Adjust diceRoll time
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@@ -21,7 +21,7 @@
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public class DiceControl extends AbstractControl {
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private Quaternion targetRotation;
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private final Vector3f angularVelocity = new Vector3f();
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private float deceleration = 0.5f;
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private float deceleration = 1.7f;
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private float timeElapsed = 0.0f;
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private float rollDuration = 1f;
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private static final int ANGULAR_MIN = 5;
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