added two new pieceTests
This commit is contained in:
@@ -19,6 +19,8 @@
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import pp.mdga.server.automaton.game.turn.PowerCardState;
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import pp.mdga.server.automaton.game.turn.PowerCardState;
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import pp.mdga.server.automaton.game.turn.RollDiceState;
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import pp.mdga.server.automaton.game.turn.RollDiceState;
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import pp.mdga.server.automaton.game.turn.choosepiece.SelectPieceState;
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import pp.mdga.server.automaton.game.turn.choosepiece.SelectPieceState;
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import pp.mdga.server.automaton.game.turn.choosepiece.StartPieceState;
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import pp.mdga.server.automaton.game.turn.choosepiece.WaitingPieceState;
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import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
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import java.sql.SQLOutput;
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import java.sql.SQLOutput;
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@@ -61,9 +63,21 @@ public class PieceTest {
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private Piece pieceHost2;
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private Piece pieceHost2;
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private Piece pieceHost3;
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private Piece pieceHost3;
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//declare cyberPlayer here
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private String nameCyber;
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private Player playerCyber;
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private Color cyberColor;
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//declare cyberPieces
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private Piece pieceCyber0;
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private Piece pieceCyber1;
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private Piece pieceCyber2;
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private Piece pieceCyber3;
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//ID's for player
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//ID's for player
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private int IDHost = 1;
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private int IDHost;
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private int IDClient = 2;
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private int IDClient;
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private int IDCyber;
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//declare states
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//declare states
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GameState gameState;
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GameState gameState;
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@@ -74,6 +88,8 @@ public class PieceTest {
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SelectPieceState selectPieceState;
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SelectPieceState selectPieceState;
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PowerCardState powerCardState;
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PowerCardState powerCardState;
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PlayPowerCardState playPowerCardState;
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PlayPowerCardState playPowerCardState;
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WaitingPieceState waitingPieceState;
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StartPieceState startPieceState;
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//declare dies
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//declare dies
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private Die die1;
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private Die die1;
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@@ -109,6 +125,10 @@ public void disconnectClient(int id) {
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}
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}
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}, game);
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}, game);
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IDHost = 1;
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IDClient = 2;
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IDCyber = 3;
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//declare player-Client here
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//declare player-Client here
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playerClient = new Player(nameClient);
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playerClient = new Player(nameClient);
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@@ -122,8 +142,12 @@ public void disconnectClient(int id) {
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playerHost.setColor(hostColor);
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playerHost.setColor(hostColor);
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game.addPlayer(IDHost, playerHost);
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game.addPlayer(IDHost, playerHost);
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System.out.println(game.getPlayers().get(IDClient));
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//declare playerCyber here
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System.out.println(game.getPlayers().get(IDHost));
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nameCyber = "Cyber";
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playerCyber = new Player(nameCyber);
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cyberColor = Color.CYBER;
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playerCyber.setColor(cyberColor);
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game.addPlayer(IDCyber, playerCyber);
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//initialize the playerData
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//initialize the playerData
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for(Map.Entry<Integer, Player> entry : game.getPlayers().entrySet()){
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for(Map.Entry<Integer, Player> entry : game.getPlayers().entrySet()){
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@@ -156,6 +180,17 @@ public void disconnectClient(int id) {
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game.getBoard().getPlayerData().get(hostColor).removePieceFromWaitingArea();
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game.getBoard().getPlayerData().get(hostColor).removePieceFromWaitingArea();
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}
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}
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//declare pieces of cyber here
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pieceCyber0= game.getBoard().getPlayerData().get(cyberColor).getPieces()[0];
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pieceCyber1= game.getBoard().getPlayerData().get(cyberColor).getPieces()[1];
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pieceCyber2= game.getBoard().getPlayerData().get(cyberColor).getPieces()[2];
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pieceCyber3= game.getBoard().getPlayerData().get(cyberColor).getPieces()[3];
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//clear waiting-area of cyber
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for (int i = 0; i < 4; i++) {
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game.getBoard().getPlayerData().get(cyberColor).removePieceFromWaitingArea();
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}
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//set the Client-pieces here
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//set the Client-pieces here
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game.getBoard().setPieceOnBoard(25, pieceClient0); //for UC 02, 03.01, 14,4
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game.getBoard().setPieceOnBoard(25, pieceClient0); //for UC 02, 03.01, 14,4
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game.getBoard().getPlayerData().get(clientColor).setPieceInHome(1, pieceClient1); //set piece in Home at 2 slot for UC 18,12,13,11
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game.getBoard().getPlayerData().get(clientColor).setPieceInHome(1, pieceClient1); //set piece in Home at 2 slot for UC 18,12,13,11
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@@ -169,6 +204,13 @@ public void disconnectClient(int id) {
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game.getBoard().getPlayerData().get(hostColor).addWaitingPiece(pieceClient2); //set in waitingArea fur uc 5
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game.getBoard().getPlayerData().get(hostColor).addWaitingPiece(pieceClient2); //set in waitingArea fur uc 5
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game.getBoard().setPieceOnBoard(0, pieceHost3); //for uc 9
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game.getBoard().setPieceOnBoard(0, pieceHost3); //for uc 9
