added the rocket sound wav and fixed code and check style
also includes minor fixes
This commit is contained in:
@@ -14,7 +14,7 @@
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public class BackgroundMusic implements GameEventListener {
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private static final String VOLUME_PREF = "volume";
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private static final String MUSIC_ENABLED_PREF = "musicEnabled";
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private static final Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
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private static final Preferences PREFS = Preferences.userNodeForPackage(BackgroundMusic.class);
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static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
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@@ -40,8 +40,8 @@ public class BackgroundMusic implements GameEventListener {
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* @param app The main Application
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*/
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public BackgroundMusic(BattleshipApp app) {
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this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
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this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
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this.volume = PREFS.getFloat(VOLUME_PREF, 1.0f);
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this.musicEnabled = PREFS.getBoolean(MUSIC_ENABLED_PREF, true);
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this.app = app;
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menuMusic = createAudioNode(MENU_MUSIC);
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@@ -135,14 +135,14 @@ public void toggleMusic() {
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pause(gameOverMusicV);
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}
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prefs.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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PREFS.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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}
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/**
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* this method is used when the main volume changes
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*/
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public void setVolume(){
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setVolume(prefs.getFloat(VOLUME_PREF, 1.0f));
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setVolume(PREFS.getFloat(VOLUME_PREF, 1.0f));
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}
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/**
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@@ -158,7 +158,7 @@ public void setVolume(float volume) {
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gameOverMusicL.setVolume(volume * mainVolume);
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gameOverMusicV.setVolume(volume * mainVolume);
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prefs.putFloat(VOLUME_PREF, volume);
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PREFS.putFloat(VOLUME_PREF, volume);
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}
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/**
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@@ -14,6 +14,7 @@
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource;
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import pp.battleship.notification.GameEventListener;
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import pp.battleship.notification.SoundEvent;
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@@ -81,9 +82,9 @@ public void setEnabled(boolean enabled) {
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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this.app = (BattleshipApp) app;
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav", 1); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav", 2); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav",3); //NON-NLS
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volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
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}
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@@ -94,11 +95,12 @@ public void initialize(AppStateManager stateManager, Application app) {
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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*/
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private AudioNode loadSound(Application app, String name) {
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private AudioNode loadSound(Application app, String name, int channel) {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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sound.setPositional(false);
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sound.setChannel(channel);
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return sound;
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}
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catch (AssetLoadException | AssetNotFoundException ex) {
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@@ -138,9 +140,10 @@ public void shipDestroyed() {
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*/
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public void setSoundVolume(float volume) {
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float mainVolume = app.getMainVolumeControl().getMainVolume();
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shipDestroyedSound.setVolume(volume);
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splashSound.setVolume(volume);
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explosionSound.setVolume(volume);
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float calculatedVolume = volume * mainVolume;
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shipDestroyedSound.setVolume(calculatedVolume);
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splashSound.setVolume(calculatedVolume);
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explosionSound.setVolume(calculatedVolume);
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this.volume = volume;
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PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
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}
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@@ -168,9 +171,15 @@ public float getVolume(){
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case EXPLOSION :
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explosion();
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break;
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case SPLASH :
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splash();
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break;
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case DESTROYED_SHIP:
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shipDestroyed();
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break;
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}
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}
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}
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@@ -5,7 +5,7 @@
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import java.util.prefs.Preferences;
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public class MainVolume {
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private static final Preferences prefs = Preferences.userNodeForPackage(MainVolume.class);
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private static final Preferences PREFS = Preferences.userNodeForPackage(MainVolume.class);
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private static final String MAIN_VOLUME_PREFS = "MainVolume";
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static final Logger LOGGER = System.getLogger(MainVolume.class.getName());
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@@ -14,7 +14,7 @@ public class MainVolume {
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private BattleshipApp app;
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public MainVolume(BattleshipApp app) {
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this.mainVolume = prefs.getFloat(MAIN_VOLUME_PREFS, 1.0f);
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this.mainVolume = PREFS.getFloat(MAIN_VOLUME_PREFS, 1.0f);
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this.app = app;
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}
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@@ -23,7 +23,7 @@ public void setMainVolume(float mainVolume) {
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app.getBackgroundMusic().setVolume();
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app.getStateManager().getState(GameSound.class).setSoundVolume();
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this.mainVolume = mainVolume;
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prefs.putFloat(MAIN_VOLUME_PREFS, mainVolume);
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PREFS.putFloat(MAIN_VOLUME_PREFS, mainVolume);
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}
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public float getMainVolume() {
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@@ -15,7 +15,7 @@
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public class ShellMapControl extends AbstractControl {
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private final Position position;
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private final IntPoint pos;
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private static final Vector3f vector = new Vector3f();
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private static final Vector3f VECTOR = new Vector3f();
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private final BattleshipApp app;
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/**
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@@ -30,7 +30,7 @@ public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
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this.position = position;
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this.pos = pos;
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this.app = app;
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vector.set(new Vector3f(position.getX(), position.getY(), 0));
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VECTOR.set(new Vector3f(position.getX(), position.getY(), 0));
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}
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/**
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@@ -41,7 +41,7 @@ public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
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*/
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@Override
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protected void controlUpdate(float tpf) {
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spatial.move(vector.mult(tpf));
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spatial.move(VECTOR.mult(tpf));
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if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new AnimationEndMessage(pos));
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Binary file not shown.
@@ -213,25 +213,26 @@ public void received(ShootMessage msg, int from) {
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*/
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@Override
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public void received(AnimationEndMessage msg, int from){
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if(state != ServerState.ANIMATION_WAIT)
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if(state != ServerState.ANIMATION_WAIT) {
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LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
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else
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if(getPlayerById(from) == players.get(0)){
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LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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player1AnimationReady = true;
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shoot(getPlayerById(from), msg.getPosition());
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} else if (getPlayerById(from) == players.get(1)){
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LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
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player2AnimationReady = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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if(player1AnimationReady && player2AnimationReady){
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setState(ServerState.BATTLE);
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for (Player player : players)
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send(player, new SwitchBattleState(player == activePlayer));
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player1AnimationReady = false;
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player2AnimationReady = false;
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}
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return;
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}
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if(getPlayerById(from) == players.get(0)){
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LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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player1AnimationReady = true;
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shoot(getPlayerById(from), msg.getPosition());
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} else if (getPlayerById(from) == players.get(1)){
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LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
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player2AnimationReady = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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if(player1AnimationReady && player2AnimationReady){
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setState(ServerState.BATTLE);
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for (Player player : players)
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send(player, new SwitchBattleState(player == activePlayer));
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player1AnimationReady = false;
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player2AnimationReady = false;
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}
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}
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/**
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@@ -26,6 +26,7 @@ class InterpreterProxy implements ServerInterpreter {
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*
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* @param playerClient the client to which the server messages are forwarded
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*/
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InterpreterProxy(BattleshipClient playerClient) {
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this.playerClient = playerClient;
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}
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