minor changes to the server state automaton
This commit is contained in:
@@ -6,7 +6,7 @@
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/**
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* this test-class tests the testcases T084-T095
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*/
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public class LobbyTest {
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public class LobbyStateTest {
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@Before
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public void setUp() {
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@@ -5,6 +5,11 @@
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import pp.mdga.game.Game;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.*;
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import pp.mdga.server.automaton.CeremonyState;
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import pp.mdga.server.automaton.InterruptState;
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import pp.mdga.server.automaton.LobbyState;
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import pp.mdga.server.automaton.ServerAutomaton;
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import static org.junit.Assert.*;
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/**
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@@ -46,25 +51,25 @@ public class ServerStateTest {
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//TODO
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private Animation animation;
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private Ceremony ceremony;
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private ChoosePiece choosePiece;
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private DetermineStartPlayer determineStartPlayer;
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private FirstRoll firstRoll;
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private CeremonyState ceremonyState;
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private ChoosePieceState choosePieceState;
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private DetermineStartPlayerState determineStartPlayerState;
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private FirstRollStateState firstRollState;
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private GameState gameState;
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private Interrupt interrupt;
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private Lobby lobby;
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private MovePiece movePiece;
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private NoPiece noPiece;
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private NoTurn noTurn;
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private InterruptState interruptState;
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private LobbyState lobbyState;
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private MovePieceState movePieceState;
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private NoPieceState noPiece;
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private NoTurnState noTurnState;
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private PlayPowerCard playPowerCard;
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private PowerCard powerCard;
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private RollDice rollDice;
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private SecondRoll secondRoll;
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private SelectPiece selectPiece;
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private StartPiece startPiece;
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private ThirdRoll thirdRoll;
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private Turn turn;
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private WaitingPiece waitingPiece;
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private PowerCardState powerCardState;
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private RollDiceState rollDiceState;
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private SecondRollState secondRoll;
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private SelectPieceState selectPiece;
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private StartPieceState startPiece;
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private ThirdRollState thirdRoll;
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private TurnState turnState;
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private WaitingPieceState waitingPiece;
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/**
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* TODO
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@@ -115,36 +120,36 @@ public void send(int id, ServerMessage msg) {
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from = 1234;
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fromHost = 2345;
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choosePieceStateMachine = choosePiece.getChoosePieceMachine();
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rollDiceMachine = rollDice.getRollDicemachine();
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turnStateMachine = turn.getTurnStatemachine();
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choosePieceStateMachine = choosePieceState.getChoosePieceMachine();
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rollDiceMachine = rollDiceState.getRollDicemachine();
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turnStateMachine = turnState.getTurnStatemachine();
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serverAutomaton = logic.getServerAutomaton();
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gameStateMachine = gameState.getGameStatemachine();
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thirdRoll = new ThirdRoll(rollDiceMachine, logic);
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secondRoll = new SecondRoll(rollDiceMachine, logic);
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firstRoll = new FirstRoll(rollDiceMachine, logic);
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thirdRoll = new ThirdRollState(rollDiceMachine, logic);
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secondRoll = new SecondRollState(rollDiceMachine, logic);
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firstRollState = new FirstRollStateState(rollDiceMachine, logic);
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noPiece = new NoPiece(choosePieceStateMachine, logic);
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noTurn = new NoTurn(choosePieceStateMachine, logic);
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waitingPiece = new WaitingPiece(choosePieceStateMachine, logic);
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startPiece = new StartPiece(choosePieceStateMachine, logic);
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selectPiece = new SelectPiece(choosePieceStateMachine, logic);
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noPiece = new NoPieceState(choosePieceStateMachine, logic);
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noTurnState = new NoTurnState(choosePieceStateMachine, logic);
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waitingPiece = new WaitingPieceState(choosePieceStateMachine, logic);
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startPiece = new StartPieceState(choosePieceStateMachine, logic);
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selectPiece = new SelectPieceState(choosePieceStateMachine, logic);
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powerCard = new PowerCard(turnStateMachine, logic);
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powerCardState = new PowerCardState(turnStateMachine, logic);
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playPowerCard = new PlayPowerCard(turnStateMachine, logic);
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rollDice = new RollDice(turnStateMachine, logic);
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choosePiece = new ChoosePiece(turnStateMachine, logic);
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movePiece = new MovePiece(turnStateMachine, logic);
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rollDiceState = new RollDiceState(turnStateMachine, logic);
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choosePieceState = new ChoosePieceState(turnStateMachine, logic);
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movePieceState = new MovePieceState(turnStateMachine, logic);
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determineStartPlayer = new DetermineStartPlayer(gameStateMachine, logic);
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turn = new Turn(gameStateMachine, logic);