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//set the pieces of cyber
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game.getBoard().setPieceOnBoard(10,pieceCyber0); // for UC 6,7,8
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game.getBoard().setPieceOnBoard(12,pieceCyber1); //
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game.getBoard().getPlayerData().get(cyberColor).addWaitingPiece(pieceClient3); //for uc 7
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//game..... todo
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//initializes the states
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//initializes the states
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gameState= serverGameLogic.getGameState();
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gameState= serverGameLogic.getGameState();
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turnState= gameState.getTurnState();
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turnState= gameState.getTurnState();
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@@ -178,6 +220,8 @@ public void disconnectClient(int id) {
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selectPieceState= choosePieceState.getSelectPieceState();
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selectPieceState= choosePieceState.getSelectPieceState();
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powerCardState = turnState.getPowerCardState();
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powerCardState = turnState.getPowerCardState();
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playPowerCardState = turnState.getPlayPowerCardState();
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playPowerCardState = turnState.getPlayPowerCardState();
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waitingPieceState =serverGameLogic.getGameState().getTurnState().getChoosePieceState().getWaitingPieceState();
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startPieceState = serverGameLogic.getGameState().getTurnState().getChoosePieceState().getStartPieceState();
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//initialize dies
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//initialize dies
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die1 = new Die(1);
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die1 = new Die(1);
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@@ -386,6 +430,12 @@ public void testLeaveWaitingArea() {
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//send requestDice
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//send requestDice
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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//tests if the sever is in selectPiece
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),waitingPieceState);
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//send requestMove-message
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//send requestMove-message
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serverGameLogic.received(new RequestMoveMessage(pieceHost2.getUuid()),IDHost);
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serverGameLogic.received(new RequestMoveMessage(pieceHost2.getUuid()),IDHost);
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@@ -405,7 +455,53 @@ public void testLeaveWaitingArea() {
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*/
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*/
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@Test
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@Test
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public void testMustLeaveStartingField() {
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public void testMustLeaveStartingField() {
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// TODO: Implement test logic for a piece that must leave the starting field
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(rollDiceState);
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rollDiceState.setCurrentState(firstRollState);
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//sets the activePlayer to cyber
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game.setActiveColor(cyberColor);
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//set Dice to 4
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game.setDie(die4);
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//send requestDiceMessage
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serverGameLogic.received(new RequestDieMessage(),IDCyber);
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//tests if the sever is in startPiece
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(choosePieceState);
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choosePieceState.setCurrentState(startPieceState);
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//send requestMoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceHost1.getUuid()),IDCyber);
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//tests if the cyberPiece2 has moved
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assertTrue(game.getBoard().getInfield()[12].isOccupied());
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assertEquals(game.getBoard().getInfield()[12].getOccupant(),pieceCyber1);
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//tests if the sever is in startPiece
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(choosePieceState);
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choosePieceState.setCurrentState(startPieceState);
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//send requestMoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceHost0.getUuid()),IDCyber);
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//tests if the piece is moved
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assertTrue(game.getBoard().getInfield()[14].isOccupied());
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assertEquals(game.getBoard().getInfield()[14].getOccupant(),pieceHost0);
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assertFalse(game.getBoard().getInfield()[10].isOccupied());
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}
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}
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/**
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/**
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@@ -427,7 +523,58 @@ public void testDontHaveToLeaveStartingField() {
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*/
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*/
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@Test
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@Test
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public void testCantLeaveStartingField() {
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public void testCantLeaveStartingField() {
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// TODO: Implement test logic for when a piece can't leave the starting field
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(rollDiceState);
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rollDiceState.setCurrentState(firstRollState);
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//sets the activePlayer to cyber
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game.setActiveColor(cyberColor);
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//set Dice to two
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game.setDie(die2);
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//send requestDiceMessage
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serverGameLogic.received(new RequestDieMessage(),IDCyber);
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//tests if the sever is in selectPiece
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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//send requestMoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceCyber0.getUuid()),IDCyber);
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//tests if the sever is in selectPiece
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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//tests if the cyberPiece0 is still at its idx
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assertTrue(game.getBoard().getInfield()[10].isOccupied());
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assertEquals(game.getBoard().getInfield()[10].getOccupant(),pieceHost0);
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//sets the dice to 2
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game.setDie(die2);
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//send the requestMove-Message
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serverGameLogic.received(new RequestMoveMessage(pieceCyber1.getUuid()),IDCyber);
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//tests if the pieceCyber
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assertTrue(game.getBoard().getInfield()[14].isOccupied());
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assertEquals(game.getBoard().getInfield()[14].getOccupant(),pieceHost1);
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}
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}
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/**
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/**
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