added some mor testcases for the clientstatemachine
This commit is contained in:
		@@ -236,7 +236,7 @@ public void testDialogsToClientStateEndState() {
 | 
			
		||||
    public void testClientGameToCeremony() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
@@ -259,7 +259,7 @@ public void testClientGameToCeremony() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testClientGameSubStatesToInterrupt() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
@@ -286,7 +286,7 @@ public void testGameToDialogs() {
 | 
			
		||||
    public void testStayInInterrupt() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(interrupt);
 | 
			
		||||
        clientAutomaton.gotoState(interrupt);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
@@ -301,7 +301,7 @@ public void testStayInInterrupt() {
 | 
			
		||||
    public void testClientInterruptToGame() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(interrupt);
 | 
			
		||||
        clientAutomaton.gotoState(interrupt);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
@@ -316,7 +316,7 @@ public void testClientInterruptToGame() {
 | 
			
		||||
    public void testInterruptToDialogs() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(interrupt);
 | 
			
		||||
        clientAutomaton.gotoState(interrupt);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
@@ -331,7 +331,7 @@ public void testInterruptToDialogs() {
 | 
			
		||||
    public void testCeremonyToDialogs() {
 | 
			
		||||
        // Todo Implementation goes here
 | 
			
		||||
        //send the client in the ceremony
 | 
			
		||||
        clientAutomaton.goto(ceremony);
 | 
			
		||||
        clientAutomaton.gotoState(ceremony);
 | 
			
		||||
        assertTrue(clientAutomaton.getStates() instanceof Ceremony);
 | 
			
		||||
 | 
			
		||||
        //Todo
 | 
			
		||||
@@ -418,7 +418,7 @@ public void testLobbyToRollRankingDice() {
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof Dialogs);
 | 
			
		||||
        Dialogs dialogs1 = (Dialogs) clientAutomaton.getState();
 | 
			
		||||
        DialogsStateMachine dialogsStateMachine1 = lobby.getDialogsStatemachine();
 | 
			
		||||
        dialogsStateMachine1.goto(lobby);
 | 
			
		||||
        dialogsStateMachine1.gotoState(lobby);
 | 
			
		||||
        assertTrue(dialogsStateMachine1.getState() instanceof Lobby);
 | 
			
		||||
 | 
			
		||||
        //sends the message to start the game
 | 
			
		||||
@@ -453,14 +453,14 @@ public void testDetermineStartPlayerToWait() {
 | 
			
		||||
    public void testWaitToAnimation() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in GameState
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the client in WaitState
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(waiting);
 | 
			
		||||
        gameStateMachine1.gotoState(waiting);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Waiting);
 | 
			
		||||
 | 
			
		||||
        //tests if a piece is moved,that the client goes into Animation
 | 
			
		||||
@@ -468,7 +468,7 @@ public void testWaitToAnimation() {
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Animation);
 | 
			
		||||
 | 
			
		||||
        //sends the client in WaitState
 | 
			
		||||
        gameStateMachine1.goto(waiting);
 | 
			
		||||
        gameStateMachine1.gotoState(waiting);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Waiting);
 | 
			
		||||
 | 
			
		||||
        //tests if a powerCard is played,that the client goes into Animation
 | 
			
		||||
@@ -476,7 +476,7 @@ public void testWaitToAnimation() {
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Animation);
 | 
			
		||||
 | 
			
		||||
        //sends the client in WaitState
 | 
			
		||||
        gameStateMachine1.goto(waiting);
 | 
			
		||||
        gameStateMachine1.gotoState(waiting);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Waiting);
 | 
			
		||||
 | 
			
		||||
        //tests if a die is rolled,that the client goes into Animation
 | 
			
		||||
@@ -491,12 +491,12 @@ public void testWaitToAnimation() {
 | 
			
		||||
    public void testWaitToTurn() {
 | 
			
		||||
        //TODo
 | 
			
		||||
        //sends client in gameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(wait);
 | 
			
		||||
        gameStateMachine1.gotoState(wait);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //the client receives the message ActivePlayer
 | 
			
		||||
@@ -577,17 +577,17 @@ public void testPowerCardSubStatesToRollDice() {
 | 
			
		||||
    public void testStayInPlayPowerCard() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PlayPowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(playPowerCard);
 | 
			
		||||
        turnStateMachine1.gotoState(playPowerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
 | 
			
		||||
        //Todo send messages to test to stay in playPowerCard
 | 
			
		||||
@@ -601,17 +601,17 @@ public void testStayInPlayPowerCard() {
 | 
			
		||||
    public void testPlayPowerCardToRollDice() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PlayPowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(playPowerCard);
 | 
			
		||||
        turnStateMachine1.gotoState(playPowerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
 | 
			
		||||
        //Todo send messages to test the transition in rollDice
 | 
			
		||||
@@ -696,7 +696,31 @@ public void testStayInChoosePowerCard() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testChoosePowerCardToRollDice() {
 | 
			
		||||
        // Implementation goes here
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
 | 
			
		||||
        powerCardStateMachine1.gotoState(choosePowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof ChoosePowerCard);
 | 
			
		||||
 | 
			
		||||
        //todo send the messages, to force a state change to rollDice
 | 
			
		||||
 | 
			
		||||
        //tests if the turnStateMachine is in RollDice
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof RollDice);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -704,7 +728,31 @@ public void testChoosePowerCardToRollDice() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testChoosePowerCardToSwap() {
 | 
			
		||||
        // Implementation goes here
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
 | 
			
		||||
        powerCardStateMachine1.gotoState(choosePowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof ChoosePowerCard);
 | 
			
		||||
 | 
			
		||||
        //todo send the messages, to force a state change to swap
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in Swap
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Swap);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -712,7 +760,31 @@ public void testChoosePowerCardToSwap() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testChoosePowerCardToShield() {
 | 
			
