fixed and added some tests
This commit is contained in:
		@@ -12,6 +12,7 @@
 | 
				
			|||||||
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
 | 
					import pp.mdga.server.automaton.game.turn.ChoosePieceState;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public class SelectPieceState extends ChoosePieceAutomatonState {
 | 
					public class SelectPieceState extends ChoosePieceAutomatonState {
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -20,8 +21,8 @@ public class SelectPieceState extends ChoosePieceAutomatonState {
 | 
				
			|||||||
    private static final System.Logger LOGGER = System.getLogger(SelectPieceState.class.getName());
 | 
					    private static final System.Logger LOGGER = System.getLogger(SelectPieceState.class.getName());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private ArrayList<Piece> moveablePieces = new ArrayList<>();
 | 
					    private ArrayList<Piece> moveablePieces = new ArrayList<>();
 | 
				
			||||||
    private final ArrayList<Boolean> isHomeMove = new ArrayList<>();
 | 
					    private ArrayList<Boolean> isHomeMove = new ArrayList<>();
 | 
				
			||||||
    private final ArrayList<Integer> targetIndex = new ArrayList<>();
 | 
					    private ArrayList<Integer> targetIndex = new ArrayList<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a server state of the specified game logic.
 | 
					     * Constructs a server state of the specified game logic.
 | 
				
			||||||
@@ -178,4 +179,22 @@ public void exit() {
 | 
				
			|||||||
    public ArrayList<Piece> getMoveablePieces() {
 | 
					    public ArrayList<Piece> getMoveablePieces() {
 | 
				
			||||||
        return moveablePieces;
 | 
					        return moveablePieces;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * this method is used to set the isHomeMoveIndex
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param list to be set
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void setIsHomeMove(ArrayList<Boolean> list){
 | 
				
			||||||
 | 
					        this.isHomeMove=list;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * this method is used to set the targetIndex
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param list to be set
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void setTargetIndex(ArrayList<Integer> list){
 | 
				
			||||||
 | 
					        this.targetIndex=list;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,9 +1,18 @@
 | 
				
			|||||||
package pp.mdga.client.clientState;
 | 
					package pp.mdga.client.clientState;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import org.junit.*;
 | 
					import org.junit.Before;
 | 
				
			||||||
import pp.mdga.client.*;
 | 
					import org.junit.Test;
 | 
				
			||||||
import pp.mdga.client.ceremonystate.*;
 | 
					import pp.mdga.client.CeremonyState;
 | 
				
			||||||
import pp.mdga.client.dialogstate.*;
 | 
					import pp.mdga.client.ClientGameLogic;
 | 
				
			||||||
 | 
					import pp.mdga.client.ClientSender;
 | 
				
			||||||
 | 
					import pp.mdga.client.DialogsState;
 | 
				
			||||||
 | 
					import pp.mdga.client.GameState;
 | 
				
			||||||
 | 
					import pp.mdga.client.InterruptState;
 | 
				
			||||||
 | 
					import pp.mdga.client.ceremonystate.PodiumState;
 | 
				
			||||||
 | 
					import pp.mdga.client.ceremonystate.StatisticsState;
 | 
				
			||||||
 | 
					import pp.mdga.client.dialogstate.LobbyState;
 | 
				
			||||||
 | 
					import pp.mdga.client.dialogstate.NetworkDialogState;
 | 
				
			||||||
 | 
					import pp.mdga.client.dialogstate.StartDialogState;
 | 
				
			||||||
import pp.mdga.client.gamestate.AnimationState;
 | 
					import pp.mdga.client.gamestate.AnimationState;
 | 
				
			||||||
import pp.mdga.client.gamestate.DetermineStartPlayerState;
 | 
					import pp.mdga.client.gamestate.DetermineStartPlayerState;
 | 
				
			||||||
import pp.mdga.client.gamestate.SpectatorState;
 | 
					import pp.mdga.client.gamestate.SpectatorState;
 | 
				
			||||||
@@ -11,28 +20,21 @@
 | 
				
			|||||||
import pp.mdga.client.gamestate.WaitingState;
 | 
					import pp.mdga.client.gamestate.WaitingState;
 | 
				
			||||||
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
 | 
					import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
 | 
				
			||||||
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
 | 
					import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
 | 
				
			||||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
 | 
					 | 
				
			||||||
import pp.mdga.client.gamestate.turnstate.MovePieceState;
 | 
					 | 
				
			||||||
import pp.mdga.client.gamestate.turnstate.*;
 | 
					import pp.mdga.client.gamestate.turnstate.*;
 | 
				
			||||||
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
 | 
					import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
 | 
				
			||||||
import pp.mdga.client.gamestate.turnstate.powercardstate.*;
 | 
					import pp.mdga.client.gamestate.turnstate.powercardstate.*;
 | 
				
			||||||
import pp.mdga.game.Game;
 | 
					import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
 | 
				
			||||||
import pp.mdga.game.Piece;
 | 
					import pp.mdga.game.*;
 | 
				
			||||||
import pp.mdga.game.PieceState;
 | 
					import pp.mdga.game.card.*;
 | 
				
			||||||
import pp.mdga.game.Player;
 | 
					 | 
				
			||||||
import pp.mdga.game.card.PowerCard;
 | 
					 | 
				
			||||||
import pp.mdga.game.card.ShieldCard;
 | 
					 | 
				
			||||||
import pp.mdga.game.card.SwapCard;
 | 
					 | 
				
			||||||
import pp.mdga.game.card.TurboCard;
 | 
					 | 
				
			||||||
import pp.mdga.message.server.*;
 | 
					 | 
				
			||||||
import pp.mdga.game.Color;
 | 
					 | 
				
			||||||
import pp.mdga.message.client.ClientMessage;
 | 
					import pp.mdga.message.client.ClientMessage;
 | 
				
