added part solution for exercise 12

added the Effecthandler class to handle the effects for a shot hit or missed
added jme3-effects libary and used it to display the effects for the shots
minor tweaks the the gui and backgroundmuisc
This commit is contained in:
Hanno Fleischer hanno.fleischer@unibw.de
2024-10-05 13:20:34 +02:00
parent dca0875ad5
commit 44a25a2e1f
8 changed files with 162 additions and 13 deletions

View File

@@ -9,6 +9,7 @@ implementation project(":jme-common")
implementation project(":battleship:model") implementation project(":battleship:model")
implementation libs.jme3.desktop implementation libs.jme3.desktop
implementation libs.jme3.effects
runtimeOnly libs.jme3.awt.dialogs runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins runtimeOnly libs.jme3.plugins

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@@ -9,7 +9,7 @@
# #
# Specifies the map used by the opponent in single mode. # Specifies the map used by the opponent in single mode.
# Single mode is activated if this property is set. # Single mode is activated if this property is set.
#map.opponent=maps/map2.json map.opponent=maps/map2.json
# #
# Specifies the map used by the player in single mode. # Specifies the map used by the player in single mode.
# The player must define their own map if this property is not set. # The player must define their own map if this property is not set.

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@@ -174,28 +174,28 @@ public boolean isMusicEnabled() {
*/ */
public void changeMusic(Music music) { public void changeMusic(Music music) {
if(music == Music.MENU_THEME && !lastNodePlayed.equals(MENU_MUSIC)) { if(music == Music.MENU_THEME && !lastNodePlayed.equals(MENU_MUSIC)) {
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString()); LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
stop(battleMusic); stop(battleMusic);
stop(gameOverMusicL); stop(gameOverMusicL);
stop(gameOverMusicV); stop(gameOverMusicV);
play(menuMusic); play(menuMusic);
lastNodePlayed = menuMusic.getName(); lastNodePlayed = menuMusic.getName();
} else if (music == Music.BATTLE_THEME && !lastNodePlayed.equals(BATTLE_MUSIC)) { } else if (music == Music.BATTLE_THEME && !lastNodePlayed.equals(BATTLE_MUSIC)) {
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString()); LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
stop(menuMusic); stop(menuMusic);
stop(gameOverMusicL); stop(gameOverMusicL);
stop(gameOverMusicV); stop(gameOverMusicV);
play(battleMusic); play(battleMusic);
lastNodePlayed = battleMusic.getName(); lastNodePlayed = battleMusic.getName();
} else if (music == Music.GAME_OVER_THEME_L && !lastNodePlayed.equals(GAME_OVER_MUSIC_L)) { } else if (music == Music.GAME_OVER_THEME_L && !lastNodePlayed.equals(GAME_OVER_MUSIC_L)) {
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString()); LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
stop(menuMusic); stop(menuMusic);
stop(battleMusic); stop(battleMusic);
stop(gameOverMusicV); stop(gameOverMusicV);
play(gameOverMusicL); play(gameOverMusicL);
lastNodePlayed = gameOverMusicL.getName(); lastNodePlayed = gameOverMusicL.getName();
} else if (music == Music.GAME_OVER_THEME_V && !lastNodePlayed.equals(GAME_OVER_MUSIC_V)){ } else if (music == Music.GAME_OVER_THEME_V && !lastNodePlayed.equals(GAME_OVER_MUSIC_V)){
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString()); LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
stop(menuMusic); stop(menuMusic);
stop(battleMusic); stop(battleMusic);
stop(gameOverMusicL); stop(gameOverMusicL);
@@ -211,7 +211,7 @@ public void changeMusic(Music music) {
*/ */
@Override @Override
public void receivedEvent (MusicEvent music){ public void receivedEvent (MusicEvent music){
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString()); LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
switch (music.music()){ switch (music.music()){
case MENU_THEME: case MENU_THEME:
changeMusic(Music.MENU_THEME); changeMusic(Music.MENU_THEME);

View File

@@ -115,7 +115,7 @@ private void connect() {
private void startServer() { private void startServer() {
new Thread(() -> { new Thread(() -> {
try{ try{
BattleshipServer battleshipServer = new BattleshipServer(); BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
battleshipServer.run(); battleshipServer.run();
} catch (Exception e) { } catch (Exception e) {
LOGGER.log(Level.ERROR, e.getMessage(), e); LOGGER.log(Level.ERROR, e.getMessage(), e);

