minor changes to the server state automaton
This commit is contained in:
		@@ -1,14 +1,11 @@
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package pp.mdga.client.server;
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import com.jme3.network.ConnectionListener;
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import com.jme3.network.HostedConnection;
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import com.jme3.network.Message;
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import com.jme3.network.MessageListener;
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import com.jme3.network.Network;
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import com.jme3.network.Server;
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import com.jme3.network.*;
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import com.jme3.network.serializing.Serializer;
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import pp.mdga.game.Game;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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@@ -16,6 +13,7 @@
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.Map;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.LogManager;
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@@ -53,7 +51,7 @@ public static void main(String[] args) {
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     */
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    public MdgaServer() {
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        LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
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        logic = new ServerGameLogic(new Game(), this);
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        logic = new ServerGameLogic(this, new Game());
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    }
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    public void run() {
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@@ -92,14 +90,14 @@ private void initializeSerializables() {
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        Serializer.registerClass(ClientStartGame.class);
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        Serializer.registerClass(DeselectTSK.class);
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        Serializer.registerClass(ForceContinueGame.class);
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        Serializer.registerClass(ForceStartGame.class);
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        Serializer.registerClass(StartGame.class);
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        Serializer.registerClass(JoinServer.class);
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        Serializer.registerClass(LeaveGame.class);
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        Serializer.registerClass(LobbyNotReady.class);
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        Serializer.registerClass(LobbyReady.class);
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        Serializer.registerClass(NoPowerCard.class);
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        Serializer.registerClass(RequestBriefing.class);
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        Serializer.registerClass(RequestDice.class);
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        Serializer.registerClass(RequestDie.class);
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        Serializer.registerClass(RequestMove.class);
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        Serializer.registerClass(RequestPlayCard.class);
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        Serializer.registerClass(SelectCard.class);
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@@ -147,7 +145,7 @@ private void registerListeners() {
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        myServer.addMessageListener(this, LobbyReady.class);
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        myServer.addMessageListener(this, NoPowerCard.class);
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        myServer.addMessageListener(this, RequestBriefing.class);
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        myServer.addMessageListener(this, RequestDice.class);
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        myServer.addMessageListener(this, RequestDie.class);
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        myServer.addMessageListener(this, RequestMove.class);
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        myServer.addMessageListener(this, RequestPlayCard.class);
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        myServer.addMessageListener(this, SelectCard.class);
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@@ -156,32 +154,42 @@ private void registerListeners() {
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        myServer.addConnectionListener(this);
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    }
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    @Override
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    public void messageReceived(HostedConnection source, Message message) {
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    public void messageReceived(HostedConnection source, ClientMessage message) {
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        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
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        if (message instanceof ClientMessage clientMessage)
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            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
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        pendingMessages.add(new ReceivedMessage(message, source.getId()));
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    }
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    @Override
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    public void connectionAdded(Server server, HostedConnection hostedConnection) {
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        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
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        logic.addPlayer(hostedConnection.getId());
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        // ToDo: Synchronize data between server and client.
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        logic.getGame().addPlayer(hostedConnection.getId(), new Player());
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    }
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    @Override
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    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
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        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
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        final Player player = logic.getPlayerById(hostedConnection.getId());
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        final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
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        if (player == null)
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            LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
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        else { //NON-NLS
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            LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
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            exit(0);
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            // exit(0);
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            this.handleDisconnect(hostedConnection.getId());
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        }
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    }
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    private void exit(int exitValue) { //NON-NLS
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    /**
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     * This method will be used to handle unintentional disconnections from players.
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     *
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     * @param id as the id of the disconnected player.
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     */
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    public void handleDisconnect(int id) {
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        this.logic.received(new Disconnected(), id);
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    }
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    public void exit(int exitValue) { //NON-NLS
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        LOGGER.log(Level.INFO, "close request"); //NON-NLS
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        if (myServer != null)
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            for (HostedConnection client : myServer.getConnections()) //NON-NLS
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@@ -206,4 +214,16 @@ public void send(int id, ServerMessage message) {
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        else
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            LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
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    }
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    /**
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     * This method will be used to send the given message parameter to all connected players which are saved inside the
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     * players attribute of Game class.
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     *
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     * @param message as the message which will be sent to all players as a ServerMessage.
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     */
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    public void broadcast(ServerMessage message) {
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        for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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            this.send(entry.getValue().getId(), message);
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        }
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    }
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}
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@@ -11,7 +11,6 @@ public class Game {
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    /**
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     * Constants.
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     */
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    public static final int MAX_PLAYERS = 4;
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    public static final int AMOUNT_OF_TURBO_CARDS = 16;
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    public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
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@@ -27,7 +26,6 @@ public class Game {
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    private Board board;
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    private Color activeColor;
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    private final ArrayList<Observer> observers = new ArrayList<>();
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    private Player currentPlayer;
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    private boolean allRanked = false;
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    private boolean movablePieces = false;
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    private boolean allReady = false;
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@@ -104,7 +102,13 @@ public Player getPlayerById(int id) {
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        return this.players.get(id);
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    }
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    public Player getCurrentPlayer(Color color) {
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    /**
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     * This method will be used to the get the player depending on the given color parameter.
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     *
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     * @param color as the color of the player as a Color enumeration.
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     * @return the player with the given color as a Player object.
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     */
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    public Player getPlayerByColor(Color color) {
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        for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
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            if (entry.getValue().getColor() == color) {
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                return entry.getValue();
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@@ -20,7 +20,6 @@ public interface ClientInterpreter {
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     */
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    void received(DeselectTSK msg, int from);
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    /**
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     * Processes a received ForceStartGame message.
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     *
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@@ -61,6 +60,14 @@ public interface ClientInterpreter {
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     */
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    void received(LobbyReady msg, int from);
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    /**
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     * Processes a received Disconnected message.
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     *
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     * @param msg  the Disconnected message to be processed
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     * @param from the connection ID from which the message was received
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     */
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    void received(Disconnected msg, int from);
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    /**
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     * Processes a received RequestBriefing message.
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     *
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@@ -70,12 +77,12 @@ public interface ClientInterpreter {
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    void received(RequestBriefing msg, int from);
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    /**
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     * Processes a received RequestDice message.
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     * Processes a received RequestDie message.
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     *
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     * @param msg  the RequestDice message to be processed
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     * @param msg  the RequestDie message to be processed
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     * @param from the connection ID from which the message was received
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     */
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    void received(RequestDice msg, int from);
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    void received(RequestDie msg, int from);
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    /**
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     * Processes a received RequestMove message.
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@@ -140,12 +147,4 @@ public interface ClientInterpreter {
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     * @param from the connection ID from which the message was received
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     */
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    void received(SelectedPieces msg, int from);
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    /**
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     * Processes a received disconnect message.
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     *
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     * @param msg the disconnect message to be processed
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     * @param from the connection ID from which the message was received
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     */
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    void received(Disconnected msg, int from);
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}
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@@ -6,11 +6,11 @@
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 * A message sent by a client to request a die roll.
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 */
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@Serializable
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public class RequestDice extends ClientMessage {
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public class RequestDie extends ClientMessage {
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    /**
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     * Constructs a new RequestDice instance.
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     * Constructs a new RequestDie instance.
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     */
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    public RequestDice() {
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    public RequestDie() {
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        super();
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    }
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@@ -21,7 +21,7 @@ public RequestDice() {
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     */
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    @Override
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    public String toString() {
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        return "RequestDice{}";
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        return "RequestDie{}";
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    }
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    /**
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@@ -193,4 +193,11 @@ public interface ServerInterpreter {
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     * @param msg the WaitPiece message received
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     */
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    void received(WaitPiece msg);
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    /**
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     * Handles a Spectator message received from the server.
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     *
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     * @param msg the Spectator message received.
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     */
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    void received(Spectator msg);
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}
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@@ -0,0 +1,32 @@
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package pp.mdga.message.server;
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/**
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 *
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 */
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public class Spectator extends ServerMessage {
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    /**
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     * Construc
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     */
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    public Spectator() {
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        super();
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    }
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    /**
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     *
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     * @param interpreter the visitor to process this message
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     */
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    @Override
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    public void accept(ServerInterpreter interpreter) {
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        interpreter.received(this);
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    }
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    /**
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     *
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     * @return
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     */
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    @Override
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    public String getInfoTextKey() {
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        return "";
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class Ceremony extends ServerState {
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    public Ceremony(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class ChoosePiece extends Turn {
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    public ChoosePiece(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class ChoosePieceState extends TurnState {
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    public ChoosePieceState(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class DetermineStartPlayer extends Game {
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    public DetermineStartPlayer(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -0,0 +1,9 @@
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package pp.mdga.server;
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import pp.mdga.server.automaton.GameState;
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public class DetermineStartPlayerState extends GameState {
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    public DetermineStartPlayerState(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class FirstRoll extends RollDice {
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    public FirstRoll(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class FirstRollStateState extends RollDiceState {
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    public FirstRollStateState(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class Interrupt extends ServerState {
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    public Interrupt(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,14 +0,0 @@
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package pp.mdga.server;
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public class Lobby extends ServerState {
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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     * @param logic the game logic
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     */
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    public Lobby(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class MovePiece extends Turn {
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    public MovePiece(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class MovePieceState extends TurnState {
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    public MovePieceState(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class NoPiece extends ChoosePiece {
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    public NoPiece(ServerGameLogic logic) {
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        super(logic);
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    }
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class NoPieceState extends ChoosePieceState {
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    public NoPieceState(ServerGameLogic logic) {
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        super(logic);
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    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class NoTurn extends ChoosePiece {
 | 
			