			||||||
import pp.mdga.visitor.Visitor;
 | 
					import pp.mdga.message.server.*;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import static org.junit.Assert.*;
 | 
					import static org.junit.Assert.assertEquals;
 | 
				
			||||||
 | 
					import static org.junit.Assert.assertFalse;
 | 
				
			||||||
 | 
					import static org.junit.Assert.assertTrue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * this test-class tests the testcases T170-T239
 | 
					 * this test-class tests the testcases T170-T239
 | 
				
			||||||
@@ -75,7 +77,6 @@ public class ClientStateTest {
 | 
				
			|||||||
    private WaitingState waiting;
 | 
					    private WaitingState waiting;
 | 
				
			||||||
    private WaitingPieceState waitingPiece;
 | 
					    private WaitingPieceState waitingPiece;
 | 
				
			||||||
    private WaitRankingState waitRanking;
 | 
					    private WaitRankingState waitRanking;
 | 
				
			||||||
    //private todo
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //declare server-messages here
 | 
					    //declare server-messages here
 | 
				
			||||||
    private ShutdownMessage shutdownMessage;
 | 
					    private ShutdownMessage shutdownMessage;
 | 
				
			||||||
@@ -131,7 +132,7 @@ public class ClientStateTest {
 | 
				
			|||||||
    private Piece ownPiece;
 | 
					    private Piece ownPiece;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //declare enemy piece
 | 
					    //declare enemy piece
 | 
				
			||||||
    private Piece enemyPiece ;
 | 
					    private Piece enemyPiece;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Before
 | 
					    @Before
 | 
				
			||||||
    public void setUp() {
 | 
					    public void setUp() {
 | 
				
			||||||
@@ -155,23 +156,18 @@ public void send(ClientMessage msg) {
 | 
				
			|||||||
        player = new Player(name);
 | 
					        player = new Player(name);
 | 
				
			||||||
        player.setColor(color);
 | 
					        player.setColor(color);
 | 
				
			||||||
        player.initialize();
 | 
					        player.initialize();
 | 
				
			||||||
        game.addPlayer(1234,player);
 | 
					        game.addPlayer(1234, player);
 | 
				
			||||||
        game.setActiveColor(color);
 | 
					        game.setActiveColor(color);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        ownPiece = player.getWaitingPiece();
 | 
					        ownPiece = player.getWaitingPiece();
 | 
				
			||||||
        ownPiece.setState(PieceState.ACTIVE);
 | 
					        ownPiece.setState(PieceState.ACTIVE);
 | 
				
			||||||
        player.removeWaitingPiece(ownPiece);
 | 
					        player.removeWaitingPiece(ownPiece);
 | 
				
			||||||
        game.getBoard().setPieceOnBoard(22,ownPiece);
 | 
					        game.getBoard().setPieceOnBoard(22, ownPiece);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //todo piece
 | 
					        swapCard = new SwapCard();
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        swapCard= new SwapCard();
 | 
					 | 
				
			||||||
        shieldCard = new ShieldCard();
 | 
					        shieldCard = new ShieldCard();
 | 
				
			||||||
        turboCard = new TurboCard();
 | 
					        turboCard = new TurboCard();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        player.addHandCard(turboCard);
 | 
					        player.addHandCard(turboCard);
 | 
				
			||||||
        player.addHandCard(swapCard);
 | 
					        player.addHandCard(swapCard);
 | 
				
			||||||
        player.addHandCard(shieldCard);
 | 
					        player.addHandCard(shieldCard);
 | 
				
			||||||
@@ -179,24 +175,23 @@ public void send(ClientMessage msg) {
 | 
				
			|||||||
        //declare ownPlayer
 | 
					        //declare ownPlayer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //declare other player
 | 
					        //declare other player
 | 
				
			||||||
        enemy= new Player(name);
 | 
					        enemy = new Player(name);
 | 
				
			||||||
        enemy.setColor(Color.CYBER);
 | 
					        enemy.setColor(Color.CYBER);
 | 
				
			||||||
        enemyColor=Color.CYBER;
 | 
					        enemyColor = Color.CYBER;
 | 
				
			||||||
        game.addPlayer(2345,enemy);
 | 
					        game.addPlayer(2345, enemy);
 | 
				
			||||||
        enemy.initialize();
 | 
					        enemy.initialize();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        enemyPiece = enemy.getWaitingPiece();
 | 
					        enemyPiece = enemy.getWaitingPiece();
 | 
				
			||||||
        enemyPiece.setState(PieceState.ACTIVE);
 | 
					        enemyPiece.setState(PieceState.ACTIVE);
 | 
				
			||||||
        enemy.removeWaitingPiece(enemyPiece);
 | 
					        enemy.removeWaitingPiece(enemyPiece);
 | 
				
			||||||
        game.getBoard().setPieceOnBoard(33,enemyPiece);
 | 
					        game.getBoard().setPieceOnBoard(33, enemyPiece);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //sets the player in the game
 | 
					        //sets the player in the game
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        clientGameLogic.getGame().addPlayer(0,player);
 | 
					        clientGameLogic.getGame().addPlayer(0, player);
 | 
				
			||||||
        clientGameLogic.getGame().addPlayer(1,enemy);
 | 
					        clientGameLogic.getGame().addPlayer(1, enemy);
 | 
				
			||||||
        clientGameLogic.getGame().getBoard().setPieceOnBoard(15,ownPiece);
 | 
					        clientGameLogic.getGame().getBoard().setPieceOnBoard(15, ownPiece);
 | 
				
			||||||
        clientGameLogic.getGame().getBoard().setPieceOnBoard(25,enemyPiece);
 | 
					        clientGameLogic.getGame().getBoard().setPieceOnBoard(25, enemyPiece);
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //initialize the messages from the server
 | 
					        //initialize the messages from the server
 | 
				
