minor changes to the server state automaton
This commit is contained in:
@@ -1,14 +1,11 @@
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package pp.mdga.client.server;
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import com.jme3.network.ConnectionListener;
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import com.jme3.network.HostedConnection;
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import com.jme3.network.Message;
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import com.jme3.network.MessageListener;
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import com.jme3.network.Network;
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import com.jme3.network.Server;
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import com.jme3.network.*;
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import com.jme3.network.serializing.Serializer;
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import pp.mdga.game.Game;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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@@ -16,6 +13,7 @@
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.Map;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.LogManager;
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@@ -53,7 +51,7 @@ public static void main(String[] args) {
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*/
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public MdgaServer() {
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LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
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logic = new ServerGameLogic(new Game(), this);
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logic = new ServerGameLogic(this, new Game());
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}
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public void run() {
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@@ -92,14 +90,14 @@ private void initializeSerializables() {
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Serializer.registerClass(ClientStartGame.class);
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Serializer.registerClass(DeselectTSK.class);
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Serializer.registerClass(ForceContinueGame.class);
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Serializer.registerClass(ForceStartGame.class);
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Serializer.registerClass(StartGame.class);
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Serializer.registerClass(JoinServer.class);
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Serializer.registerClass(LeaveGame.class);
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Serializer.registerClass(LobbyNotReady.class);
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Serializer.registerClass(LobbyReady.class);
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Serializer.registerClass(NoPowerCard.class);
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Serializer.registerClass(RequestBriefing.class);
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Serializer.registerClass(RequestDice.class);
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Serializer.registerClass(RequestDie.class);
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Serializer.registerClass(RequestMove.class);
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Serializer.registerClass(RequestPlayCard.class);
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Serializer.registerClass(SelectCard.class);
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@@ -147,7 +145,7 @@ private void registerListeners() {
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myServer.addMessageListener(this, LobbyReady.class);
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myServer.addMessageListener(this, NoPowerCard.class);
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myServer.addMessageListener(this, RequestBriefing.class);
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myServer.addMessageListener(this, RequestDice.class);
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myServer.addMessageListener(this, RequestDie.class);
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myServer.addMessageListener(this, RequestMove.class);
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myServer.addMessageListener(this, RequestPlayCard.class);
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myServer.addMessageListener(this, SelectCard.class);
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@@ -156,32 +154,42 @@ private void registerListeners() {
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myServer.addConnectionListener(this);
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}
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@Override
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public void messageReceived(HostedConnection source, Message message) {
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public void messageReceived(HostedConnection source, ClientMessage message) {
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LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
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if (message instanceof ClientMessage clientMessage)
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pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
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pendingMessages.add(new ReceivedMessage(message, source.getId()));
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}
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@Override
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public void connectionAdded(Server server, HostedConnection hostedConnection) {
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LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
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logic.addPlayer(hostedConnection.getId());
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// ToDo: Synchronize data between server and client.
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logic.getGame().addPlayer(hostedConnection.getId(), new Player());
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}
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@Override
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public void connectionRemoved(Server server, HostedConnection hostedConnection) {
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LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
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final Player player = logic.getPlayerById(hostedConnection.getId());
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final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
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if (player == null)
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LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
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else { //NON-NLS
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LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
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exit(0);
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// exit(0);
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this.handleDisconnect(hostedConnection.getId());
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}
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}
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private void exit(int exitValue) { //NON-NLS
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/**
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* This method will be used to handle unintentional disconnections from players.
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*
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* @param id as the id of the disconnected player.
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*/
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public void handleDisconnect(int id) {
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this.logic.received(new Disconnected(), id);
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}
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public void exit(int exitValue) { //NON-NLS
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LOGGER.log(Level.INFO, "close request"); //NON-NLS
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if (myServer != null)
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for (HostedConnection client : myServer.getConnections()) //NON-NLS
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@@ -206,4 +214,16 @@ public void send(int id, ServerMessage message) {
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else
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LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
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}
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/**
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* This method will be used to send the given message parameter to all connected players which are saved inside the
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* players attribute of Game class.
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*
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* @param message as the message which will be sent to all players as a ServerMessage.
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*/
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public void broadcast(ServerMessage message) {
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for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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this.send(entry.getValue().getId(), message);
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}
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}
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}
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@@ -11,7 +11,6 @@ public class Game {
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/**
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* Constants.
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*/
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public static final int MAX_PLAYERS = 4;
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public static final int AMOUNT_OF_TURBO_CARDS = 16;
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public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
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@@ -27,7 +26,6 @@ public class Game {
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private Board board;
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private Color activeColor;
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private final ArrayList<Observer> observers = new ArrayList<>();
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private Player currentPlayer;
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private boolean allRanked = false;
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private boolean movablePieces = false;
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private boolean allReady = false;
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@@ -104,7 +102,13 @@ public Player getPlayerById(int id) {
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return this.players.get(id);
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}
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public Player getCurrentPlayer(Color color) {
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/**
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* This method will be used to the get the player depending on the given color parameter.