		||||
    public NoTurn(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class NoTurnState extends ChoosePieceState {
 | 
			
		||||
    public NoTurnState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class PowerCard extends Turn {
 | 
			
		||||
    public PowerCard(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class PowerCardState extends TurnState {
 | 
			
		||||
    public PowerCardState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class RollDice extends Turn {
 | 
			
		||||
    public RollDice(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class RollDiceState extends TurnState {
 | 
			
		||||
    public RollDiceState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class SecondRoll extends RollDice {
 | 
			
		||||
    public SecondRoll(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class SecondRollState extends RollDiceState {
 | 
			
		||||
    public SecondRollState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class SelectPiece extends ChoosePiece {
 | 
			
		||||
    public SelectPiece(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class SelectPieceState extends ChoosePieceState {
 | 
			
		||||
    public SelectPieceState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,128 +2,215 @@
 | 
			
		||||
 | 
			
		||||
import pp.mdga.game.Game;
 | 
			
		||||
import pp.mdga.message.client.*;
 | 
			
		||||
import pp.mdga.message.server.NoTurn;
 | 
			
		||||
import pp.mdga.message.server.StartPiece;
 | 
			
		||||
import pp.mdga.server.automaton.*;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
public class ServerGameLogic implements ClientInterpreter  {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerSender serverSender;
 | 
			
