added some testmethods and corrected other in the clientStatemachineTests
This commit is contained in:
		@@ -191,8 +191,10 @@ public void setUp() {
 | 
			
		||||
    public void testInitialStateClientState() {
 | 
			
		||||
        //tests if the clientAutomaton is in Dialogs
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Dialogs);
 | 
			
		||||
        Dialogs dialogs = (Dialogs) clientAutomaton.getState();
 | 
			
		||||
        DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
 | 
			
		||||
        //tests if the statemachine is in StartDialog
 | 
			
		||||
        assertTrue(dialogsStateMachine.getState() instanceof StartDialog);
 | 
			
		||||
        assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -200,8 +202,8 @@ public void testInitialStateClientState() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testDialogsToGame() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //tests if the client is in Dialogs
 | 
			
		||||
        clientAutomaton.gotoState(dialogs);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Dialogs);
 | 
			
		||||
 | 
			
		||||
        //sends the startGame-Message to the client
 | 
			
		||||
@@ -212,12 +214,12 @@ public void testDialogsToGame() {
 | 
			
		||||
 | 
			
		||||
        //tests if the new State of the GameStateMachine is in DetermineStartPlayer
 | 
			
		||||
        GameState gameState1 = clientAutomaton.getState();
 | 
			
		||||
        GameStateMachine gameStateMachine1 = (GameStateMachine) gameState1.getState();
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
 | 
			
		||||
        //tests if the new State of DetermineStartPlayer is RollRankingDice
 | 
			
		||||
        DetermineStartPlayer determineStartPlayer1=(DetermineStartPlayer) gameStateMachine1.getState();
 | 
			
		||||
        DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = (DetermineStartPlayerStateMachine) determineStartPlayer1.getState();
 | 
			
		||||
        DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
 | 
			
		||||
        assertTrue(DetermineStartPlayerStateMachine.getState() instanceof RollRankingDice);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -234,7 +236,6 @@ public void testDialogsToClientStateEndState() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testClientGameToCeremony() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
 | 
			
		||||
@@ -249,7 +250,7 @@ public void testClientGameToCeremony() {
 | 
			
		||||
 | 
			
		||||
        //tests if the state of ceremony is Podium
 | 
			
		||||
        Ceremony ceremony1 = (Ceremony) clientAutomaton.getState();
 | 
			
		||||
        CeremonyStateMachine ceremonyStateMachine1 = (CeremonyStateMachine) ceremony1.getState();
 | 
			
		||||
        CeremonyStateMachine ceremonyStateMachine1 =  ceremony1.getCeremonyStateMachine();
 | 
			
		||||
        assertTrue(ceremonyStateMachine1.getState() instanceof Podium);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -284,14 +285,15 @@ public void testGameToDialogs() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStayInInterrupt() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(interrupt);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
 | 
			
		||||
        //Todo
 | 
			
		||||
        //Todo send all messages except the continue-message
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -299,14 +301,16 @@ public void testStayInInterrupt() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testClientInterruptToGame() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(interrupt);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
 | 
			
		||||
        //Todo
 | 
			
		||||
        //Todo sends the continue-message
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in the game
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -579,6 +583,7 @@ public void testWaitToAnimation() {
 | 
			
		||||
 | 
			
		||||
        //tests if a piece is moved,that the client goes into Animation
 | 
			
		||||
        clientGameLogic.receive(moveMessage); //Todo ??? richtige message
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Animation);
 | 
			
		||||
 | 
			
		||||
        //sends the client in WaitState
 | 
			
		||||
@@ -587,6 +592,7 @@ public void testWaitToAnimation() {
 | 
			
		||||
 | 
			
		||||
        //tests if a powerCard is played,that the client goes into Animation
 | 
			
		||||
        clientGameLogic.receive(playCard); //Todo ??? richtige message
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Animation);
 | 
			
		||||
 | 
			
		||||
        //sends the client in WaitState
 | 
			
		||||
@@ -595,6 +601,7 @@ public void testWaitToAnimation() {
 | 
			
		||||
 | 
			
		||||
        //tests if a die is rolled,that the client goes into Animation
 | 
			
		||||
        clientGameLogic.receive(dice); //Todo ??? richtige message
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Animation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -616,6 +623,9 @@ public void testWaitToTurn() {
 | 
			