			||||||
        shutdownMessage = new ShutdownMessage();
 | 
					        shutdownMessage = new ShutdownMessage();
 | 
				
			||||||
@@ -210,31 +205,30 @@ public void send(ClientMessage msg) {
 | 
				
			|||||||
        endOfTurn = new EndOfTurnMessage();
 | 
					        endOfTurn = new EndOfTurnMessage();
 | 
				
			||||||
        lobbyAccept = new LobbyAcceptMessage();
 | 
					        lobbyAccept = new LobbyAcceptMessage();
 | 
				
			||||||
        lobbyDeny = new LobbyDenyMessage();
 | 
					        lobbyDeny = new LobbyDenyMessage();
 | 
				
			||||||
        lobbyPlayerJoin = new LobbyPlayerJoinedMessage(from, player,true);
 | 
					        lobbyPlayerJoin = new LobbyPlayerJoinedMessage(from, player, true);
 | 
				
			||||||
        lobbyPlayerLeave = new LobbyPlayerLeaveMessage(from);
 | 
					        lobbyPlayerLeave = new LobbyPlayerLeaveMessage(from);
 | 
				
			||||||
        moveMessage = new MoveMessage(ownPiece, false, 25);
 | 
					        moveMessage = new MoveMessage(ownPiece, false, 25);
 | 
				
			||||||
        noTurn = new NoTurnMessage();
 | 
					        noTurn = new NoTurnMessage();
 | 
				
			||||||
        interruptMessage = new PauseGameMessage();
 | 
					        interruptMessage = new PauseGameMessage();
 | 
				
			||||||
        playCardSwap = new PlayCardMessage(swapCard, new ArrayList<>(List.of(ownPiece, enemyPiece)), 1); //TODO
 | 
					        playCardSwap = new PlayCardMessage(swapCard, new ArrayList<>(List.of(ownPiece, enemyPiece)), 1);
 | 
				
			||||||
        playCardShield = new PlayCardMessage(shieldCard, new ArrayList<>(List.of(ownPiece)), 1);
 | 
					        playCardShield = new PlayCardMessage(shieldCard, new ArrayList<>(List.of(ownPiece)), 1);
 | 
				
			||||||
        playCardTurbo = new PlayCardMessage(turboCard, new ArrayList<>(List.of(ownPiece)),1);
 | 
					        playCardTurbo = new PlayCardMessage(turboCard, new ArrayList<>(List.of(ownPiece)), 1);
 | 
				
			||||||
        possibleCard = new PossibleCardsMessage(new ArrayList<>(List.of(swapCard,shieldCard,turboCard)));
 | 
					        possibleCard = new PossibleCardsMessage(new ArrayList<>(List.of(swapCard, shieldCard, turboCard)));
 | 
				
			||||||
        possiblePieceShield = PossiblePieceMessage.shieldPossiblePieces(new ArrayList<>(List.of(ownPiece))); //TODO
 | 
					        possiblePieceShield = PossiblePieceMessage.shieldPossiblePieces(new ArrayList<>(List.of(ownPiece)));
 | 
				
			||||||
        possiblePieceSwap = PossiblePieceMessage.swapPossiblePieces(new ArrayList<>(List.of(ownPiece)), new ArrayList<>(List.of(enemyPiece))); //TODO
 | 
					        possiblePieceSwap = PossiblePieceMessage.swapPossiblePieces(new ArrayList<>(List.of(ownPiece)), new ArrayList<>(List.of(enemyPiece)));
 | 
				
			||||||
        //todo possiblePieceSwap = new PossiblePieceMessage(new ArrayList<>(List.of(ownPiece)), new ArrayList<>(List.of(enemyPiece)));
 | 
					 | 
				
			||||||
        possiblePiece = new PossiblePieceMessage();
 | 
					        possiblePiece = new PossiblePieceMessage();
 | 
				
			||||||
        rankingResponse = new RankingResponseMessage();
 | 
					        rankingResponse = new RankingResponseMessage();
 | 
				
			||||||
        rankingRollAgain = new RankingRollAgainMessage();
 | 
					        rankingRollAgain = new RankingRollAgainMessage();
 | 
				
			||||||
        reconnectBriefing = new ReconnectBriefingMessage(game);
 | 
					        reconnectBriefing = new ReconnectBriefingMessage(game);
 | 
				
			||||||
        resumeGame = new ResumeGameMessage();
 | 
					        resumeGame = new ResumeGameMessage();
 | 
				
			||||||
        startGame = new ServerStartGameMessage();
 | 
					        startGame = new ServerStartGameMessage();
 | 
				
			||||||
        startPieceMessage = new StartPieceMessage(ownPiece.getUuid(),25);
 | 
					        startPieceMessage = new StartPieceMessage(ownPiece.getUuid(), 25);
 | 
				
			||||||
        updateReady = new UpdateReadyMessage(2345, true);
 | 
					        updateReady = new UpdateReadyMessage(2345, true);
 | 
				
			||||||
        updateTSK = new UpdateTSKMessage(2345, Color.NAVY,false);
 | 
					        updateTSK = new UpdateTSKMessage(2345, Color.NAVY, false);
 | 
				
			||||||
        waitPiece = new WaitPieceMessage(ownPiece.getUuid());
 | 
					        waitPiece = new WaitPieceMessage(ownPiece.getUuid());
 | 
				
			||||||
        interruptMessage = new PauseGameMessage();
 | 
					        interruptMessage = new PauseGameMessage();
 | 
				
			||||||
        spectatorMessage = new SpectatorMessage();
 | 
					        spectatorMessage = new SpectatorMessage();
 | 
				