View File

@@ -0,0 +1,142 @@
package pp.battleship.client.gui;
import com.jme3.app.Application;
import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.battleship.model.Shot;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
/**
* This class is used to handle the effects for impacts
*/
public class EffectHandler {
private final AssetManager assetManager;
static final Logger LOGGER = System.getLogger(EffectHandler.class.getName());
private Material particleMat;
/**
* the constructor is used to get the asset manager from the app
*
* @param app the main application
*/
public EffectHandler(Application app) {
assetManager = app.getAssetManager();
particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
}
/**
* this method is used to create a hit effect at a position
*
* @param battleshipNode the node of the battleship where the effect should be attached to
*/
public void createHitEffect(Node battleshipNode, Shot shot) {
ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle,30);
hitEffect.setMaterial(particleMat);
hitEffect.setImagesX(2);
hitEffect.setImagesY(2);
hitEffect.setStartColor(ColorRGBA.Orange);
hitEffect.setEndColor(ColorRGBA.Red);
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
hitEffect.setStartSize(0.45f);
hitEffect.setEndSize(0.1f);
hitEffect.setGravity(0, -0.5f, 0);
hitEffect.setLowLife(1f);
hitEffect.setHighLife(2f);
hitEffect.setParticlesPerSec(0);
hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", hitEffect.getLocalTranslation().toString());
LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", hitEffect.getLocalTranslation().toString());
hitEffect.emitAllParticles();
battleshipNode.attachChild(hitEffect);
hitEffect.addControl(new EffectControl(hitEffect, battleshipNode));
}
/**
* This method is used to create a miss effect at a certain location
*/
public ParticleEmitter createMissEffect(Shot shot) {
ParticleEmitter missEffect = new ParticleEmitter("MissEffect", Type.Triangle, 15);
missEffect.setMaterial(particleMat);
missEffect.setImagesX(2);
missEffect.setImagesY(2);
missEffect.setStartColor(ColorRGBA.Blue); // Water color
missEffect.setEndColor(ColorRGBA.Cyan);
missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
missEffect.setStartSize(0.3f);
missEffect.setEndSize(0.05f);
missEffect.setGravity(0, -0.1f, 0);
missEffect.setLowLife(0.5f);
missEffect.setHighLife(1.5f);
missEffect.setParticlesPerSec(0);
missEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
missEffect.emitAllParticles();
missEffect.addControl(new EffectControl(missEffect));
return missEffect;
}
/**
* This inner class is used to control the effects
*/
private static class EffectControl extends AbstractControl {
private final ParticleEmitter emitter;
private final Node parentNode;
/**
* this constructor is used to when the effect should be attached to a specific node
*
* @param emitter the Particle emitter to be controlled
* @param parentNode the node to be attached
*/
public EffectControl(ParticleEmitter emitter, Node parentNode) {
this.emitter = emitter;
this.parentNode = parentNode;
}
/**
* This constructor is used when the effect shouldn't be attached to
* a specific node
*
* @param emitter the Particle emitter to be controlled
*/
public EffectControl(ParticleEmitter emitter){
this.emitter = emitter;
this.parentNode = null;
}
/**
* The method which checks if the Effect is not rendered anymore so it can be removed
*
* @param tpf time per frame (in seconds)
*/
@Override
protected void controlUpdate(float tpf) {
if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
if (parentNode != null)
parentNode.detachChild(emitter);
}
}
/**
* @param rm the RenderManager rendering the controlled Spatial (not null)
* @param vp the ViewPort being rendered (not null)
*/
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
}
}

View File

@@ -7,6 +7,7 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import com.jme3.effect.ParticleEmitter;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode; import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
@@ -45,6 +46,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
private EffectHandler effectHandler;
private final ShipMap map; private final ShipMap map;
private final BattleshipApp app; private final BattleshipApp app;
@@ -59,6 +62,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
super(app.getGameLogic().getOwnMap(), root); super(app.getGameLogic().getOwnMap(), root);
this.app = app; this.app = app;
this.map = map; this.map = map;
effectHandler = new EffectHandler(app);
addExisting(); addExisting();
} }
@@ -72,7 +76,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
*/ */
@Override @Override
public Spatial visit(Shot shot) { public Spatial visit(Shot shot) {
return shot.isHit() ? handleHit(shot) : createCylinder(shot); return shot.isHit() ? handleHit(shot) : effectHandler.createMissEffect(shot);
} }
/** /**
@@ -87,9 +91,7 @@ private Spatial handleHit(Shot shot) {
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
final Geometry representation = createCylinder(shot); effectHandler.createHitEffect(shipNode, shot);
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
shipNode.attachChild(representation);
return null; return null;
} }

View File

@@ -45,6 +45,8 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
private static final File CONFIG_FILE = new File("server.properties"); private static final File CONFIG_FILE = new File("server.properties");
private static int PORT;
private final BattleshipConfig config = new BattleshipConfig(); private final BattleshipConfig config = new BattleshipConfig();
private Server myServer; private Server myServer;
private final ServerGameLogic logic; private final ServerGameLogic logic;
@@ -65,8 +67,9 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
/** /**
* Creates the server. * Creates the server.
*/ */
public BattleshipServer() { public BattleshipServer(int port) {
config.readFromIfExists(CONFIG_FILE); config.readFromIfExists(CONFIG_FILE);
PORT = port;
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
logic = new ServerGameLogic(this, config); logic = new ServerGameLogic(this, config);
} }
@@ -80,7 +83,7 @@ public void run() {
private void startServer() { private void startServer() {
try { try {
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
myServer = Network.createServer(config.getPort()); myServer = Network.createServer(PORT);
initializeSerializables(); initializeSerializables();
myServer.start(); myServer.start();
registerListeners(); registerListeners();

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@@ -19,6 +19,7 @@
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme') library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme') library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme') library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
library('lemur', 'com.simsilica:lemur:1.16.0') library('lemur', 'com.simsilica:lemur:1.16.0')
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0') library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')