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determineStartPlayerState = new DetermineStartPlayerState(gameStateMachine, logic);
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turnState = new TurnState(gameStateMachine, logic);
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animation = new Animation(gameStateMachine, logic);
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lobby = new Lobby(serverAutomaton, logic);
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lobbyState = new LobbyState(serverAutomaton, logic);
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gameState = new GameState(serverAutomaton, logic);
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ceremony = new Ceremony(serverAutomaton, logic);
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interrupt = new Interrupt(serverAutomaton, logic, gameState);
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ceremonyState = new CeremonyState(serverAutomaton, logic);
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interruptState = new InterruptState(serverAutomaton, logic, gameState);
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}
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/**
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@@ -152,7 +157,7 @@ public void send(int id, ServerMessage msg) {
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*/
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@Test
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public void testInitialStateServerState() {
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assertTrue(serverAutomaton.getState() instanceof Lobby);
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assertTrue(serverAutomaton.getState() instanceof LobbyState);
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}
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/**
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@@ -162,8 +167,8 @@ public void testInitialStateServerState() {
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@Test
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public void testLobbyToDetermineStartPlayer() {
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//sends the server in the lobby-state
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serverAutomaton.gotoState(lobby);
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assertTrue(serverAutomaton.getState() instanceof Lobby);
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serverAutomaton.gotoState(lobbyState);
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assertTrue(serverAutomaton.getState() instanceof LobbyState);
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//sends the startGame message from the Host to the server
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logic.received(clientStartGame, from);
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@@ -172,7 +177,7 @@ public void testLobbyToDetermineStartPlayer() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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GameState gameState1 = (GameState) serverAutomaton.getState();//Todo erzeuge state
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GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
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assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
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assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayerState);
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}
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/**
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@@ -181,8 +186,8 @@ public void testLobbyToDetermineStartPlayer() {
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@Test
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public void testStayInLobby() {
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//sends the server in the lobby-state
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serverAutomaton.gotoState(lobby);
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assertTrue(serverAutomaton.getState() instanceof Lobby);
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serverAutomaton.gotoState(lobbyState);
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assertTrue(serverAutomaton.getState() instanceof LobbyState);
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//TODO logic gets all messages
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logic.received(animationEnd, from);
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@@ -203,7 +208,7 @@ public void testStayInLobby() {
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logic.received(selectTSK, from);
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//tests if Server is still in Lobby
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assertTrue(serverAutomaton.getState() instanceof Lobby);
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assertTrue(serverAutomaton.getState() instanceof LobbyState);
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}
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/**
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@@ -218,7 +223,7 @@ public void testServerGameSubStatesToInterrupt() {
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//TODO create interrupt
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//tests if the server is in the Interrupt-state
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assertTrue(serverAutomaton.getState() instanceof Interrupt);
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assertTrue(serverAutomaton.getState() instanceof InterruptState);
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}
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/**
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@@ -233,7 +238,7 @@ public void testServerGameToCeremony() {
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//Todo game is finished
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//tests if the server is in the Ceremony-state
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assertTrue(serverAutomaton.getState() instanceof Ceremony);
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assertTrue(serverAutomaton.getState() instanceof CeremonyState);
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}
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/**
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@@ -242,8 +247,8 @@ public void testServerGameToCeremony() {
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@Test
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public void testInterruptToGameContinue() {
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//sends the server in the Interrupt-State
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serverAutomaton.gotoState(interrupt);
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assertTrue(serverAutomaton.getState() instanceof Interrupt);
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serverAutomaton.gotoState(interruptState);
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assertTrue(serverAutomaton.getState() instanceof InterruptState);
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//sends the continue-message to the server
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logic.received(forceContinueGame, from);
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@@ -258,8 +263,8 @@ public void testInterruptToGameContinue() {
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@Test
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public void testInterruptToGameReconnect() {
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//sends the server in the Interrupt-State
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serverAutomaton.gotoState(interrupt);
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assertTrue(serverAutomaton.getState() instanceof Interrupt);
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serverAutomaton.gotoState(interruptState);
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assertTrue(serverAutomaton.getState() instanceof InterruptState);
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//todo implement the timer
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@@ -273,8 +278,8 @@ public void testInterruptToGameReconnect() {
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@Test
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public void testInterruptToGameTimer() {
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//sends the server in the Interrupt-State
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serverAutomaton.gotoState(interrupt);
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assertTrue(serverAutomaton.getState() instanceof Interrupt);
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serverAutomaton.gotoState(interruptState);