			||||||
        selectPieceMessage = new SelectPieceMessage(new ArrayList<>(List.of(ownPiece)),new ArrayList<>(List.of(false)), new ArrayList<>(List.of(25)));
 | 
					        selectPieceMessage = new SelectPieceMessage(new ArrayList<>(List.of(ownPiece)), new ArrayList<>(List.of(false)), new ArrayList<>(List.of(25)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //initialize the client-state
 | 
					        //initialize the client-state
 | 
				
			||||||
        //sets the clientGameLogic-states
 | 
					        //sets the clientGameLogic-states
 | 
				
			||||||
@@ -322,10 +316,7 @@ public void testDialogsToGame() {
 | 
				
			|||||||
        clientGameLogic.received(rankingRollAgain);
 | 
					        clientGameLogic.received(rankingRollAgain);
 | 
				
			||||||
        clientGameLogic.received(reconnectBriefing);
 | 
					        clientGameLogic.received(reconnectBriefing);
 | 
				
			||||||
        clientGameLogic.received(resumeGame);
 | 
					        clientGameLogic.received(resumeGame);
 | 
				
			||||||
        //clientGameLogic.received(startGame);
 | 
					 | 
				
			||||||
        clientGameLogic.received(startPieceMessage);
 | 
					        clientGameLogic.received(startPieceMessage);
 | 
				
			||||||
        //clientGameLogic.received(updateReady);
 | 
					 | 
				
			||||||
        //clientGameLogic.received(updateTSK);
 | 
					 | 
				
			||||||
        clientGameLogic.received(waitPiece);
 | 
					        clientGameLogic.received(waitPiece);
 | 
				
			||||||
        clientGameLogic.received(spectatorMessage);
 | 
					        clientGameLogic.received(spectatorMessage);
 | 
				
			||||||
        clientGameLogic.received(selectPieceMessage);
 | 
					        clientGameLogic.received(selectPieceMessage);
 | 
				
			||||||
@@ -401,7 +392,6 @@ public void testClientGameToCeremony() {
 | 
				
			|||||||
        clientGameLogic.received(ceremonyMessage);
 | 
					        clientGameLogic.received(ceremonyMessage);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the client is in the ceremony after receiving the message
 | 
					        //tests if the client is in the ceremony after receiving the message
 | 
				
			||||||
        System.out.println(clientGameLogic.getState());
 | 
					 | 
				
			||||||
        assertEquals(clientGameLogic.getState(), ceremony);
 | 
					        assertEquals(clientGameLogic.getState(), ceremony);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the state of ceremony is Podium
 | 
					        //tests if the state of ceremony is Podium
 | 
				
			||||||
@@ -473,7 +463,6 @@ public void testStayInInterrupt() {
 | 
				
			|||||||
        clientGameLogic.received(rankingResponse);
 | 
					        clientGameLogic.received(rankingResponse);
 | 
				
			||||||
        clientGameLogic.received(rankingRollAgain);
 | 
					        clientGameLogic.received(rankingRollAgain);
 | 
				
			||||||
        clientGameLogic.received(reconnectBriefing);
 | 
					        clientGameLogic.received(reconnectBriefing);
 | 
				
			||||||
        //clientGameLogic.received(resumeGame); commented out, because it indicates a state-change to gameState
 | 
					 | 
				
			||||||
        clientGameLogic.received(startGame);
 | 
					        clientGameLogic.received(startGame);
 | 
				
			||||||
        clientGameLogic.received(startPieceMessage);
 | 
					        clientGameLogic.received(startPieceMessage);
 | 
				
			||||||
        clientGameLogic.received(updateReady);
 | 
					        clientGameLogic.received(updateReady);
 | 
				
			||||||
@@ -634,15 +623,13 @@ public void testNetworkDialogToNetworkDialog1() {
 | 
				
			|||||||
        assertEquals(dialogs.getState(), networkDialog);
 | 
					        assertEquals(dialogs.getState(), networkDialog);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //simulate all input, that don't indicate a state-change
 | 
					        //simulate all input, that don't indicate a state-change
 | 
				
			||||||
        clientGameLogic.selectPiece(null); //TODO
 | 
					        clientGameLogic.selectPiece(null);
 | 
				
			||||||
        clientGameLogic.selectCard(null);
 | 
					        clientGameLogic.selectCard(null);
 | 
				
			||||||
        clientGameLogic.selectTsk(color);
 | 
					        clientGameLogic.selectTsk(color);
 | 
				
			||||||
        clientGameLogic.selectDice();
 | 
					        clientGameLogic.selectDice();
 | 
				
			||||||
        clientGameLogic.selectName(name);
 | 
					        clientGameLogic.selectName(name);
 | 
				
			||||||
        clientGameLogic.selectReady(true);
 | 
					        clientGameLogic.selectReady(true);
 | 
				
			||||||
        clientGameLogic.selectHost(name);
 | 
					        clientGameLogic.selectHost(name);
 | 
				
			||||||
        //clientGameLogic.selectLeave(); commented because it indicate a state-change to start-dialog
 | 
					 | 
				
			||||||
        //clientGameLogic.selectJoin(name); commented because it indicate a state-change to lobby
 | 
					 | 
				
			||||||
        clientGameLogic.selectAnimationEnd();
 | 
					        clientGameLogic.selectAnimationEnd();
 | 
				
			||||||
        clientGameLogic.selectStart();
 | 
					        clientGameLogic.selectStart();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -673,7 +660,7 @@ public void testNetworkDialogToLobby() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        //simulate connect to server with send lobby request
 | 
					        //simulate connect to server with send lobby request
 | 
				
			||||||
        clientGameLogic.selectJoin("IP");
 | 
					        clientGameLogic.selectJoin("IP");
 | 
				
			||||||
        clientGameLogic.received(new LobbyAcceptMessage(1234) );
 | 
					        clientGameLogic.received(new LobbyAcceptMessage(1234));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        assertEquals(clientGameLogic.getState(), dialogs);
 | 
					        assertEquals(clientGameLogic.getState(), dialogs);
 | 
				