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*
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* @param color as the color of the player as a Color enumeration.
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* @return the player with the given color as a Player object.
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*/
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public Player getPlayerByColor(Color color) {
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for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
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if (entry.getValue().getColor() == color) {
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return entry.getValue();
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@@ -20,7 +20,6 @@ public interface ClientInterpreter {
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*/
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void received(DeselectTSK msg, int from);
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/**
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* Processes a received ForceStartGame message.
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*
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@@ -61,6 +60,14 @@ public interface ClientInterpreter {
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*/
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void received(LobbyReady msg, int from);
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/**
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* Processes a received Disconnected message.
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*
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* @param msg the Disconnected message to be processed
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* @param from the connection ID from which the message was received
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*/
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void received(Disconnected msg, int from);
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/**
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* Processes a received RequestBriefing message.
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*
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@@ -70,12 +77,12 @@ public interface ClientInterpreter {
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void received(RequestBriefing msg, int from);
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/**
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* Processes a received RequestDice message.
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* Processes a received RequestDie message.
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*
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* @param msg the RequestDice message to be processed
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* @param msg the RequestDie message to be processed
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* @param from the connection ID from which the message was received
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*/
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void received(RequestDice msg, int from);
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void received(RequestDie msg, int from);
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/**
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* Processes a received RequestMove message.
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@@ -140,12 +147,4 @@ public interface ClientInterpreter {
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* @param from the connection ID from which the message was received
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*/
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void received(SelectedPieces msg, int from);
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/**
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* Processes a received disconnect message.
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*
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* @param msg the disconnect message to be processed
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* @param from the connection ID from which the message was received
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*/
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void received(Disconnected msg, int from);
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}
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@@ -6,11 +6,11 @@
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* A message sent by a client to request a die roll.
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*/
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@Serializable
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public class RequestDice extends ClientMessage {
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public class RequestDie extends ClientMessage {
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/**
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* Constructs a new RequestDice instance.
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* Constructs a new RequestDie instance.
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*/
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public RequestDice() {
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public RequestDie() {
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super();
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}
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@@ -21,7 +21,7 @@ public RequestDice() {
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*/
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@Override
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public String toString() {
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return "RequestDice{}";
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return "RequestDie{}";
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}
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/**
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@@ -193,4 +193,11 @@ public interface ServerInterpreter {
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* @param msg the WaitPiece message received
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*/
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void received(WaitPiece msg);
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/**
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* Handles a Spectator message received from the server.
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*
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* @param msg the Spectator message received.
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*/
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void received(Spectator msg);
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}
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@@ -0,0 +1,32 @@
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package pp.mdga.message.server;
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/**
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*
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*/
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public class Spectator extends ServerMessage {
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/**
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* Construc
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*/
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public Spectator() {
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super();
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}
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/**
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*
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* @param interpreter the visitor to process this message
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*/
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@Override
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public void accept(ServerInterpreter interpreter) {
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interpreter.received(this);
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}
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/**
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*
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* @return
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*/
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@Override
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public String getInfoTextKey() {
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return "";
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class Ceremony extends ServerState {
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public Ceremony(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class ChoosePiece extends Turn {
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public ChoosePiece(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class ChoosePieceState extends TurnState {
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public ChoosePieceState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class DetermineStartPlayer extends Game {
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public DetermineStartPlayer(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,9 @@
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package pp.mdga.server;
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import pp.mdga.server.automaton.GameState;
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public class DetermineStartPlayerState extends GameState {
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public DetermineStartPlayerState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class FirstRoll extends RollDice {
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public FirstRoll(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class FirstRollStateState extends RollDiceState {
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public FirstRollStateState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class Interrupt extends ServerState {
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public Interrupt(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,14 +0,0 @@
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package pp.mdga.server;
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public class Lobby extends ServerState {
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/**
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* Constructs a server state of the specified game logic.
