Merge branch 'dev/client' into dev/client_beck
This commit is contained in:
@@ -59,8 +59,8 @@ public static void main(String[] args) {
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.setSamples(128);
|
||||
settings.setCenterWindow(true);
|
||||
settings.setWidth(1800);
|
||||
settings.setHeight(900);
|
||||
settings.setWidth(1920);
|
||||
settings.setHeight(1080);
|
||||
settings.setVSync(false);
|
||||
|
||||
MdgaApp app = new MdgaApp();
|
||||
@@ -91,7 +91,7 @@ public void simpleInitApp() {
|
||||
gameView = new GameView(this);
|
||||
ceremonyView = new CeremonyView(this);
|
||||
|
||||
enter(MdgaState.GAME);
|
||||
enter(MdgaState.MAIN);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -127,6 +127,7 @@ public void setReady(boolean ready) {
|
||||
test++;
|
||||
|
||||
if(test > 2) {
|
||||
testColor = null;
|
||||
test = 0;
|
||||
enter(MdgaState.GAME);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.sql.Connection;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
@@ -25,6 +26,7 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
|
||||
private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
|
||||
|
||||
private Server myServer;
|
||||
private static int port;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
@@ -40,37 +42,38 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleships server.
|
||||
* Constructor.
|
||||
*
|
||||
* @param port as the port for this server
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MdgaServer().run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new MdgaServer.
|
||||
*/
|
||||
public MdgaServer() {
|
||||
public MdgaServer(int port) {
|
||||
MdgaServer.port = port;
|
||||
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
|
||||
logic = new ServerGameLogic(this, new Game());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public void run() {
|
||||
startServer();
|
||||
this.connectionAdded(myServer, myServer.getConnection(0));
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(1234);
|
||||
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
} catch (IOException e) {
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
@@ -154,8 +157,30 @@ private void registerListeners() {
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to receive network messages from the given source parameter.
|
||||
* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
|
||||
* method with the casted ClientMessage object.
|
||||
*
|
||||
* @param source as the connection which sends the message as a HostedConnection object.
|
||||
* @param message as the received message as a Message object.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
if (message instanceof ClientMessage) {
|
||||
this.messageReceived(source, (ClientMessage) message);
|
||||
}
|
||||
}
|
||||
|
||||
public void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
/**
|
||||
* This method will be used to received network messages from the given source parameter.
|
||||
* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
|
||||
* a ReceivedMessage object with it and its id.
|
||||
*
|
||||
* @param source as the connection which sends the message as a HostedConnection object.
|
||||
* @param message as the received message as a Message object.
|
||||
*/
|
||||
private void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
||||
}
|
||||
@@ -163,8 +188,6 @@ public void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
// ToDo: Synchronize data between server and client.
|
||||
logic.getGame().addPlayer(hostedConnection.getId(), new Player());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -203,6 +226,7 @@ public void exit(int exitValue) { //NON-NLS
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
@Override
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
@@ -221,15 +245,20 @@ public void send(int id, ServerMessage message) {
|
||||
*
|
||||
* @param message as the message which will be sent to all players as a ServerMessage.
|
||||
*/
|
||||
@Override
|
||||
public void broadcast(ServerMessage message) {
|
||||
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
|
||||
this.send(entry.getKey(), message);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO:
|
||||
/**
|
||||
* This method will be used to diconenect the client depending on the given id parameter.
|
||||
*
|
||||
* @param id as the connection id of the client as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message m) {
|
||||
|
||||
public void disconnectClient(int id) {
|
||||
this.myServer.getConnection(id).close("");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user