			||||||
        assertEquals(dialogs.getState(), lobby);
 | 
					        assertEquals(dialogs.getState(), lobby);
 | 
				
			||||||
@@ -714,17 +701,15 @@ public void testStayInLobby() {
 | 
				
			|||||||
        assertEquals(dialogs.getState(), lobby);
 | 
					        assertEquals(dialogs.getState(), lobby);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //simulate all input that don't indicate a state-change
 | 
					        //simulate all input that don't indicate a state-change
 | 
				
			||||||
        clientGameLogic.selectPiece(null); //TODO
 | 
					        clientGameLogic.selectPiece(null);
 | 
				
			||||||
        clientGameLogic.selectCard(null);
 | 
					        clientGameLogic.selectCard(null);
 | 
				
			||||||
        clientGameLogic.selectTsk(color);
 | 
					        clientGameLogic.selectTsk(color);
 | 
				
			||||||
        clientGameLogic.selectDice();
 | 
					        clientGameLogic.selectDice();
 | 
				
			||||||
        clientGameLogic.selectName(name);
 | 
					        clientGameLogic.selectName(name);
 | 
				
			||||||
        clientGameLogic.selectReady(true);
 | 
					        clientGameLogic.selectReady(true);
 | 
				
			||||||
        clientGameLogic.selectHost(name);
 | 
					        clientGameLogic.selectHost(name);
 | 
				
			||||||
        //clientGameLogic.selectLeave(); commented because it indicate a state-change to start-dialog
 | 
					 | 
				
			||||||
        clientGameLogic.selectJoin(name);
 | 
					        clientGameLogic.selectJoin(name);
 | 
				
			||||||
        clientGameLogic.selectAnimationEnd();
 | 
					        clientGameLogic.selectAnimationEnd();
 | 
				
			||||||
        //clientGameLogic.selectStart(); commented because it indicate a state-change to determineStartPlayer if host
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //sends all messages, which don't indicate a statechange
 | 
					        //sends all messages, which don't indicate a statechange
 | 
				
			||||||
        clientGameLogic.received(activePlayer);
 | 
					        clientGameLogic.received(activePlayer);
 | 
				
			||||||
@@ -751,7 +736,6 @@ public void testStayInLobby() {
 | 
				
			|||||||
        clientGameLogic.received(rankingRollAgain);
 | 
					        clientGameLogic.received(rankingRollAgain);
 | 
				
			||||||
        clientGameLogic.received(reconnectBriefing);
 | 
					        clientGameLogic.received(reconnectBriefing);
 | 
				
			||||||
        clientGameLogic.received(resumeGame);
 | 
					        clientGameLogic.received(resumeGame);
 | 
				
			||||||
        //clientGameLogic.received(startGame); commented because it indicate a state-change to determineStartPlayer
 | 
					 | 
				
			||||||
        clientGameLogic.received(startPieceMessage);
 | 
					        clientGameLogic.received(startPieceMessage);
 | 
				
			||||||
        clientGameLogic.received(updateReady);
 | 
					        clientGameLogic.received(updateReady);
 | 
				
			||||||
        clientGameLogic.received(updateTSK);
 | 
					        clientGameLogic.received(updateTSK);
 | 
				
			||||||
@@ -813,14 +797,12 @@ public void testDetermineStartPlayerToWait() {
 | 
				
			|||||||
        //tests if the client is in the intro
 | 
					        //tests if the client is in the intro
 | 
				
			||||||
        assertEquals(clientGameLogic.getState(), gameState);
 | 
					        assertEquals(clientGameLogic.getState(), gameState);
 | 
				
			||||||
        assertEquals(gameState.getState(), determineStartPlayer);
 | 
					        assertEquals(gameState.getState(), determineStartPlayer);
 | 
				
			||||||
        assertEquals(determineStartPlayer.getState(),determineStartPlayer.getIntro());
 | 
					        assertEquals(determineStartPlayer.getState(), determineStartPlayer.getIntro());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        int animationCounter = determineStartPlayer.getIntro().getAnimationCounter();
 | 
					        int animationCounter = determineStartPlayer.getIntro().getAnimationCounter();
 | 
				
			||||||
        System.out.println(animationCounter);
 | 
					        for (int i = 0; i < animationCounter; i++) {
 | 
				
			||||||
        for(int i =0; i<animationCounter; i++){
 | 
					 | 
				
			||||||
            clientGameLogic.selectAnimationEnd();
 | 
					            clientGameLogic.selectAnimationEnd();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        System.out.println(determineStartPlayer.getIntro().getAnimationCounter());
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the client is in the Wait-State
 | 
					        //tests if the client is in the Wait-State
 | 
				
			||||||
        assertEquals(clientGameLogic.getState(), gameState);
 | 
					        assertEquals(clientGameLogic.getState(), gameState);
 | 
				
			||||||
@@ -851,7 +833,7 @@ public void testWaitToAnimation() {
 | 
				
			|||||||
        gameState.setState(waiting);
 | 
					        gameState.setState(waiting);
 | 
				
			||||||
        assertEquals(gameState.getState(), waiting);
 | 
					        assertEquals(gameState.getState(), waiting);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //sends the playTurboCard-message todo
 | 
					        //sends the playTurboCard-message
 | 
				
			||||||
        clientGameLogic.received(playCardTurbo);
 | 
					        clientGameLogic.received(playCardTurbo);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if a powerCard is played,that the client goes into Animation
 | 
					        //tests if a powerCard is played,that the client goes into Animation
 | 
				
			||||||
@@ -942,18 +924,14 @@ public void testTurnSubStatesToGameEndState() {
 | 
				
			|||||||
        clientGameLogic.received(activePlayer);
 | 
					        clientGameLogic.received(activePlayer);
 | 
				