		||||
 | 
			
		||||
    private final Game game;
 | 
			
		||||
 | 
			
		||||
    private final ServerState state;
 | 
			
		||||
 | 
			
		||||
    private final ServerState lobby = new Lobby(this);
 | 
			
		||||
    private final ServerState game = new Game(this);
 | 
			
		||||
    private final ServerState interrupt = new Interrupt(this);
 | 
			
		||||
    private final ServerState ceremony = new Ceremony(this);
 | 
			
		||||
    private final ServerState turn = new Turn(this);
 | 
			
		||||
    private final ServerState determineStartPlayer = new DetermineStartPlayer(this);
 | 
			
		||||
    private final ServerState rollDice = new RollDice(this);
 | 
			
		||||
    private final ServerState powerCard = new PowerCard(this);
 | 
			
		||||
    private final ServerState movePiece = new MovePiece(this);
 | 
			
		||||
    private final ServerState choosePiece = new ChoosePiece(this);
 | 
			
		||||
    private final ServerState firstRoll = new FirstRoll(this);
 | 
			
		||||
    private final ServerState secondRoll = new SecondRoll(this);
 | 
			
		||||
    private final ServerState thirdRoll = new ThirdRoll(this);
 | 
			
		||||
    private final ServerState noPiece = new NoPiece(this);
 | 
			
		||||
    private final ServerState noTurn = new NoTurn(this);
 | 
			
		||||
    private final ServerState waitingPiece = new WaitingPiece(this);
 | 
			
		||||
    private final ServerState startPiece = new StartPiece(this);
 | 
			
		||||
    private final ServerState selectPiece = new SelectPiece(this);
 | 
			
		||||
    /**
 | 
			
		||||
     * States
 | 
			
		||||
     */
 | 
			
		||||
    private ServerState currentState;
 | 
			
		||||
    private final ServerState lobbyState;
 | 
			
		||||
    private final ServerState gameState;
 | 
			
		||||
    private final ServerState interruptState;
 | 
			
		||||
    private final ServerState ceremonyState;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     *
 | 
			
		||||
     * @param serverSender
 | 
			
		||||
     * @param game
 | 
			
		||||
     */
 | 
			
		||||
    public ServerGameLogic(ServerSender serverSender, Game game) {
 | 
			
		||||
        this.serverSender = serverSender;
 | 
			
		||||
        this.game = game;
 | 
			
		||||
        this.state = lobby;
 | 
			
		||||
        this.lobbyState = new LobbyState(this);
 | 
			
		||||
        this.gameState = new GameState(this);
 | 
			
		||||
        this.interruptState = new InterruptState(this);
 | 
			
		||||
        this.ceremonyState = new CeremonyState(this);
 | 
			
		||||
        this.currentState = this.lobbyState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEnd msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DeselectTSK msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(StartGame msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(JoinServer msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LeaveGame msg, int from) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyNotReady msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyReady msg, int from) {
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyNotReady msg, int from) {
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(Disconnected msg, int from) {
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RequestBriefing msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RequestDice msg, int from) {
 | 
			
		||||
 | 
			
		||||
    public void received(RequestDie msg, int from) {
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RequestMove msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RequestPlayCard msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SelectCard msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SelectTSK msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ForceContinueGame msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ClientStartGame msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(NoPowerCard msg, int from) {
 | 
			
		||||
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SelectedPieces msg, int from) {
 | 
			
		||||
        this.currentState.received(msg, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return serverSender attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return serverSender as a ServerSender object.
 | 
			
		||||
     */
 | 
			
		||||
    public ServerSender getServerSender() {
 | 
			
		||||
        return this.serverSender;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return game attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return game as a Game object.
 | 
			
		||||
     */
 | 
			
		||||
    public Game getGame() {
 | 
			
		||||
        return this.game;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return currentState attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return currentState as a ServerState object.
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState getCurrentState() {
 | 
			
		||||
        return this.currentState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return lobbyState attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return lobbyState as a ServerState object.
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState getLobbyState() {
 | 
			
		||||
        return this.lobbyState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return gameState attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return gameState as a ServerState object.
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState getGameState() {
 | 
			
		||||
        return this.gameState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return interruptState attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return interruptState as a ServerState object.
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState getInterruptState() {
 | 
			
		||||
        return this.interruptState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return ceremonyState attribute of ServerGameLogic class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return ceremonyState as a ServerState object.
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState getCeremonyState() {
 | 
			
		||||
        return this.ceremonyState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to set currentState attribute of ServerGameLogic class to the given state parameter.
 | 
			
		||||
     * In Addition, the currentState will be exited, changed and entered.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state as the new currentState attribute as a ServerState object.
 | 
			
		||||
     */
 | 
			
		||||
    public void setCurrentState(ServerState state) {
 | 
			
		||||
        if (this.currentState != null) {
 | 
			
		||||
            this.currentState.exit();
 | 
			
		||||
        }
 | 
			
		||||
        this.currentState = state;
 | 
			
		||||
        this.currentState.enter();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -13,4 +13,12 @@ public interface ServerSender {
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    void send(int id, ServerMessage message);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to send the given message parameter to all connected players which are saved inside the
 | 
			
		||||
     * players attribute of Game class.
 | 
			
		||||
     *
 | 
			
		||||
     * @param message as the message which will be sent to all players as a ServerMessage.
 | 
			
		||||
     */
 | 
			
		||||
    void broadcast(ServerMessage message);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,25 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines the behavior and state transitions for the server-side game logic.
 | 
			
		||||
 * Different states of the game logic implement this interface to handle various game events and actions.
 | 
			
