Fixed ClientGame1Player1Test
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@@ -9,6 +9,7 @@
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Sound;
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@@ -60,7 +61,9 @@ public void receivedEffect(EffectMessage msg) {
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if (destroyedOpponentShip(msg))
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logic.getOpponentMap().add(msg.getDestroyedShip());
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
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for(Battleship ship: msg.getRemainingOpponentShips()){
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logic.getOpponentMap().add(ship);
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}
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logic.setState(new GameOverState(logic));
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}
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}
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