		||||
        // Implementation goes here
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
 | 
			
		||||
        powerCardStateMachine1.gotoState(choosePowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof ChoosePowerCard);
 | 
			
		||||
 | 
			
		||||
        //todo send the messages, to force a state change to shield
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in Shield
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Shield);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -720,7 +792,31 @@ public void testChoosePowerCardToShield() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStayInShield() {
 | 
			
		||||
        // Implementation goes here
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in Shield
 | 
			
		||||
        PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
 | 
			
		||||
        powerCardStateMachine1.gotoState(shield);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Shield);
 | 
			
		||||
 | 
			
		||||
        //todo send the messages, which dont force a statechange
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -728,7 +824,30 @@ public void testStayInShield() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testShieldToPowerCardEndState() {
 | 
			
		||||
        // Implementation goes here
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in Shield
 | 
			
		||||
        PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
 | 
			
		||||
        powerCardStateMachine1.gotoState(shield);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Shield);
 | 
			
		||||
 | 
			
		||||
        //todo send the message to force the statechange
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -736,7 +855,30 @@ public void testShieldToPowerCardEndState() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testSwapToPowerCardEndState() {
 | 
			
		||||
        // Implementation goes here
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in PowerCard
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PowerCard);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in Swap
 | 
			
		||||
        PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
 | 
			
		||||
        powerCardStateMachine1.gotoState(swap);
 | 
			
		||||
        assertTrue(powerCardStateMachine1.getState() instanceof Swap);
 | 
			
		||||
 | 
			
		||||
        //todo send the message to force the statechange
 | 
			
		||||
 | 
			
		||||
        //tests if the client is in PlayPowerCard
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -746,17 +888,17 @@ public void testSwapToPowerCardEndState() {
 | 
			
		||||
    public void testNoPieceInWaitingPiece() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in NoPiece
 | 
			
		||||
@@ -778,17 +920,17 @@ public void testNoPieceInWaitingPiece() {
 | 
			
		||||
    public void testNoPieceInSelectedPiece() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in NoPiece
 | 
			
		||||
@@ -810,17 +952,17 @@ public void testNoPieceInSelectedPiece() {
 | 
			
		||||
    public void testNoPieceInStartPiece() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in NoPiece
 | 
			
		||||
@@ -842,17 +984,17 @@ public void testNoPieceInStartPiece() {
 | 
			
		||||
    public void testNoPieceInWait() {
 | 
			
		||||
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in NoPiece
 | 
			
		||||
@@ -873,22 +1015,22 @@ public void testNoPieceInWait() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStayInWaitingPiece() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in WaitingPiece
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
 | 
			
		||||
        choosePieceStateMachine1.goto(waitingPiece);
 | 
			
		||||
        choosePieceStateMachine1.gotoState(waitingPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
 | 
			
		||||
 | 
			
		||||
        //TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
 | 
			
		||||
@@ -902,22 +1044,22 @@ public void testStayInWaitingPiece() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testWaitingPieceInChoosePieceEndState() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in WaitingPiece
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
 | 
			
		||||
        choosePieceStateMachine1.goto(waitingPiece);
 | 
			
		||||
        choosePieceStateMachine1.gotoState(waitingPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
 | 
			
		||||
 | 
			
		||||
        //Todo send the message to the clientGameLogic to force a state change
 | 
			
		||||
@@ -931,22 +1073,22 @@ public void testWaitingPieceInChoosePieceEndState() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStayInSelectedPiece() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in SelectPiece
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
 | 
			
		||||
        choosePieceStateMachine1.goto(selectPiece);
 | 
			
		||||
        choosePieceStateMachine1.gotoState(selectPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
 | 
			
		||||
 | 
			
		||||
        //Todo send all server messages which dont force a state change here
 | 
			
		||||
@@ -960,22 +1102,22 @@ public void testStayInSelectedPiece() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testSelectedPieceInChoosePieceEndState() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in SelectPiece
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
 | 
			
		||||
        choosePieceStateMachine1.goto(selectPiece);
 | 
			
		||||
        choosePieceStateMachine1.gotoState(selectPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
 | 
			
		||||
 | 
			
		||||
        //Todo send the message which force a state change
 | 
			
		||||
@@ -989,22 +1131,22 @@ public void testSelectedPieceInChoosePieceEndState() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStayInStartPiece() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in StartPiece
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
 | 
			
		||||
        choosePieceStateMachine1.goto(startPiece);
 | 
			
		||||
        choosePieceStateMachine1.gotoState(startPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
 | 
			
		||||
 | 
			
		||||
        //todo send all messages which dont force a state change
 | 
			
		||||
@@ -1018,22 +1160,22 @@ public void testStayInStartPiece() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStartPieceToChoosePieceEndState() {
 | 
			
		||||
        //sends the ClientAutomaton in GameState
 | 
			
		||||
        clientAutomaton.goto(gameState);
 | 
			
		||||
        clientAutomaton.gotoState(gameState);
 | 
			
		||||
        assertTrue(clientAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in the Turn
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        gameStateMachine1.goto(turn);
 | 
			
		||||
        gameStateMachine1.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof Turn);
 | 
			
		||||
 | 
			
		||||
        //sends the turnStatemachine in ChoosePiece
 | 
			
		||||
        TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
 | 
			
		||||
        turnStateMachine1.goto(choosePiece);
 | 
			
		||||
        turnStateMachine1.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePieceStatemachine in StartPiece
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
 | 
			
		||||
        choosePieceStateMachine1.goto(startPiece);
 | 
			
		||||
        choosePieceStateMachine1.gotoState(startPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
 | 
			
		||||
 | 
			
		||||
        //Todo send the message which force a state change
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user