		||||
 */
 | 
			
		||||
public class ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The server logic object.
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState(ServerGameLogic logic) {
 | 
			
		||||
        this.logic = logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class StartPiece extends ChoosePiece {
 | 
			
		||||
    public StartPiece(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class StartPieceState extends ChoosePieceState {
 | 
			
		||||
    public StartPieceState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class ThirdRoll extends RollDice {
 | 
			
		||||
    public ThirdRoll(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class ThirdRollState extends RollDiceState {
 | 
			
		||||
    public ThirdRollState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class Turn extends Game {
 | 
			
		||||
    public Turn(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,9 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.server.automaton.GameState;
 | 
			
		||||
 | 
			
		||||
public class TurnState extends GameState {
 | 
			
		||||
    public TurnState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class WaitingPiece extends ChoosePiece {
 | 
			
		||||
    public WaitingPiece(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,7 @@
 | 
			
		||||
package pp.mdga.server;
 | 
			
		||||
 | 
			
		||||
public class WaitingPieceState extends ChoosePieceState {
 | 
			
		||||
    public WaitingPieceState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,33 @@
 | 
			
		||||
package pp.mdga.server.automaton;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
public class CeremonyState extends ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic as the server game logic which is the automaton as a ServerGameLogic object.
 | 
			
		||||
     */
 | 
			
		||||
    public CeremonyState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        // ToDo: Close server.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,60 @@
 | 
			
		||||
package pp.mdga.server.automaton;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.message.client.Disconnected;
 | 
			
		||||
import pp.mdga.message.client.LeaveGame;
 | 
			
		||||
import pp.mdga.message.server.PauseGame;
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
public class GameState extends ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic as the server game logic which is the automaton as a ServerGameLogic object.
 | 
			
		||||
     */
 | 
			
		||||
    public GameState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a Disconnected object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(Disconnected msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new PauseGame());
 | 
			
		||||
        this.logic.setCurrentState(this.logic.getInterruptState());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a LeaveGame object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LeaveGame msg, int from) {
 | 
			
		||||
        this.logic.getGame().updatePlayerActiveState(from, false);
 | 
			
		||||
        if (this.logic.getGame().getNumberOfActivePlayers() == 1) {
 | 
			
		||||
            this.logic.setCurrentState(this.logic.getCeremonyState());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,47 @@
 | 
			
		||||
package pp.mdga.server.automaton;
 | 
			
		||||
 | 
			
		||||
import com.jme3.system.Timer;
 | 
			
		||||
import pp.mdga.message.client.ForceContinueGame;
 | 
			
		||||
import pp.mdga.message.server.ResumeGame;
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
public class InterruptState extends ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Attributes.
 | 
			
		||||
     */
 | 
			
		||||
    private Timer timer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic as the server game logic which is the automaton as a ServerGameLogic object.
 | 
			
		||||
     */
 | 
			
		||||
    public InterruptState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        // Create timer and connect signal.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ForceContinueGame msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new ResumeGame());
 | 
			
		||||
        this.logic.setCurrentState(this.logic.getGameState());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,88 @@
 | 
			
		||||
package pp.mdga.server.automaton;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.message.client.*;
 | 
			
		||||
import pp.mdga.message.server.ServerStartGame;
 | 
			
		||||
import pp.mdga.message.server.UpdateReady;
 | 
			
		||||
import pp.mdga.message.server.UpdateTSK;
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
public class LobbyState extends ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public LobbyState(ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a SelectTSK object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SelectTSK msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a DeselectTSK object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DeselectTSK msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a LobbyReady object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyReady msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new UpdateReady(from, true));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a LobbyNotReady object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyNotReady msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new UpdateReady(from, false));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a ForceStartGame object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ForceStartGame msg, int from) {
 | 
			
		||||
        this.logic.getServerSender().broadcast(new ServerStartGame());
 | 
			
		||||
        this.logic.setCurrentState(this.logic.getGameState());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,196 @@
 | 
			
		||||
package pp.mdga.server.automaton;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.message.client.*;
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines the behavior and state transitions for the server-side game logic.
 | 
			
		||||
 * Different states of the game logic implement this interface to handle various game events and actions.
 | 
			
		||||
 */
 | 
			
		||||
public abstract class ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The server logic object.
 | 
			
		||||
     */
 | 
			
		||||
    protected final ServerGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public ServerState(ServerGameLogic logic) {
 | 
			
		||||
        this.logic = logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void enter();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void exit();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received an AnimationEnd message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a AnimationEnd object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(AnimationEnd msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received an DeselectTSK message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a DeselectTSK object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(DeselectTSK msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a StartGame message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a StartGame object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(StartGame msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a JoinServer message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a JoinServer object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(JoinServer msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received an LeaveGame message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a LeaveGame object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(LeaveGame msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a LobbyReady message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a LobbyReady object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(LobbyReady msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a LobbyNotReady message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a LobbyNotReady object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(LobbyNotReady msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a Disconnected message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a Disconnected object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(Disconnected msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a Briefing message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a Briefing object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(RequestBriefing msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a Die message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a Die object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(RequestDie msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a RequestMove message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a RequestMove object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(RequestMove msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a PlayCard message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a PlayCard object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(RequestPlayCard msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a SelectCard message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a SelectCard object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(SelectCard msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a SelectTSK message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a SelectTSK object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(SelectTSK msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a ForceContinueGame message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a ForceContinueGame object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(ForceContinueGame msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a ClientStartGame message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a ClientStartGame object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(ClientStartGame msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a NoPowerCard message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a NoPowerCard object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(NoPowerCard msg, int from) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be called whenever the server received a SelectedPieces message.
 | 
			