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*
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* @param logic the game logic
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*/
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public Lobby(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class MovePiece extends Turn {
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public MovePiece(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class MovePieceState extends TurnState {
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public MovePieceState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class NoPiece extends ChoosePiece {
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public NoPiece(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class NoPieceState extends ChoosePieceState {
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public NoPieceState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class NoTurn extends ChoosePiece {
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public NoTurn(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class NoTurnState extends ChoosePieceState {
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public NoTurnState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class PowerCard extends Turn {
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public PowerCard(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class PowerCardState extends TurnState {
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public PowerCardState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class RollDice extends Turn {
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public RollDice(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class RollDiceState extends TurnState {
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public RollDiceState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class SecondRoll extends RollDice {
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public SecondRoll(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class SecondRollState extends RollDiceState {
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public SecondRollState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.server;
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public class SelectPiece extends ChoosePiece {
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public SelectPiece(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class SelectPieceState extends ChoosePieceState {
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public SelectPieceState(ServerGameLogic logic) {
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super(logic);
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}
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}
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@@ -2,128 +2,215 @@
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import pp.mdga.game.Game;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.NoTurn;
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import pp.mdga.message.server.StartPiece;
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import pp.mdga.server.automaton.*;
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import java.lang.System.Logger;
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/**
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*
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*/
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public class ServerGameLogic implements ClientInterpreter {
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/**
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* Constants.
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*/
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private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
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/**
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*
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*/
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private final ServerSender serverSender;
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private final Game game;
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private final ServerState state;
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private final ServerState lobby = new Lobby(this);
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private final ServerState game = new Game(this);
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private final ServerState interrupt = new Interrupt(this);
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private final ServerState ceremony = new Ceremony(this);
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private final ServerState turn = new Turn(this);
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private final ServerState determineStartPlayer = new DetermineStartPlayer(this);
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private final ServerState rollDice = new RollDice(this);
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private final ServerState powerCard = new PowerCard(this);
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private final ServerState movePiece = new MovePiece(this);
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private final ServerState choosePiece = new ChoosePiece(this);
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private final ServerState firstRoll = new FirstRoll(this);
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private final ServerState secondRoll = new SecondRoll(this);
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private final ServerState thirdRoll = new ThirdRoll(this);
|
||||
private final ServerState noPiece = new NoPiece(this);
|
||||
private final ServerState noTurn = new NoTurn(this);
|
||||
private final ServerState waitingPiece = new WaitingPiece(this);
|
||||
private final ServerState startPiece = new StartPiece(this);
|
||||
private final ServerState selectPiece = new SelectPiece(this);
|
||||
/**
|
||||
* States
|
||||
*/
|
||||
private ServerState currentState;
|
||||
private final ServerState lobbyState;
|
||||
private final ServerState gameState;
|
||||
private final ServerState interruptState;
|
||||
private final ServerState ceremonyState;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param serverSender
|
||||
* @param game
|
||||
*/
|
||||
public ServerGameLogic(ServerSender serverSender, Game game) {
|
||||
this.serverSender = serverSender;
|
||||
this.game = game;
|
||||
this.state = lobby;
|
||||
this.lobbyState = new LobbyState(this);
|
||||
this.gameState = new GameState(this);
|
||||
this.interruptState = new InterruptState(this);
|
||||
this.ceremonyState = new CeremonyState(this);
|
||||
this.currentState = this.lobbyState;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(AnimationEnd msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DeselectTSK msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartGame msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(JoinServer msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LeaveGame msg, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyNotReady msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyReady msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyNotReady msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Disconnected msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestBriefing msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestDice msg, int from) {
|
||||
|
||||
public void received(RequestDie msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestMove msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestPlayCard msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectCard msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectTSK msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ForceContinueGame msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ClientStartGame msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoPowerCard msg, int from) {
|
||||
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectedPieces msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return serverSender attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return serverSender as a ServerSender object.
|
||||
*/
|
||||
public ServerSender getServerSender() {
|
||||
return this.serverSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return game attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return game as a Game object.
|
||||
*/
|
||||
public Game getGame() {
|
||||
return this.game;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return currentState attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return currentState as a ServerState object.
|
||||
*/
|
||||
public ServerState getCurrentState() {
|
||||
return this.currentState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return lobbyState attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return lobbyState as a ServerState object.
|
||||
*/
|
||||
public ServerState getLobbyState() {
|
||||
return this.lobbyState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return gameState attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return gameState as a ServerState object.
|
||||
*/
|
||||
public ServerState getGameState() {
|
||||
return this.gameState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return interruptState attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return interruptState as a ServerState object.
|
||||
*/
|
||||
public ServerState getInterruptState() {
|
||||
return this.interruptState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return ceremonyState attribute of ServerGameLogic class.
|
||||
*
|
||||
* @return ceremonyState as a ServerState object.
|
||||
*/
|
||||
public ServerState getCeremonyState() {
|
||||
return this.ceremonyState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to set currentState attribute of ServerGameLogic class to the given state parameter.
|
||||
* In Addition, the currentState will be exited, changed and entered.
|
||||
*
|
||||
* @param state as the new currentState attribute as a ServerState object.