			||||||
        clientGameLogic.received(anyPiece);
 | 
					        clientGameLogic.received(anyPiece);
 | 
				
			||||||
        clientGameLogic.received(briefing);
 | 
					        clientGameLogic.received(briefing);
 | 
				
			||||||
        //clientGameLogic.received(ceremonyMessage); commented because it indicate a state-change to ceremony-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(die);
 | 
					        clientGameLogic.received(die);
 | 
				
			||||||
        clientGameLogic.received(diceAgain);
 | 
					        clientGameLogic.received(diceAgain);
 | 
				
			||||||
        //clientGameLogic.received(diceNow); commented because it indicate a state-change to rollDice-state
 | 
					 | 
				
			||||||
        //clientGameLogic.received(endOfTurn); commented because it indicate a state-change to wait-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(lobbyAccept);
 | 
					        clientGameLogic.received(lobbyAccept);
 | 
				
			||||||
        clientGameLogic.received(lobbyDeny);
 | 
					        clientGameLogic.received(lobbyDeny);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerJoin);
 | 
					        clientGameLogic.received(lobbyPlayerJoin);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
					        clientGameLogic.received(lobbyPlayerLeave);
 | 
				
			||||||
        clientGameLogic.received(moveMessage);
 | 
					        clientGameLogic.received(moveMessage);
 | 
				
			||||||
        clientGameLogic.received(noTurn);
 | 
					        clientGameLogic.received(noTurn);
 | 
				
			||||||
        //clientGameLogic.received(interruptMessage); commented because it indicate a state-change to interrupt-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(playCardSwap);
 | 
					        clientGameLogic.received(playCardSwap);
 | 
				
			||||||
        clientGameLogic.received(playCardShield);
 | 
					        clientGameLogic.received(playCardShield);
 | 
				
			||||||
        clientGameLogic.received(playCardTurbo);
 | 
					        clientGameLogic.received(playCardTurbo);
 | 
				
			||||||
@@ -968,7 +946,6 @@ public void testTurnSubStatesToGameEndState() {
 | 
				
			|||||||
        clientGameLogic.received(updateReady);
 | 
					        clientGameLogic.received(updateReady);
 | 
				
			||||||
        clientGameLogic.received(updateTSK);
 | 
					        clientGameLogic.received(updateTSK);
 | 
				
			||||||
        clientGameLogic.received(waitPiece);
 | 
					        clientGameLogic.received(waitPiece);
 | 
				
			||||||
        //clientGameLogic.received(spectatorMessage); commented because it indicate a state-change to spectator-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(selectPieceMessage);
 | 
					        clientGameLogic.received(selectPieceMessage);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the client is still in MovePiece
 | 
					        //tests if the client is still in MovePiece
 | 
				
			||||||
@@ -1170,18 +1147,14 @@ public void testTurnSubStatesToSpectator() {
 | 
				
			|||||||
        clientGameLogic.received(activePlayer);
 | 
					        clientGameLogic.received(activePlayer);
 | 
				
			||||||
        clientGameLogic.received(anyPiece);
 | 
					        clientGameLogic.received(anyPiece);
 | 
				
			||||||
        clientGameLogic.received(briefing);
 | 
					        clientGameLogic.received(briefing);
 | 
				
			||||||
        //clientGameLogic.received(ceremonyMessage); commented because it indicate a state-change to ceremony-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(die);
 | 
					        clientGameLogic.received(die);
 | 
				
			||||||
        clientGameLogic.received(diceAgain);
 | 
					        clientGameLogic.received(diceAgain);
 | 
				
			||||||
        //clientGameLogic.received(diceNow); commented because it indicate a state-change to rollDice-state
 | 
					 | 
				
			||||||
        //clientGameLogic.received(endOfTurn); commented because it indicate a state-change to wait-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(lobbyAccept);
 | 
					        clientGameLogic.received(lobbyAccept);
 | 
				
			||||||
        clientGameLogic.received(lobbyDeny);
 | 
					        clientGameLogic.received(lobbyDeny);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerJoin);
 | 
					        clientGameLogic.received(lobbyPlayerJoin);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
					        clientGameLogic.received(lobbyPlayerLeave);
 | 
				
			||||||
        clientGameLogic.received(moveMessage);
 | 
					        clientGameLogic.received(moveMessage);
 | 
				
			||||||
        clientGameLogic.received(noTurn);
 | 
					        clientGameLogic.received(noTurn);
 | 
				
			||||||
        //clientGameLogic.received(interruptMessage); commented because it indicate a state-change to interrupt-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(playCardSwap);
 | 
					        clientGameLogic.received(playCardSwap);
 | 
				
			||||||
        clientGameLogic.received(playCardShield);
 | 
					        clientGameLogic.received(playCardShield);
 | 
				
			||||||
        clientGameLogic.received(playCardTurbo);
 | 
					        clientGameLogic.received(playCardTurbo);
 | 
				
			||||||
@@ -1196,7 +1169,6 @@ public void testTurnSubStatesToSpectator() {
 | 
				
			|||||||
        clientGameLogic.received(updateReady);
 | 
					        clientGameLogic.received(updateReady);
 | 
				
			||||||
        clientGameLogic.received(updateTSK);
 | 
					        clientGameLogic.received(updateTSK);
 | 
				
			||||||
        clientGameLogic.received(waitPiece);
 | 
					        clientGameLogic.received(waitPiece);
 | 
				
			||||||
        //clientGameLogic.received(spectatorMessage); commented because it indicate a state-change to spectator-state
 | 
					 | 
				
			||||||
        clientGameLogic.received(selectPieceMessage);
 | 
					        clientGameLogic.received(selectPieceMessage);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the client is still in MovePiece
 | 
					        //tests if the client is still in MovePiece
 | 
				