		||||
     * It will also get the client id of the player who send this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  as the message which was sent by the player as a SelectedPieces object.
 | 
			
		||||
     * @param from as the client id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void received(SelectedPieces msg, int from) {}
 | 
			
		||||
}
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
/**
 | 
			
		||||
 * this test-class tests the testcases T084-T095
 | 
			
		||||
 */
 | 
			
		||||
public class LobbyTest {
 | 
			
		||||
public class LobbyStateTest {
 | 
			
		||||
 | 
			
		||||
    @Before
 | 
			
		||||
    public void setUp() {
 | 
			
		||||
@@ -5,6 +5,11 @@
 | 
			
		||||
import pp.mdga.game.Game;
 | 
			
		||||
import pp.mdga.message.server.ServerMessage;
 | 
			
		||||
import pp.mdga.server.*;
 | 
			
		||||
import pp.mdga.server.automaton.CeremonyState;
 | 
			
		||||
import pp.mdga.server.automaton.InterruptState;
 | 
			
		||||
import pp.mdga.server.automaton.LobbyState;
 | 
			
		||||
import pp.mdga.server.automaton.ServerAutomaton;
 | 
			
		||||
 | 
			
		||||
import static org.junit.Assert.*;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -46,25 +51,25 @@ public class ServerStateTest {
 | 
			
		||||
 | 
			
		||||
    //TODO
 | 
			
		||||
    private Animation animation;
 | 
			
		||||
    private Ceremony ceremony;
 | 
			
		||||
    private ChoosePiece choosePiece;
 | 
			
		||||
    private DetermineStartPlayer determineStartPlayer;
 | 
			
		||||
    private FirstRoll firstRoll;
 | 
			
		||||
    private CeremonyState ceremonyState;
 | 
			
		||||
    private ChoosePieceState choosePieceState;
 | 
			
		||||
    private DetermineStartPlayerState determineStartPlayerState;
 | 
			
		||||
    private FirstRollStateState firstRollState;
 | 
			
		||||
    private GameState gameState;
 | 
			
		||||
    private Interrupt interrupt;
 | 
			
		||||
    private Lobby lobby;
 | 
			
		||||
    private MovePiece movePiece;
 | 
			
		||||
    private NoPiece noPiece;
 | 
			
		||||
    private NoTurn noTurn;
 | 
			
		||||
    private InterruptState interruptState;
 | 
			
		||||
    private LobbyState lobbyState;
 | 
			
		||||
    private MovePieceState movePieceState;
 | 
			
		||||
    private NoPieceState noPiece;
 | 
			
		||||
    private NoTurnState noTurnState;
 | 
			
		||||
    private PlayPowerCard playPowerCard;
 | 
			
		||||
    private PowerCard powerCard;
 | 
			
		||||
    private RollDice rollDice;
 | 
			
		||||
    private SecondRoll secondRoll;
 | 
			
		||||
    private SelectPiece selectPiece;
 | 
			
		||||
    private StartPiece startPiece;
 | 
			
		||||
    private ThirdRoll thirdRoll;
 | 
			
		||||
    private Turn turn;
 | 
			
		||||
    private WaitingPiece waitingPiece;
 | 
			
		||||
    private PowerCardState powerCardState;
 | 
			
		||||
    private RollDiceState rollDiceState;
 | 
			
		||||
    private SecondRollState secondRoll;
 | 
			
		||||
    private SelectPieceState selectPiece;
 | 
			
		||||
    private StartPieceState startPiece;
 | 
			
		||||
    private ThirdRollState thirdRoll;
 | 
			
		||||
    private TurnState turnState;
 | 
			
		||||
    private WaitingPieceState waitingPiece;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * TODO
 | 
			
		||||
@@ -115,36 +120,36 @@ public void send(int id, ServerMessage msg) {
 | 
			
		||||
        from = 1234;
 | 
			
		||||
        fromHost = 2345;
 | 
			
		||||
 | 
			
		||||
        choosePieceStateMachine = choosePiece.getChoosePieceMachine();
 | 
			
		||||
        rollDiceMachine = rollDice.getRollDicemachine();
 | 
			
		||||
        turnStateMachine = turn.getTurnStatemachine();
 | 
			
		||||
        choosePieceStateMachine = choosePieceState.getChoosePieceMachine();
 | 
			
		||||
        rollDiceMachine = rollDiceState.getRollDicemachine();
 | 
			
		||||
        turnStateMachine = turnState.getTurnStatemachine();
 | 
			
		||||
        serverAutomaton = logic.getServerAutomaton();
 | 
			
		||||
        gameStateMachine = gameState.getGameStatemachine();
 | 
			
		||||
 | 
			
		||||
        thirdRoll = new ThirdRoll(rollDiceMachine, logic);
 | 
			
		||||
        secondRoll = new SecondRoll(rollDiceMachine, logic);
 | 
			
		||||
        firstRoll = new FirstRoll(rollDiceMachine, logic);
 | 
			
		||||
        thirdRoll = new ThirdRollState(rollDiceMachine, logic);
 | 
			
		||||
        secondRoll = new SecondRollState(rollDiceMachine, logic);
 | 
			
		||||
        firstRollState = new FirstRollStateState(rollDiceMachine, logic);
 | 
			
