added the rocket sound wav and fixed code and check style
also includes minor fixes
This commit is contained in:
		@@ -14,7 +14,7 @@
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public class BackgroundMusic implements GameEventListener {
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    private static final String VOLUME_PREF = "volume";
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    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
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    private static final Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
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    private static final Preferences PREFS = Preferences.userNodeForPackage(BackgroundMusic.class);
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    static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
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@@ -40,8 +40,8 @@ public class BackgroundMusic implements GameEventListener {
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     * @param app The main Application
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     */
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    public BackgroundMusic(BattleshipApp app) {
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        this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
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        this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
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        this.volume = PREFS.getFloat(VOLUME_PREF, 1.0f);
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        this.musicEnabled = PREFS.getBoolean(MUSIC_ENABLED_PREF, true);
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        this.app = app;
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        menuMusic = createAudioNode(MENU_MUSIC);
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@@ -135,14 +135,14 @@ public void toggleMusic() {
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            pause(gameOverMusicV);
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        }
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        prefs.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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        PREFS.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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    }
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    /**
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     * this method is used when the main volume changes
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     */
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    public void setVolume(){
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        setVolume(prefs.getFloat(VOLUME_PREF, 1.0f));
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        setVolume(PREFS.getFloat(VOLUME_PREF, 1.0f));
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    }
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    /**
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@@ -158,7 +158,7 @@ public void setVolume(float volume) {
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        gameOverMusicL.setVolume(volume * mainVolume);
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        gameOverMusicV.setVolume(volume * mainVolume);
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        prefs.putFloat(VOLUME_PREF, volume);
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        PREFS.putFloat(VOLUME_PREF, volume);
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    }
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    /**
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@@ -14,6 +14,7 @@
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource;
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import pp.battleship.notification.GameEventListener;
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import pp.battleship.notification.SoundEvent;
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@@ -81,9 +82,9 @@ public void setEnabled(boolean enabled) {
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    public void initialize(AppStateManager stateManager, Application app) {
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        super.initialize(stateManager, app);
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        this.app = (BattleshipApp) app;
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        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav", 1); //NON-NLS
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        splashSound = loadSound(app, "Sound/Effects/splash.wav", 2); //NON-NLS
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        explosionSound = loadSound(app, "Sound/Effects/explosion.wav",3); //NON-NLS
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        volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
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    }
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@@ -94,11 +95,12 @@ public void initialize(AppStateManager stateManager, Application app) {
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     * @param name The name of the sound file.
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     * @return The loaded AudioNode.
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     */
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    private AudioNode loadSound(Application app, String name) {
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    private AudioNode loadSound(Application app, String name, int channel) {
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        try {
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            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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            sound.setLooping(false);
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            sound.setPositional(false);
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            sound.setChannel(channel);
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            return sound;
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        }
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        catch (AssetLoadException | AssetNotFoundException ex) {
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@@ -138,9 +140,10 @@ public void shipDestroyed() {
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     */
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    public void setSoundVolume(float volume) {
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        float mainVolume = app.getMainVolumeControl().getMainVolume();
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        shipDestroyedSound.setVolume(volume);
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        splashSound.setVolume(volume);
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        explosionSound.setVolume(volume);
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        float calculatedVolume = volume * mainVolume;
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        shipDestroyedSound.setVolume(calculatedVolume);
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        splashSound.setVolume(calculatedVolume);
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        explosionSound.setVolume(calculatedVolume);
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        this.volume = volume;
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        PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
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    }
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@@ -168,9 +171,15 @@ public float getVolume(){
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    @Override
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    public void receivedEvent(SoundEvent event) {
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        switch (event.sound()) {
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            case EXPLOSION -> explosion();
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            case SPLASH -> splash();
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            case DESTROYED_SHIP -> shipDestroyed();
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            case EXPLOSION :
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                explosion();
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                break;
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            case SPLASH :
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                splash();
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                break;
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            case DESTROYED_SHIP:
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                shipDestroyed();
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                break;
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        }
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    }
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}
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@@ -5,7 +5,7 @@
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import java.util.prefs.Preferences;
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public class MainVolume {
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    private static final Preferences prefs = Preferences.userNodeForPackage(MainVolume.class);
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    private static final Preferences PREFS = Preferences.userNodeForPackage(MainVolume.class);
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    private static final String MAIN_VOLUME_PREFS = "MainVolume";
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    static final Logger LOGGER = System.getLogger(MainVolume.class.getName());
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@@ -14,7 +14,7 @@ public class MainVolume {
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    private BattleshipApp app;
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    public MainVolume(BattleshipApp app) {
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        this.mainVolume = prefs.getFloat(MAIN_VOLUME_PREFS, 1.0f);
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        this.mainVolume = PREFS.getFloat(MAIN_VOLUME_PREFS, 1.0f);
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        this.app = app;
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    }
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@@ -23,7 +23,7 @@ public void setMainVolume(float mainVolume) {
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        app.getBackgroundMusic().setVolume();
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        app.getStateManager().getState(GameSound.class).setSoundVolume();
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        this.mainVolume = mainVolume;
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        prefs.putFloat(MAIN_VOLUME_PREFS, mainVolume);
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        PREFS.putFloat(MAIN_VOLUME_PREFS, mainVolume);
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    }
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    public float getMainVolume() {
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@@ -15,7 +15,7 @@
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public class ShellMapControl extends AbstractControl {
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    private final Position position;
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    private final IntPoint pos;
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    private static final Vector3f vector = new Vector3f();
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    private static final Vector3f VECTOR = new Vector3f();
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    private final BattleshipApp app;
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    /**
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@@ -30,7 +30,7 @@ public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
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        this.position = position;
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        this.pos = pos;
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        this.app = app;
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        vector.set(new Vector3f(position.getX(), position.getY(), 0));
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        VECTOR.set(new Vector3f(position.getX(), position.getY(), 0));
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    }
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    /**
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@@ -41,7 +41,7 @@ public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
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     */
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    @Override
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    protected void controlUpdate(float tpf) {
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        spatial.move(vector.mult(tpf));
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        spatial.move(VECTOR.mult(tpf));
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        if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
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            spatial.getParent().detachChild(spatial);
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            app.getGameLogic().send(new AnimationEndMessage(pos));
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							@@ -213,9 +213,10 @@ public void received(ShootMessage msg, int from) {
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     */
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    @Override
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    public void received(AnimationEndMessage msg, int from){
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        if(state != ServerState.ANIMATION_WAIT)
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        if(state != ServerState.ANIMATION_WAIT) {
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            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
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        else
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            return;
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        }
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        if(getPlayerById(from) == players.get(0)){
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            LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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            player1AnimationReady = true;
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@@ -26,6 +26,7 @@ class InterpreterProxy implements ServerInterpreter {
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     *
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     * @param playerClient the client to which the server messages are forwarded
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     */
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    InterpreterProxy(BattleshipClient playerClient) {
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        this.playerClient = playerClient;
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    }
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