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assertTrue(serverAutomaton.getState() instanceof InterruptState);
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//Todo implement the timer
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@@ -301,14 +306,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in DSP-state
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gameStateMachine.gotoState(determineStartPlayer);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
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gameStateMachine.gotoState(determineStartPlayerState);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
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//TODO sends messages to the server
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//tests if the server is still in DSP-state
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
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}
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/**
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@@ -321,14 +326,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in DSP-state
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gameStateMachine.gotoState(determineStartPlayer);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
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gameStateMachine.gotoState(determineStartPlayerState);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
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//TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
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//tests if the server is still in DSP-state
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
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}
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/**
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@@ -341,8 +346,8 @@ public void testDetermineStartPlayerToAnimation() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in DSP-state
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gameStateMachine.gotoState(determineStartPlayer);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
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gameStateMachine.gotoState(determineStartPlayerState);
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assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
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//TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
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@@ -375,10 +380,10 @@ public void testAnimationToPowerCard() {
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//tests if the server is in the PowerCard-state
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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Turn turn1 = (Turn) gameStateMachine.getState();
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TurnStateMachine turnStateMachine = (TurnStateMachine) turn1.getTurnStateMachine();
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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TurnState turnState1 = (TurnState) gameStateMachine.getState();
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TurnStateMachine turnStateMachine = (TurnStateMachine) turnState1.getTurnStateMachine();
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assertTrue(turnStateMachine.getState() instanceof PowerCardState);
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}
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/**
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@@ -392,8 +397,8 @@ public void testTurnToAnimation() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//todo set the turn finished and there are still two players left
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@@ -413,13 +418,13 @@ public void testTurnToGameEndState() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//todo set the turn finished and there is only one players left
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//tests if the server is in the end-state of game, Ceremony
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assertTrue(serverAutomaton.getState() instanceof Ceremony);
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assertTrue(serverAutomaton.getState() instanceof CeremonyState);
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}
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/**
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@@ -433,19 +438,19 @@ public void testStayInPowerCard() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//sends the TurnStateMachine in PowerCard
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turnStateMachine.gotoState(powerCard);
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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turnStateMachine.gotoState(powerCardState);
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assertTrue(turnStateMachine.getState() instanceof PowerCardState);
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//Todo: receive messages which dont lead to a state change
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//tests if the server is in PowerCard
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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assertTrue(turnStateMachine.getState() instanceof PowerCardState);
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}
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/**
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@@ -459,18 +464,18 @@ public void testPowerCardToPlayPowerCard() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//sends the TurnStateMachine in PowerCard
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turnStateMachine.gotoState(powerCard);
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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turnStateMachine.gotoState(powerCardState);
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assertTrue(turnStateMachine.getState() instanceof PowerCardState);
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//todo
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//tests if the server is in PlayPowerCard
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
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}
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@@ -485,8 +490,8 @@ public void testPlayPowerCardToRollDice() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//sends the TurnStateMachine in PowerCard
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turnStateMachine.gotoState(playPowerCard);
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@@ -495,7 +500,7 @@ public void testPlayPowerCardToRollDice() {
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//receive first AnimationEndMessage from the host
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logic.received(animationEnd, fromHost);
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
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//receive second AnimationEndMessage
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@@ -503,11 +508,11 @@ public void testPlayPowerCardToRollDice() {
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//tests if the server is in RollDice and in FirstRoll
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof RollDice);
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RollDice rollDice = (RollDice) turnStateMachine.getState();
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RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
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assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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assertTrue(turnStateMachine.getState() instanceof RollDiceState);
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RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
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RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
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assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
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}
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/**
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@@ -521,18 +526,18 @@ public void testChoosePieceToMovePiece() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//sends the TurnStateMachine in ChoosePiece
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turnStateMachine.gotoState(choosePiece);
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assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
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turnStateMachine.gotoState(choosePieceState);
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assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
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//Todo ???