		||||
        //the client receives the message ActivePlayer
 | 
			
		||||
        clientGameLogic.receive(activePlayer);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //tests if Client is in Turn
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
@@ -706,6 +716,11 @@ public void testStayInPlayPowerCard() {
 | 
			
		||||
 | 
			
		||||
        //Todo send messages to test to stay in playPowerCard
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -731,6 +746,10 @@ public void testPlayPowerCardToRollDice() {
 | 
			
		||||
        //Todo send messages to test the transition in rollDice
 | 
			
		||||
        //Todo test other messages, that there is no state change
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in RollDice
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof RollDice);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -834,6 +853,8 @@ public void testChoosePowerCardToRollDice() {
 | 
			
		||||
        //todo send the messages, to force a state change to rollDice
 | 
			
		||||
 | 
			
		||||
        //tests if the turnStateMachine is in RollDice
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof RollDice);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -865,6 +886,8 @@ public void testChoosePowerCardToSwap() {
 | 
			
		||||
        //todo send the messages, to force a state change to swap
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in Swap
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Swap);
 | 
			
		||||
    }
 | 
			
		||||
@@ -897,6 +920,8 @@ public void testChoosePowerCardToShield() {
 | 
			
		||||
        //todo send the messages, to force a state change to shield
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in Shield
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Shield);
 | 
			
		||||
    }
 | 
			
		||||
@@ -929,6 +954,8 @@ public void testStayInShield() {
 | 
			
		||||
        //todo send the messages, which dont force a statechange
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
@@ -961,6 +988,8 @@ public void testShieldToPowerCardEndState() {
 | 
			
		||||
        //todo send the message to force the statechange
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -992,6 +1021,8 @@ public void testSwapToPowerCardEndState() {
 | 
			
		||||
        //todo send the message to force the statechange
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1024,6 +1055,9 @@ public void testNoPieceInWaitingPiece() {
 | 
			
		||||
        //sends to the clientGameLogic the message WaitPiece
 | 
			
		||||
        clientGameLogic.receive(waitPiece);
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1056,6 +1090,9 @@ public void testNoPieceInSelectedPiece() {
 | 
			
		||||
        //sends to the clientGameLogic the message SelectPiece
 | 
			
		||||
        clientGameLogic.receive(selectPiece);
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1088,6 +1125,9 @@ public void testNoPieceInStartPiece() {
 | 
			
		||||
        //sends to the clientGameLogic the message StartPiece
 | 
			
		||||
        clientGameLogic.receive(startPiece);
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1120,6 +1160,8 @@ public void testNoPieceInWait() {
 | 
			
		||||
        //sends to the clientGameLogic the message NoTurn
 | 
			
		||||
        clientGameLogic.receive(noTurn);
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof Waiting);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1149,6 +1191,9 @@ public void testStayInWaitingPiece() {
 | 
			
		||||
 | 
			
		||||
        //TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1178,6 +1223,8 @@ public void testWaitingPieceInChoosePieceEndState() {
 | 
			
		||||
 | 
			
		||||
        //Todo send the message to the clientGameLogic to force a state change
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof MovePiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1207,6 +1254,9 @@ public void testStayInSelectedPiece() {
 | 
			
		||||
 | 
			
		||||
        //Todo send all server messages which dont force a state change here
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1236,6 +1286,8 @@ public void testSelectedPieceInChoosePieceEndState() {
 | 
			
		||||
 | 
			
		||||
        //Todo send the message which force a state change
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof MovePiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1265,6 +1317,9 @@ public void testStayInStartPiece() {
 | 
			
		||||
 | 
			
		||||
        //todo send all messages which dont force a state change
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1294,6 +1349,8 @@ public void testStartPieceToChoosePieceEndState() {
 | 
			
		||||
 | 
			
		||||
        //Todo send the message which force a state change
 | 
			
		||||
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof MovePiece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user