|
||||
*/
|
||||
public void setCurrentState(ServerState state) {
|
||||
if (this.currentState != null) {
|
||||
this.currentState.exit();
|
||||
}
|
||||
this.currentState = state;
|
||||
this.currentState.enter();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,4 +13,12 @@ public interface ServerSender {
|
||||
* @param message the message
|
||||
*/
|
||||
void send(int id, ServerMessage message);
|
||||
|
||||
/**
|
||||
* This method will be used to send the given message parameter to all connected players which are saved inside the
|
||||
* players attribute of Game class.
|
||||
*
|
||||
* @param message as the message which will be sent to all players as a ServerMessage.
|
||||
*/
|
||||
void broadcast(ServerMessage message);
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
/**
|
||||
* Defines the behavior and state transitions for the server-side game logic.
|
||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||
*/
|
||||
public class ServerState {
|
||||
/**
|
||||
* The server logic object.
|
||||
*/
|
||||
private final ServerGameLogic logic;
|
||||
|
||||
/**
|
||||
* Constructs a server state of the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public ServerState(ServerGameLogic logic) {
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class StartPiece extends ChoosePiece {
|
||||
public StartPiece(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class StartPieceState extends ChoosePieceState {
|
||||
public StartPieceState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ThirdRoll extends RollDice {
|
||||
public ThirdRoll(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ThirdRollState extends RollDiceState {
|
||||
public ThirdRollState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Turn extends Game {
|
||||
public Turn(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.server.automaton.GameState;
|
||||
|
||||
public class TurnState extends GameState {
|
||||
public TurnState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class WaitingPiece extends ChoosePiece {
|
||||
public WaitingPiece(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class WaitingPieceState extends ChoosePieceState {
|
||||
public WaitingPieceState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public class CeremonyState extends ServerState {
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param logic as the server game logic which is the automaton as a ServerGameLogic object.
|
||||
*/
|
||||
public CeremonyState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be entered.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
// ToDo: Close server.
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be exited.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import pp.mdga.message.client.Disconnected;
|
||||
import pp.mdga.message.client.LeaveGame;
|
||||
import pp.mdga.message.server.PauseGame;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public class GameState extends ServerState {
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param logic as the server game logic which is the automaton as a ServerGameLogic object.
|
||||
*/
|
||||
public GameState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be entered.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be exited.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a Disconnected object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(Disconnected msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new PauseGame());
|
||||
this.logic.setCurrentState(this.logic.getInterruptState());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LeaveGame object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(LeaveGame msg, int from) {
|
||||
this.logic.getGame().updatePlayerActiveState(from, false);
|
||||
if (this.logic.getGame().getNumberOfActivePlayers() == 1) {
|
||||
this.logic.setCurrentState(this.logic.getCeremonyState());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import com.jme3.system.Timer;
|
||||
import pp.mdga.message.client.ForceContinueGame;
|
||||
import pp.mdga.message.server.ResumeGame;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public class InterruptState extends ServerState {
|
||||
/**
|
||||
* Attributes.
|
||||
*/
|
||||
private Timer timer;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param logic as the server game logic which is the automaton as a ServerGameLogic object.
|
||||
*/
|
||||
public InterruptState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be entered.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
// Create timer and connect signal.
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be exited.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ForceContinueGame msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new ResumeGame());
|
||||
this.logic.setCurrentState(this.logic.getGameState());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.ServerStartGame;
|
||||
import pp.mdga.message.server.UpdateReady;
|
||||
import pp.mdga.message.server.UpdateTSK;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public class LobbyState extends ServerState {
|
||||
/**
|
||||
* Constructs a server state of the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public LobbyState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be entered.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be exited.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a SelectTSK object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectTSK msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a DeselectTSK object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(DeselectTSK msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LobbyReady object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyReady msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new UpdateReady(from, true));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LobbyNotReady object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyNotReady msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new UpdateReady(from, false));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a ForceStartGame object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(ForceStartGame msg, int from) {
|
||||
this.logic.getServerSender().broadcast(new ServerStartGame());
|
||||
this.logic.setCurrentState(this.logic.getGameState());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,196 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
/**
|
||||
* Defines the behavior and state transitions for the server-side game logic.
|
||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||
*/
|
||||
public abstract class ServerState {
|
||||
/**
|
||||
* The server logic object.
|
||||
*/
|
||||
protected final ServerGameLogic logic;
|
||||
|
||||
/**
|
||||
* Constructs a server state of the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public ServerState(ServerGameLogic logic) {
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be entered.
|
||||
*/
|
||||
public abstract void enter();
|
||||
|
||||
/**
|
||||
* This method will be used whenever this state will be exited.