			||||||
@@ -1466,7 +1438,7 @@ public void testPlayPowerCardToRollDice() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        //sends the die-message
 | 
					        //sends the die-message
 | 
				
			||||||
        int count = playPowerCard.getExtraAnimationCounter();
 | 
					        int count = playPowerCard.getExtraAnimationCounter();
 | 
				
			||||||
        for (int i =0; i< count;i++){
 | 
					        for (int i = 0; i < count; i++) {
 | 
				
			||||||
            clientGameLogic.selectAnimationEnd();
 | 
					            clientGameLogic.selectAnimationEnd();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        clientGameLogic.selectAnimationEnd();
 | 
					        clientGameLogic.selectAnimationEnd();
 | 
				
			||||||
@@ -2397,9 +2369,7 @@ public void testStayInSelectedPiece() {
 | 
				
			|||||||
        clientGameLogic.received(lobbyDeny);
 | 
					        clientGameLogic.received(lobbyDeny);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerJoin);
 | 
					        clientGameLogic.received(lobbyPlayerJoin);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
					        clientGameLogic.received(lobbyPlayerLeave);
 | 
				
			||||||
        //clientGameLogic.received(moveMessage);
 | 
					 | 
				
			||||||
        clientGameLogic.received(noTurn);
 | 
					        clientGameLogic.received(noTurn);
 | 
				
			||||||
        //clientGameLogic.received(interruptMessage);
 | 
					 | 
				
			||||||
        clientGameLogic.received(playCardSwap);
 | 
					        clientGameLogic.received(playCardSwap);
 | 
				
			||||||
        clientGameLogic.received(playCardShield);
 | 
					        clientGameLogic.received(playCardShield);
 | 
				
			||||||
        clientGameLogic.received(playCardTurbo);
 | 
					        clientGameLogic.received(playCardTurbo);
 | 
				
			||||||
@@ -2485,9 +2455,7 @@ public void testStayInStartPiece() {
 | 
				
			|||||||
        clientGameLogic.received(lobbyDeny);
 | 
					        clientGameLogic.received(lobbyDeny);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerJoin);
 | 
					        clientGameLogic.received(lobbyPlayerJoin);
 | 
				
			||||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
					        clientGameLogic.received(lobbyPlayerLeave);
 | 
				
			||||||
        //clientGameLogic.received(moveMessage);
 | 
					 | 
				
			||||||
        clientGameLogic.received(noTurn);
 | 
					        clientGameLogic.received(noTurn);
 | 
				
			||||||
        //clientGameLogic.received(interruptMessage);
 | 
					 | 
				
			||||||
        clientGameLogic.received(playCardSwap);
 | 
					        clientGameLogic.received(playCardSwap);
 | 
				
			||||||
        clientGameLogic.received(playCardShield);
 | 
					        clientGameLogic.received(playCardShield);
 | 
				
			||||||
        clientGameLogic.received(playCardTurbo);
 | 
					        clientGameLogic.received(playCardTurbo);
 | 
				
			||||||
@@ -2749,8 +2717,8 @@ public void testWaitRankingToEndStateDetermineStartingPlayer() {
 | 
				
			|||||||
        assertEquals(determineStartPlayer.getState(), determineStartPlayer.getIntro());
 | 
					        assertEquals(determineStartPlayer.getState(), determineStartPlayer.getIntro());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //sends endOfTurn-message
 | 
					        //sends endOfTurn-message
 | 
				
			||||||
        int animationCounter =determineStartPlayer.getIntro().getAnimationCounter();
 | 
					        int animationCounter = determineStartPlayer.getIntro().getAnimationCounter();
 | 
				
			||||||
        for(int i =0; i<animationCounter;i++){
 | 
					        for (int i = 0; i < animationCounter; i++) {
 | 
				
			||||||
            clientGameLogic.selectAnimationEnd();
 | 
					            clientGameLogic.selectAnimationEnd();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -165,7 +165,7 @@ public void setUp() {
 | 
				
			|||||||
        playerClient.initialize();
 | 
					        playerClient.initialize();
 | 
				
			||||||
        playerClient.addHandCard(bonusCardClient);
 | 
					        playerClient.addHandCard(bonusCardClient);
 | 
				
			||||||
        game.addPlayer(IDPlayerClient, playerClient);
 | 
					        game.addPlayer(IDPlayerClient, playerClient);
 | 
				
			||||||
        pieceClient4 = playerHost.getWaitingArea()[3];
 | 
					        pieceClient4 = playerClient.getWaitingArea()[3];
 | 
				
			||||||
        game.getBoard().setPieceOnBoard(22,pieceClient4);
 | 
					        game.getBoard().setPieceOnBoard(22,pieceClient4);
 | 
				
			||||||
        pieceClient4.setState(PieceState.ACTIVE);
 | 
					        pieceClient4.setState(PieceState.ACTIVE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -784,19 +784,34 @@ public void testPlayPowerCardToRollDice() {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Test
 | 
					    @Test
 | 
				
			||||||
    public void testChoosePieceToMovePiece() {
 | 
					    public void testChoosePieceToMovePiece() {
 | 
				
			||||||
 | 
					        playerClient.setHandCards(new ArrayList<>());
 | 
				
			||||||
 | 
					        game.setActiveColor(playerClientColor);
 | 
				
			||||||
 | 
					        turnState.setPlayer(playerClient);
 | 
				
			||||||
 | 
					        playerClient.removeWaitingPiece(pieceClient4);
 | 
				
			||||||
 | 
					        game.getBoard().setPieceOnBoard(25,pieceClient4);
 | 
				
			||||||
 | 
					        pieceClient4.setState(PieceState.ACTIVE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //sends the server in Game-State
 | 
					        //sends the server in Game-State
 | 
				
