added animation of a shell to the game
- in BattleShipServer class added serialization of the AnimationMessage classs - added to VoidVisitor and Visitor the Shell class - edited the ServerGameLogic class to implement a new Animation state (see new Server-State-Chart) - added a new client state AnimationState (see new Client-State-Chart)
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@@ -29,7 +29,7 @@ robot.targets=2, 0,\
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2, 3
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#
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# Delay in milliseconds between each shot fired by the RobotClient.
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robot.delay=500
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robot.delay=2000
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#
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# The dimensions of the game map used in single mode.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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