|
||||
*/
|
||||
public abstract void exit();
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received an AnimationEnd message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a AnimationEnd object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(AnimationEnd msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received an DeselectTSK message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a DeselectTSK object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(DeselectTSK msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a StartGame message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a StartGame object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(StartGame msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a JoinServer message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a JoinServer object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(JoinServer msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received an LeaveGame message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LeaveGame object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(LeaveGame msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a LobbyReady message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LobbyReady object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(LobbyReady msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a LobbyNotReady message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LobbyNotReady object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(LobbyNotReady msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a Disconnected message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a Disconnected object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(Disconnected msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a Briefing message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a Briefing object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(RequestBriefing msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a Die message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a Die object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(RequestDie msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a RequestMove message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a RequestMove object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(RequestMove msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a PlayCard message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a PlayCard object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(RequestPlayCard msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a SelectCard message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a SelectCard object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(SelectCard msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a SelectTSK message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a SelectTSK object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(SelectTSK msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a ForceContinueGame message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a ForceContinueGame object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(ForceContinueGame msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a ClientStartGame message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a ClientStartGame object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(ClientStartGame msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a NoPowerCard message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a NoPowerCard object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(NoPowerCard msg, int from) {}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a SelectedPieces message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a SelectedPieces object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(SelectedPieces msg, int from) {}
|
||||
}
|
||||
@@ -6,7 +6,7 @@
|
||||
/**
|
||||
* this test-class tests the testcases T084-T095
|
||||
*/
|
||||
public class LobbyTest {
|
||||
public class LobbyStateTest {
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
@@ -5,6 +5,11 @@
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
import pp.mdga.server.*;
|
||||
import pp.mdga.server.automaton.CeremonyState;
|
||||
import pp.mdga.server.automaton.InterruptState;
|
||||
import pp.mdga.server.automaton.LobbyState;
|
||||
import pp.mdga.server.automaton.ServerAutomaton;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
@@ -46,25 +51,25 @@ public class ServerStateTest {
|
||||
|
||||
//TODO
|
||||
private Animation animation;
|
||||
private Ceremony ceremony;
|
||||
private ChoosePiece choosePiece;
|
||||
private DetermineStartPlayer determineStartPlayer;
|
||||
private FirstRoll firstRoll;
|
||||
private CeremonyState ceremonyState;
|
||||
private ChoosePieceState choosePieceState;
|
||||
private DetermineStartPlayerState determineStartPlayerState;
|
||||
private FirstRollStateState firstRollState;
|
||||
private GameState gameState;
|
||||
private Interrupt interrupt;
|
||||
private Lobby lobby;
|
||||
private MovePiece movePiece;
|
||||
private NoPiece noPiece;
|
||||
private NoTurn noTurn;
|
||||
private InterruptState interruptState;
|
||||
private LobbyState lobbyState;
|
||||
private MovePieceState movePieceState;
|
||||
private NoPieceState noPiece;
|
||||
private NoTurnState noTurnState;
|
||||
private PlayPowerCard playPowerCard;
|
||||
private PowerCard powerCard;
|
||||
private RollDice rollDice;
|
||||
private SecondRoll secondRoll;
|
||||
private SelectPiece selectPiece;
|
||||
private StartPiece startPiece;
|
||||
private ThirdRoll thirdRoll;
|
||||
private Turn turn;
|
||||
private WaitingPiece waitingPiece;
|
||||
private PowerCardState powerCardState;
|
||||
private RollDiceState rollDiceState;
|
||||
private SecondRollState secondRoll;