			||||||
        serverGameLogic.setCurrentState(gameState);
 | 
					        serverGameLogic.setCurrentState(gameState);
 | 
				
			||||||
        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
					        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
				
			||||||
 | 
					        game.setActiveColor(playerClientColor);
 | 
				
			||||||
 | 
					        game.setDiceEyes(1);
 | 
				
			||||||
        //sends the gameState in Turn
 | 
					        //sends the gameState in Turn
 | 
				
			||||||
        gameState.setCurrentState(turnState);
 | 
					        gameState.setCurrentState(turnState);
 | 
				
			||||||
        assertEquals(gameState.getCurrentState(), turnState);
 | 
					        assertEquals(gameState.getCurrentState(), turnState);
 | 
				
			||||||
 | 
					        game.setActiveColor(playerClientColor);
 | 
				
			||||||
        //sends the TurnState in ChoosePiece
 | 
					        //sends the TurnState in ChoosePiece
 | 
				
			||||||
        turnState.setCurrentState(choosePieceState);
 | 
					        turnState.setCurrentState(choosePieceState);
 | 
				
			||||||
        assertEquals(turnState.getCurrentState(), choosePieceState);
 | 
					        assertEquals(turnState.getCurrentState(), choosePieceState);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //Todo ???
 | 
					        choosePieceState.setCurrentState(selectPieceState);
 | 
				
			||||||
 | 
					        System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceClient4));
 | 
				
			||||||
 | 
					        selectPieceState.setMoveablePieces(new ArrayList<>(List.of(pieceClient4)));
 | 
				
			||||||
 | 
					        selectPieceState.setIsHomeMove(new ArrayList<>(List.of(false)));
 | 
				
			||||||
 | 
					        selectPieceState.setTargetIndex(new ArrayList<>(List.of(23)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        serverGameLogic.received(new RequestMoveMessage(pieceClient4),IDPlayerClient);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
					        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
				
			||||||
        assertEquals(gameState.getCurrentState(), turnState);
 | 
					        assertEquals(gameState.getCurrentState(), turnState);
 | 
				
			||||||
@@ -867,7 +882,7 @@ public void testMovePieceToFirstRoll() {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Test
 | 
					    @Test
 | 
				
			||||||
    public void testFirstRollToRollDiceEndState() {
 | 
					    public void testFirstRollToRollDiceEndState() {
 | 
				
			||||||
 | 
					        playerClient.setHandCards(new ArrayList<>());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //sends the server in Game-State
 | 
					        //sends the server in Game-State
 | 
				
			||||||
        serverGameLogic.setCurrentState(gameState);
 | 
					        serverGameLogic.setCurrentState(gameState);
 | 
				
			||||||
@@ -877,6 +892,7 @@ public void testFirstRollToRollDiceEndState() {
 | 
				
			|||||||
        gameState.setCurrentState(turnState);
 | 
					        gameState.setCurrentState(turnState);
 | 
				
			||||||
        assertEquals(gameState.getCurrentState(), turnState);
 | 
					        assertEquals(gameState.getCurrentState(), turnState);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        game.setActiveColor(playerClientColor);
 | 
				
			||||||
        //sends the TurnState in RollDice
 | 
					        //sends the TurnState in RollDice
 | 
				
			||||||
        turnState.setCurrentState(rollDiceState);
 | 
					        turnState.setCurrentState(rollDiceState);
 | 
				
			||||||
        assertEquals(turnState.getCurrentState(), rollDiceState);
 | 
					        assertEquals(turnState.getCurrentState(), rollDiceState);
 | 
				
			||||||
@@ -885,13 +901,17 @@ public void testFirstRollToRollDiceEndState() {
 | 
				
			|||||||
        rollDiceState.setCurrentState(firstRollState);
 | 
					        rollDiceState.setCurrentState(firstRollState);
 | 
				
			||||||
        assertEquals(rollDiceState.getCurrentState(), firstRollState);
 | 
					        assertEquals(rollDiceState.getCurrentState(), firstRollState);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //TODO 2 Möglichkeiten
 | 
					        firstRollState.setMoveablePieces(new ArrayList<>(List.of(pieceClient4)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the server is in NoPiece of ChoosePiece
 | 
					        game.setDie(new Die(1));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        serverGameLogic.received(new RequestDieMessage(),IDPlayerClient);
 | 
				
			||||||
 | 
					        serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //tests if the server is in ChoosePiece
 | 
				
			||||||
        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
					        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
				
			||||||
        assertEquals(gameState.getCurrentState(), turnState);
 | 
					        assertEquals(gameState.getCurrentState(), turnState);
 | 
				
			||||||
        assertEquals(turnState.getCurrentState(), choosePieceState);
 | 
					        assertEquals(turnState.getCurrentState(), choosePieceState);
 | 
				
			||||||
        assertEquals(choosePieceState.getCurrentState(), noPieceState);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -923,9 +943,9 @@ public void testFirstRollToSecondRoll() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        game.setDie(new Die(5));
 | 
					        game.setDie(new Die(5));
 | 
				
			||||||
        game.setDiceEyes(5);
 | 
					        game.setDiceEyes(5);
 | 
				
			||||||
        //Todo player has no figures to move and had no 6
 | 
					        //player has no figures to move and had no 6
 | 
				
			||||||
        serverGameLogic.received(requestDie, IDPlayerHost);
 | 
					        serverGameLogic.received(requestDie, IDPlayerClient);
 | 
				
			||||||
        serverGameLogic.received(animationEnd, IDPlayerHost);
 | 
					        serverGameLogic.received(animationEnd, IDPlayerClient);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        //tests if the server is in the SecondRoll
 | 
					        //tests if the server is in the SecondRoll
 | 
				
			||||||
        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
					        assertEquals(serverGameLogic.getCurrentState(), gameState);
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user