		||||
 | 
			
		||||
        noPiece = new NoPiece(choosePieceStateMachine, logic);
 | 
			
		||||
        noTurn = new NoTurn(choosePieceStateMachine, logic);
 | 
			
		||||
        waitingPiece = new WaitingPiece(choosePieceStateMachine, logic);
 | 
			
		||||
        startPiece = new StartPiece(choosePieceStateMachine, logic);
 | 
			
		||||
        selectPiece = new SelectPiece(choosePieceStateMachine, logic);
 | 
			
		||||
        noPiece = new NoPieceState(choosePieceStateMachine, logic);
 | 
			
		||||
        noTurnState = new NoTurnState(choosePieceStateMachine, logic);
 | 
			
		||||
        waitingPiece = new WaitingPieceState(choosePieceStateMachine, logic);
 | 
			
		||||
        startPiece = new StartPieceState(choosePieceStateMachine, logic);
 | 
			
		||||
        selectPiece = new SelectPieceState(choosePieceStateMachine, logic);
 | 
			
		||||
 | 
			
		||||
        powerCard = new PowerCard(turnStateMachine, logic);
 | 
			
		||||
        powerCardState = new PowerCardState(turnStateMachine, logic);
 | 
			
		||||
        playPowerCard = new PlayPowerCard(turnStateMachine, logic);
 | 
			
		||||
        rollDice = new RollDice(turnStateMachine, logic);
 | 
			
		||||
        choosePiece = new ChoosePiece(turnStateMachine, logic);
 | 
			
		||||
        movePiece = new MovePiece(turnStateMachine, logic);
 | 
			
		||||
        rollDiceState = new RollDiceState(turnStateMachine, logic);
 | 
			
		||||
        choosePieceState = new ChoosePieceState(turnStateMachine, logic);
 | 
			
		||||
        movePieceState = new MovePieceState(turnStateMachine, logic);
 | 
			
		||||
 | 
			
		||||
        determineStartPlayer = new DetermineStartPlayer(gameStateMachine, logic);
 | 
			
		||||
        turn = new Turn(gameStateMachine, logic);
 | 
			
		||||
        determineStartPlayerState = new DetermineStartPlayerState(gameStateMachine, logic);
 | 
			
		||||
        turnState = new TurnState(gameStateMachine, logic);
 | 
			
		||||
        animation = new Animation(gameStateMachine, logic);
 | 
			
		||||
 | 
			
		||||
        lobby = new Lobby(serverAutomaton, logic);
 | 
			
		||||
        lobbyState = new LobbyState(serverAutomaton, logic);
 | 
			
		||||
        gameState = new GameState(serverAutomaton, logic);
 | 
			
		||||
        ceremony = new Ceremony(serverAutomaton, logic);
 | 
			
		||||
        interrupt = new Interrupt(serverAutomaton, logic, gameState);
 | 
			
		||||
        ceremonyState = new CeremonyState(serverAutomaton, logic);
 | 
			
		||||
        interruptState = new InterruptState(serverAutomaton, logic, gameState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -152,7 +157,7 @@ public void send(int id, ServerMessage msg) {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testInitialStateServerState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Lobby);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof LobbyState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -162,8 +167,8 @@ public void testInitialStateServerState() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testLobbyToDetermineStartPlayer() {
 | 
			
		||||
        //sends the server in the lobby-state
 | 
			
		||||
        serverAutomaton.gotoState(lobby);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Lobby);
 | 
			
		||||
        serverAutomaton.gotoState(lobbyState);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof LobbyState);
 | 
			
		||||
 | 
			
		||||
        //sends the startGame message from the Host to the server
 | 
			
		||||
        logic.received(clientStartGame, from);
 | 
			
		||||
@@ -172,7 +177,7 @@ public void testLobbyToDetermineStartPlayer() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        GameState gameState1 = (GameState) serverAutomaton.getState();//Todo erzeuge state
 | 
			
		||||
        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayerState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -181,8 +186,8 @@ public void testLobbyToDetermineStartPlayer() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testStayInLobby() {
 | 
			
		||||
        //sends the server in the lobby-state
 | 
			
		||||
        serverAutomaton.gotoState(lobby);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Lobby);
 | 
			
		||||
        serverAutomaton.gotoState(lobbyState);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof LobbyState);
 | 
			
		||||
 | 
			
		||||
        //TODO logic gets all messages
 | 
			
		||||
        logic.received(animationEnd, from);
 | 
			
		||||
@@ -203,7 +208,7 @@ public void testStayInLobby() {
 | 
			
		||||
        logic.received(selectTSK, from);
 | 
			
		||||
 | 
			
		||||
        //tests if Server is still in Lobby
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Lobby);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof LobbyState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -218,7 +223,7 @@ public void testServerGameSubStatesToInterrupt() {
 | 
			
		||||
        //TODO create interrupt
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in the Interrupt-state
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof InterruptState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -233,7 +238,7 @@ public void testServerGameToCeremony() {
 | 
			
		||||
        //Todo game is finished
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in the Ceremony-state
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Ceremony);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof CeremonyState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -242,8 +247,8 @@ public void testServerGameToCeremony() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testInterruptToGameContinue() {
 | 
			
		||||
        //sends the server in the Interrupt-State
 | 
			
		||||
        serverAutomaton.gotoState(interrupt);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
        serverAutomaton.gotoState(interruptState);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof InterruptState);
 | 
			
		||||
 | 
			
		||||
        //sends the continue-message to the server
 | 
			
		||||
        logic.received(forceContinueGame, from);
 | 
			
		||||
@@ -258,8 +263,8 @@ public void testInterruptToGameContinue() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testInterruptToGameReconnect() {
 | 
			