|
||||
private SelectPieceState selectPiece;
|
||||
private StartPieceState startPiece;
|
||||
private ThirdRollState thirdRoll;
|
||||
private TurnState turnState;
|
||||
private WaitingPieceState waitingPiece;
|
||||
|
||||
/**
|
||||
* TODO
|
||||
@@ -115,36 +120,36 @@ public void send(int id, ServerMessage msg) {
|
||||
from = 1234;
|
||||
fromHost = 2345;
|
||||
|
||||
choosePieceStateMachine = choosePiece.getChoosePieceMachine();
|
||||
rollDiceMachine = rollDice.getRollDicemachine();
|
||||
turnStateMachine = turn.getTurnStatemachine();
|
||||
choosePieceStateMachine = choosePieceState.getChoosePieceMachine();
|
||||
rollDiceMachine = rollDiceState.getRollDicemachine();
|
||||
turnStateMachine = turnState.getTurnStatemachine();
|
||||
serverAutomaton = logic.getServerAutomaton();
|
||||
gameStateMachine = gameState.getGameStatemachine();
|
||||
|
||||
thirdRoll = new ThirdRoll(rollDiceMachine, logic);
|
||||
secondRoll = new SecondRoll(rollDiceMachine, logic);
|
||||
firstRoll = new FirstRoll(rollDiceMachine, logic);
|
||||
thirdRoll = new ThirdRollState(rollDiceMachine, logic);
|
||||
secondRoll = new SecondRollState(rollDiceMachine, logic);
|
||||
firstRollState = new FirstRollStateState(rollDiceMachine, logic);
|
||||
|
||||
noPiece = new NoPiece(choosePieceStateMachine, logic);
|
||||
noTurn = new NoTurn(choosePieceStateMachine, logic);
|
||||
waitingPiece = new WaitingPiece(choosePieceStateMachine, logic);
|
||||
startPiece = new StartPiece(choosePieceStateMachine, logic);
|
||||
selectPiece = new SelectPiece(choosePieceStateMachine, logic);
|
||||
noPiece = new NoPieceState(choosePieceStateMachine, logic);
|
||||
noTurnState = new NoTurnState(choosePieceStateMachine, logic);
|
||||
waitingPiece = new WaitingPieceState(choosePieceStateMachine, logic);
|
||||
startPiece = new StartPieceState(choosePieceStateMachine, logic);
|
||||
selectPiece = new SelectPieceState(choosePieceStateMachine, logic);
|
||||
|
||||
powerCard = new PowerCard(turnStateMachine, logic);
|
||||
powerCardState = new PowerCardState(turnStateMachine, logic);
|
||||
playPowerCard = new PlayPowerCard(turnStateMachine, logic);
|
||||
rollDice = new RollDice(turnStateMachine, logic);
|
||||
choosePiece = new ChoosePiece(turnStateMachine, logic);
|
||||
movePiece = new MovePiece(turnStateMachine, logic);
|
||||
rollDiceState = new RollDiceState(turnStateMachine, logic);
|
||||
choosePieceState = new ChoosePieceState(turnStateMachine, logic);
|
||||
movePieceState = new MovePieceState(turnStateMachine, logic);
|
||||
|
||||
determineStartPlayer = new DetermineStartPlayer(gameStateMachine, logic);
|
||||
turn = new Turn(gameStateMachine, logic);
|
||||
determineStartPlayerState = new DetermineStartPlayerState(gameStateMachine, logic);
|
||||
turnState = new TurnState(gameStateMachine, logic);
|
||||
animation = new Animation(gameStateMachine, logic);
|
||||
|
||||
lobby = new Lobby(serverAutomaton, logic);
|
||||
lobbyState = new LobbyState(serverAutomaton, logic);
|
||||
gameState = new GameState(serverAutomaton, logic);
|
||||
ceremony = new Ceremony(serverAutomaton, logic);
|
||||
interrupt = new Interrupt(serverAutomaton, logic, gameState);
|
||||
ceremonyState = new CeremonyState(serverAutomaton, logic);
|
||||
interruptState = new InterruptState(serverAutomaton, logic, gameState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -152,7 +157,7 @@ public void send(int id, ServerMessage msg) {
|
||||
*/
|
||||
@Test
|
||||
public void testInitialStateServerState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
||||
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -162,8 +167,8 @@ public void testInitialStateServerState() {
|
||||
@Test
|
||||
public void testLobbyToDetermineStartPlayer() {
|
||||
//sends the server in the lobby-state
|
||||
serverAutomaton.gotoState(lobby);
|
||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
||||
serverAutomaton.gotoState(lobbyState);
|
||||
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||
|
||||
//sends the startGame message from the Host to the server
|
||||
logic.received(clientStartGame, from);
|
||||
@@ -172,7 +177,7 @@ public void testLobbyToDetermineStartPlayer() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
GameState gameState1 = (GameState) serverAutomaton.getState();//Todo erzeuge state
|
||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
||||
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
|
||||
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayerState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -181,8 +186,8 @@ public void testLobbyToDetermineStartPlayer() {
|
||||
@Test
|
||||
public void testStayInLobby() {
|
||||
//sends the server in the lobby-state
|
||||
serverAutomaton.gotoState(lobby);
|
||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
||||
serverAutomaton.gotoState(lobbyState);
|
||||
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||
|
||||
//TODO logic gets all messages
|
||||
logic.received(animationEnd, from);
|
||||
@@ -203,7 +208,7 @@ public void testStayInLobby() {
|
||||
logic.received(selectTSK, from);
|
||||
|
||||
//tests if Server is still in Lobby
|
||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
||||
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -218,7 +223,7 @@ public void testServerGameSubStatesToInterrupt() {
|
||||
//TODO create interrupt
|
||||
|
||||
//tests if the server is in the Interrupt-state
|
||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
||||
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -233,7 +238,7 @@ public void testServerGameToCeremony() {
|
||||
//Todo game is finished
|
||||
|
||||
//tests if the server is in the Ceremony-state
|
||||
assertTrue(serverAutomaton.getState() instanceof Ceremony);
|
||||
assertTrue(serverAutomaton.getState() instanceof CeremonyState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -242,8 +247,8 @@ public void testServerGameToCeremony() {