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assertTrue(serverAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof MovePiece);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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assertTrue(turnStateMachine.getState() instanceof MovePieceState);
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}
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/**
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@@ -546,12 +551,12 @@ public void testMovePieceToTurnEndState() {
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assertTrue(serverAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in Turn
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gameStateMachine.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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gameStateMachine.gotoState(turnState);
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assertTrue(gameStateMachine.getState() instanceof TurnState);
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//sends the TurnStateMachine in MovePiece
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turnStateMachine.gotoState(movePiece);
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assertTrue(turnStateMachine.getState() instanceof MovePiece);
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turnStateMachine.gotoState(movePieceState);
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assertTrue(turnStateMachine.getState() instanceof MovePieceState);
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//Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
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//TODO
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||||
@@ -569,21 +574,21 @@ public void testMovePieceToFirstRoll() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in MovePiece
|
||||
turnStateMachine.gotoState(movePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||
turnStateMachine.gotoState(movePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||
|
||||
//Todo the player rolled a 6 and the player is not finished
|
||||
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
RollDice rollDice = (RollDice) turnStateMachine.getState();
|
||||
RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
|
||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
|
||||
RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
|
||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -597,26 +602,26 @@ public void testFirstRollToRollDiceEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in FirstRoll
|
||||
rollDiceMachine.gotoState(firstRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
|
||||
rollDiceMachine.gotoState(firstRollState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
|
||||
|
||||
//TODO 2 Möglichkeiten
|
||||
|
||||
//tests if the server is in NoPiece of ChoosePiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -630,24 +635,24 @@ public void testFirstRollToSecondRoll() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in FirstRoll
|
||||
rollDiceMachine.gotoState(firstRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
|
||||
rollDiceMachine.gotoState(firstRollState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
|
||||
|
||||
//Todo player has no figures to move and had no 6
|
||||
|
||||
//tests if the server is in the SecondRoll
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -661,26 +666,26 @@ public void testSecondRollToRollDiceEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in SecondRoll
|
||||
rollDiceMachine.gotoState(secondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||
|
||||
//Todo
|
||||
|
||||
//tests if the server is in NoPiece of ChoosePiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -694,24 +699,24 @@ public void testSecondRollToThirdRoll() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in SecondRoll
|
||||
rollDiceMachine.gotoState(secondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||
|
||||
//Todo player has no figures to move and had no 6
|
||||
|
||||
//tests if the server is in the ThirdRoll
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -725,26 +730,26 @@ public void testThirdRollToRollDiceEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in ThirdRoll
|
||||
rollDiceMachine.gotoState(thirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||
|
||||
//Todo
|
||||
|
||||
//tests if the server is in NoPiece of ChoosePiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -758,16 +763,16 @@ public void testThirdRollToTurnEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in ThirdRoll
|
||||
rollDiceMachine.gotoState(thirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||
|
||||
//Todo
|
||||
}
|
||||
@@ -783,24 +788,24 @@ public void testNoPieceToWaitingPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in WaitingPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
|
||||
}
|
||||
|
||||
@@ -815,24 +820,24 @@ public void testNoPieceToNoTurn() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in NoTurn
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -846,16 +851,16 @@ public void testNoTurnToTurnEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoTurn
|
||||
choosePieceStateMachine.gotoState(noTurn);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
|
||||
choosePieceStateMachine.gotoState(noTurnState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
@@ -871,24 +876,24 @@ public void testStayInWaitingPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in WaitingPiece
|
||||
choosePieceStateMachine.gotoState(waitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in WaitingPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -902,16 +907,16 @@ public void testWaitingPieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in WaitingPiece
|
||||
choosePieceStateMachine.gotoState(waitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
@@ -927,24 +932,24 @@ public void testNoPieceToSelectPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in SelectPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -958,24 +963,24 @@ public void testNoPieceToStartPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in StartPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -989,24 +994,24 @@ public void testStayInSelectPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in SelectPiece
|
||||
choosePieceStateMachine.gotoState(selectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in SelectPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1020,16 +1025,16 @@ public void testSelectPieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in SelectPiece
|
||||
choosePieceStateMachine.gotoState(selectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
@@ -1045,24 +1050,24 @@ public void testStayInStartPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in StartPiece
|
||||
choosePieceStateMachine.gotoState(startPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in StartPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1076,16 +1081,16 @@ public void testStartPieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in StartPiece
|
||||
choosePieceStateMachine.gotoState(startPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user