		||||
        //sends the server in the Interrupt-State
 | 
			
		||||
        serverAutomaton.gotoState(interrupt);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
        serverAutomaton.gotoState(interruptState);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof InterruptState);
 | 
			
		||||
 | 
			
		||||
        //todo implement the timer
 | 
			
		||||
 | 
			
		||||
@@ -273,8 +278,8 @@ public void testInterruptToGameReconnect() {
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testInterruptToGameTimer() {
 | 
			
		||||
        //sends the server in the Interrupt-State
 | 
			
		||||
        serverAutomaton.gotoState(interrupt);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Interrupt);
 | 
			
		||||
        serverAutomaton.gotoState(interruptState);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof InterruptState);
 | 
			
		||||
 | 
			
		||||
        //Todo implement the timer
 | 
			
		||||
 | 
			
		||||
@@ -301,14 +306,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in DSP-state
 | 
			
		||||
        gameStateMachine.gotoState(determineStartPlayer);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        gameStateMachine.gotoState(determineStartPlayerState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
 | 
			
		||||
 | 
			
		||||
        //TODO sends messages to the server
 | 
			
		||||
 | 
			
		||||
        //tests if the server is still in DSP-state
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -321,14 +326,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in DSP-state
 | 
			
		||||
        gameStateMachine.gotoState(determineStartPlayer);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        gameStateMachine.gotoState(determineStartPlayerState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
 | 
			
		||||
 | 
			
		||||
        //TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
 | 
			
		||||
 | 
			
		||||
        //tests if the server is still in DSP-state
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -341,8 +346,8 @@ public void testDetermineStartPlayerToAnimation() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in DSP-state
 | 
			
		||||
        gameStateMachine.gotoState(determineStartPlayer);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        gameStateMachine.gotoState(determineStartPlayerState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
 | 
			
		||||
 | 
			
		||||
        //TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
 | 
			
		||||
 | 
			
		||||
@@ -375,10 +380,10 @@ public void testAnimationToPowerCard() {
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in the PowerCard-state
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        Turn turn1 = (Turn) gameStateMachine.getState();
 | 
			
		||||
        TurnStateMachine turnStateMachine = (TurnStateMachine) turn1.getTurnStateMachine();
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        TurnState turnState1 = (TurnState) gameStateMachine.getState();
 | 
			
		||||
        TurnStateMachine turnStateMachine = (TurnStateMachine) turnState1.getTurnStateMachine();
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCardState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -392,8 +397,8 @@ public void testTurnToAnimation() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //todo set the turn finished and there are still two players left
 | 
			
		||||
 | 
			
		||||
@@ -413,13 +418,13 @@ public void testTurnToGameEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //todo set the turn finished and there is only one players left
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in the end-state of game, Ceremony
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof Ceremony);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof CeremonyState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -433,19 +438,19 @@ public void testStayInPowerCard() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in PowerCard
 | 
			
		||||
        turnStateMachine.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCard);
 | 
			
		||||
        turnStateMachine.gotoState(powerCardState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCardState);
 | 
			
		||||
 | 
			
		||||
        //Todo: receive messages which dont lead to a state change
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in PowerCard
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCard);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCardState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -459,18 +464,18 @@ public void testPowerCardToPlayPowerCard() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in PowerCard
 | 
			
		||||
        turnStateMachine.gotoState(powerCard);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCard);
 | 
			
		||||
        turnStateMachine.gotoState(powerCardState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCardState);
 | 
			
		||||
 | 
			
		||||
        //todo
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in PlayPowerCard
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -485,8 +490,8 @@ public void testPlayPowerCardToRollDice() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in PowerCard
 | 
			
		||||
        turnStateMachine.gotoState(playPowerCard);
 | 
			
		||||
@@ -495,7 +500,7 @@ public void testPlayPowerCardToRollDice() {
 | 
			
		||||
        //receive first AnimationEndMessage from the host
 | 
			
		||||
        logic.received(animationEnd, fromHost);
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
 | 
			
		||||
 | 
			
		||||
        //receive second AnimationEndMessage
 | 
			
		||||
@@ -503,11 +508,11 @@ public void testPlayPowerCardToRollDice() {
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in RollDice and in FirstRoll
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        RollDice rollDice = (RollDice) turnStateMachine.getState();
 | 
			
		||||
        RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
 | 
			
		||||
        assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
        RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
 | 
			
		||||
        RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
 | 
			
		||||
        assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -521,18 +526,18 @@ public void testChoosePieceToMovePiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //Todo ???
 | 
			
		||||
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof MovePiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof MovePieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -546,12 +551,12 @@ public void testMovePieceToTurnEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in MovePiece
 | 
			
		||||
        turnStateMachine.gotoState(movePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof MovePiece);
 | 
			
		||||
        turnStateMachine.gotoState(movePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof MovePieceState);
 | 
			
		||||
 | 
			
		||||
        //Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
 | 
			
		||||
        //TODO
 | 
			
		||||
@@ -569,21 +574,21 @@ public void testMovePieceToFirstRoll() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in MovePiece
 | 
			
		||||
        turnStateMachine.gotoState(movePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof MovePiece);
 | 
			
		||||
        turnStateMachine.gotoState(movePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof MovePieceState);
 | 
			
		||||
 | 
			
		||||
        //Todo the player rolled a 6 and the player is not finished
 | 
			
		||||
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        RollDice rollDice = (RollDice) turnStateMachine.getState();
 | 
			
		||||
        RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
 | 
			
		||||
        assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
        RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
 | 
			