|
||||
@Test
|
||||
public void testInterruptToGameContinue() {
|
||||
//sends the server in the Interrupt-State
|
||||
serverAutomaton.gotoState(interrupt);
|
||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
||||
serverAutomaton.gotoState(interruptState);
|
||||
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||
|
||||
//sends the continue-message to the server
|
||||
logic.received(forceContinueGame, from);
|
||||
@@ -258,8 +263,8 @@ public void testInterruptToGameContinue() {
|
||||
@Test
|
||||
public void testInterruptToGameReconnect() {
|
||||
//sends the server in the Interrupt-State
|
||||
serverAutomaton.gotoState(interrupt);
|
||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
||||
serverAutomaton.gotoState(interruptState);
|
||||
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||
|
||||
//todo implement the timer
|
||||
|
||||
@@ -273,8 +278,8 @@ public void testInterruptToGameReconnect() {
|
||||
@Test
|
||||
public void testInterruptToGameTimer() {
|
||||
//sends the server in the Interrupt-State
|
||||
serverAutomaton.gotoState(interrupt);
|
||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
||||
serverAutomaton.gotoState(interruptState);
|
||||
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||
|
||||
//Todo implement the timer
|
||||
|
||||
@@ -301,14 +306,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in DSP-state
|
||||
gameStateMachine.gotoState(determineStartPlayer);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
||||
gameStateMachine.gotoState(determineStartPlayerState);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||
|
||||
//TODO sends messages to the server
|
||||
|
||||
//tests if the server is still in DSP-state
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -321,14 +326,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in DSP-state
|
||||
gameStateMachine.gotoState(determineStartPlayer);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
||||
gameStateMachine.gotoState(determineStartPlayerState);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||
|
||||
//TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
|
||||
|
||||
//tests if the server is still in DSP-state
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -341,8 +346,8 @@ public void testDetermineStartPlayerToAnimation() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in DSP-state
|
||||
gameStateMachine.gotoState(determineStartPlayer);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
||||
gameStateMachine.gotoState(determineStartPlayerState);
|
||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||
|
||||
//TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
|
||||
|
||||
@@ -375,10 +380,10 @@ public void testAnimationToPowerCard() {
|
||||
|
||||
//tests if the server is in the PowerCard-state
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
Turn turn1 = (Turn) gameStateMachine.getState();
|
||||
TurnStateMachine turnStateMachine = (TurnStateMachine) turn1.getTurnStateMachine();
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
TurnState turnState1 = (TurnState) gameStateMachine.getState();
|
||||
TurnStateMachine turnStateMachine = (TurnStateMachine) turnState1.getTurnStateMachine();
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -392,8 +397,8 @@ public void testTurnToAnimation() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//todo set the turn finished and there are still two players left
|
||||
|
||||
@@ -413,13 +418,13 @@ public void testTurnToGameEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//todo set the turn finished and there is only one players left
|
||||
|
||||
//tests if the server is in the end-state of game, Ceremony
|
||||
assertTrue(serverAutomaton.getState() instanceof Ceremony);
|
||||
assertTrue(serverAutomaton.getState() instanceof CeremonyState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -433,19 +438,19 @@ public void testStayInPowerCard() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in PowerCard
|
||||
turnStateMachine.gotoState(powerCard);
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||
turnStateMachine.gotoState(powerCardState);
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||
|
||||
//Todo: receive messages which dont lead to a state change
|
||||
|
||||
//tests if the server is in PowerCard
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -459,18 +464,18 @@ public void testPowerCardToPlayPowerCard() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in PowerCard
|
||||
turnStateMachine.gotoState(powerCard);
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||
turnStateMachine.gotoState(powerCardState);
|
||||
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||
|
||||
//todo
|
||||
|
||||
//tests if the server is in PlayPowerCard
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||
}
|
||||
|
||||
@@ -485,8 +490,8 @@ public void testPlayPowerCardToRollDice() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in PowerCard
|
||||
turnStateMachine.gotoState(playPowerCard);
|
||||
@@ -495,7 +500,7 @@ public void testPlayPowerCardToRollDice() {
|
||||
//receive first AnimationEndMessage from the host
|
||||
logic.received(animationEnd, fromHost);
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||
|
||||
//receive second AnimationEndMessage
|
||||
@@ -503,11 +508,11 @@ public void testPlayPowerCardToRollDice() {
|
||||
|
||||
//tests if the server is in RollDice and in FirstRoll
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
RollDice rollDice = (RollDice) turnStateMachine.getState();
|
||||
RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
|
||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
|
||||
RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
|
||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -521,18 +526,18 @@ public void testChoosePieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//Todo ???