		||||
        RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
 | 
			
		||||
        assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -597,26 +602,26 @@ public void testFirstRollToRollDiceEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in RollDice
 | 
			
		||||
        turnStateMachine.gotoState(rollDice);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        turnStateMachine.gotoState(rollDiceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
 | 
			
		||||
        //sends the RollDiceMachine in FirstRoll
 | 
			
		||||
        rollDiceMachine.gotoState(firstRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
 | 
			
		||||
        rollDiceMachine.gotoState(firstRollState);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
 | 
			
		||||
 | 
			
		||||
        //TODO 2 Möglichkeiten
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in NoPiece of ChoosePiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -630,24 +635,24 @@ public void testFirstRollToSecondRoll() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in RollDice
 | 
			
		||||
        turnStateMachine.gotoState(rollDice);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        turnStateMachine.gotoState(rollDiceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
 | 
			
		||||
        //sends the RollDiceMachine in FirstRoll
 | 
			
		||||
        rollDiceMachine.gotoState(firstRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
 | 
			
		||||
        rollDiceMachine.gotoState(firstRollState);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
 | 
			
		||||
 | 
			
		||||
        //Todo player has no figures to move and had no 6
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in the SecondRoll
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -661,26 +666,26 @@ public void testSecondRollToRollDiceEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in RollDice
 | 
			
		||||
        turnStateMachine.gotoState(rollDice);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        turnStateMachine.gotoState(rollDiceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
 | 
			
		||||
        //sends the RollDiceMachine in SecondRoll
 | 
			
		||||
        rollDiceMachine.gotoState(secondRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
 | 
			
		||||
 | 
			
		||||
        //Todo
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in NoPiece of ChoosePiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -694,24 +699,24 @@ public void testSecondRollToThirdRoll() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in RollDice
 | 
			
		||||
        turnStateMachine.gotoState(rollDice);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        turnStateMachine.gotoState(rollDiceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
 | 
			
		||||
        //sends the RollDiceMachine in SecondRoll
 | 
			
		||||
        rollDiceMachine.gotoState(secondRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
 | 
			
		||||
 | 
			
		||||
        //Todo player has no figures to move and had no 6
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in the ThirdRoll
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -725,26 +730,26 @@ public void testThirdRollToRollDiceEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in RollDice
 | 
			
		||||
        turnStateMachine.gotoState(rollDice);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        turnStateMachine.gotoState(rollDiceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
 | 
			
		||||
        //sends the RollDiceMachine in ThirdRoll
 | 
			
		||||
        rollDiceMachine.gotoState(thirdRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
 | 
			
		||||
 | 
			
		||||
        //Todo
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in NoPiece of ChoosePiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
 | 
			
		||||
        ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -758,16 +763,16 @@ public void testThirdRollToTurnEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the gameStateMachine in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the TurnStateMachine in RollDice
 | 
			
		||||
        turnStateMachine.gotoState(rollDice);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDice);
 | 
			
		||||
        turnStateMachine.gotoState(rollDiceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof RollDiceState);
 | 
			
		||||
 | 
			
		||||
        //sends the RollDiceMachine in ThirdRoll
 | 
			
		||||
        rollDiceMachine.gotoState(thirdRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
 | 
			
		||||
        assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
 | 
			
		||||
 | 
			
		||||
        //Todo
 | 
			
		||||
    }
 | 
			
		||||
@@ -783,24 +788,24 @@ public void testNoPieceToWaitingPiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in NoPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(noPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in WaitingPiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -815,24 +820,24 @@ public void testNoPieceToNoTurn() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in NoPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(noPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in NoTurn
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -846,16 +851,16 @@ public void testNoTurnToTurnEndState() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in NoTurn
 | 
			
		||||
        choosePieceStateMachine.gotoState(noTurn);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
 | 
			
		||||
        choosePieceStateMachine.gotoState(noTurnState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
    }
 | 
			
		||||
@@ -871,24 +876,24 @@ public void testStayInWaitingPiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in WaitingPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(waitingPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in WaitingPiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -902,16 +907,16 @@ public void testWaitingPieceToMovePiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in WaitingPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(waitingPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
    }
 | 
			
		||||
@@ -927,24 +932,24 @@ public void testNoPieceToSelectPiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in NoPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(noPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in SelectPiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -958,24 +963,24 @@ public void testNoPieceToStartPiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in NoPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(noPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in StartPiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -989,24 +994,24 @@ public void testStayInSelectPiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in SelectPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(selectPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in SelectPiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -1020,16 +1025,16 @@ public void testSelectPieceToMovePiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in SelectPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(selectPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
    }
 | 
			
		||||
@@ -1045,24 +1050,24 @@ public void testStayInStartPiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in StartPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(startPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
 | 
			
		||||
        //tests if the server is in StartPiece
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -1076,16 +1081,16 @@ public void testStartPieceToMovePiece() {
 | 
			
		||||
        assertTrue(serverAutomaton.getState() instanceof GameState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in Turn
 | 
			
		||||
        gameStateMachine.gotoState(turn);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        gameStateMachine.gotoState(turnState);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof TurnState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in ChoosePiece
 | 
			
		||||
        turnStateMachine.gotoState(choosePiece);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
 | 
			
		||||
        turnStateMachine.gotoState(choosePieceState);
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
 | 
			
		||||
 | 
			
		||||
        //sends the server in StartPiece
 | 
			
		||||
        choosePieceStateMachine.gotoState(startPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
 | 
			
		||||
        assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
 | 
			
		||||
 | 
			
		||||
        //TODO
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user