|
||||
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -546,12 +551,12 @@ public void testMovePieceToTurnEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in MovePiece
|
||||
turnStateMachine.gotoState(movePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||
turnStateMachine.gotoState(movePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||
|
||||
//Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
|
||||
//TODO
|
||||
@@ -569,21 +574,21 @@ public void testMovePieceToFirstRoll() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in MovePiece
|
||||
turnStateMachine.gotoState(movePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||
turnStateMachine.gotoState(movePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||
|
||||
//Todo the player rolled a 6 and the player is not finished
|
||||
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
RollDice rollDice = (RollDice) turnStateMachine.getState();
|
||||
RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
|
||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
|
||||
RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
|
||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -597,26 +602,26 @@ public void testFirstRollToRollDiceEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in FirstRoll
|
||||
rollDiceMachine.gotoState(firstRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
|
||||
rollDiceMachine.gotoState(firstRollState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
|
||||
|
||||
//TODO 2 Möglichkeiten
|
||||
|
||||
//tests if the server is in NoPiece of ChoosePiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -630,24 +635,24 @@ public void testFirstRollToSecondRoll() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in FirstRoll
|
||||
rollDiceMachine.gotoState(firstRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
|
||||
rollDiceMachine.gotoState(firstRollState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
|
||||
|
||||
//Todo player has no figures to move and had no 6
|
||||
|
||||
//tests if the server is in the SecondRoll
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -661,26 +666,26 @@ public void testSecondRollToRollDiceEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in SecondRoll
|
||||
rollDiceMachine.gotoState(secondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||
|
||||
//Todo
|
||||
|
||||
//tests if the server is in NoPiece of ChoosePiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -694,24 +699,24 @@ public void testSecondRollToThirdRoll() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in SecondRoll
|
||||
rollDiceMachine.gotoState(secondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||
|
||||
//Todo player has no figures to move and had no 6
|
||||
|
||||
//tests if the server is in the ThirdRoll
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -725,26 +730,26 @@ public void testThirdRollToRollDiceEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in ThirdRoll
|
||||
rollDiceMachine.gotoState(thirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||
|
||||
//Todo
|
||||
|
||||
//tests if the server is in NoPiece of ChoosePiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -758,16 +763,16 @@ public void testThirdRollToTurnEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the TurnStateMachine in RollDice
|
||||
turnStateMachine.gotoState(rollDice);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||
turnStateMachine.gotoState(rollDiceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in ThirdRoll
|
||||
rollDiceMachine.gotoState(thirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||
|
||||
//Todo
|
||||
}
|
||||
@@ -783,24 +788,24 @@ public void testNoPieceToWaitingPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in WaitingPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
|
||||
}
|
||||
|
||||
@@ -815,24 +820,24 @@ public void testNoPieceToNoTurn() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in NoTurn
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -846,16 +851,16 @@ public void testNoTurnToTurnEndState() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoTurn
|
||||
choosePieceStateMachine.gotoState(noTurn);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
|
||||
choosePieceStateMachine.gotoState(noTurnState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
@@ -871,24 +876,24 @@ public void testStayInWaitingPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in WaitingPiece
|
||||
choosePieceStateMachine.gotoState(waitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in WaitingPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -902,16 +907,16 @@ public void testWaitingPieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in WaitingPiece
|
||||
choosePieceStateMachine.gotoState(waitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
@@ -927,24 +932,24 @@ public void testNoPieceToSelectPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in SelectPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -958,24 +963,24 @@ public void testNoPieceToStartPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in NoPiece
|
||||
choosePieceStateMachine.gotoState(noPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in StartPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -989,24 +994,24 @@ public void testStayInSelectPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in SelectPiece
|
||||
choosePieceStateMachine.gotoState(selectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in SelectPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1020,16 +1025,16 @@ public void testSelectPieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in SelectPiece
|
||||
choosePieceStateMachine.gotoState(selectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
@@ -1045,24 +1050,24 @@ public void testStayInStartPiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in StartPiece
|
||||
choosePieceStateMachine.gotoState(startPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
//tests if the server is in StartPiece
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1076,16 +1081,16 @@ public void testStartPieceToMovePiece() {
|
||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the server in Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
gameStateMachine.gotoState(turnState);
|
||||
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||
|
||||
//sends the server in ChoosePiece
|
||||
turnStateMachine.gotoState(choosePiece);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
turnStateMachine.gotoState(choosePieceState);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||
|
||||
//sends the server in StartPiece
|
||||
choosePieceStateMachine.gotoState(startPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||
|
||||
//TODO
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user