added empty serverstatetests
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		@@ -1,4 +1,94 @@
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package pp.mdga.server.serverState;
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import org.junit.Before;
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import org.junit.Test;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerState;
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public class ServerStateTest {
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    @Before
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    public void setUp(){
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        ServerGameLogic logic = new ServerGameLogic();
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    }
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    @Test
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    public void testInitialStateServerState() {
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    }
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    @Test
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    public void testLobbyToDetermineStartPlayer() {
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        // TODO: Implement test logic for transition from Lobby to Determine Start Player
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    }
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    @Test
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    public void testStayInLobby() {
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        // TODO: Implement test logic for staying in the Lobby
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    }
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    @Test
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    public void testServerGameSubStatesToInterrupt() {
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        // TODO: Implement test logic for transition from Server Game Sub-States to Interrupt
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    }
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    @Test
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    public void testServerGameToCeremony() {
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        // TODO: Implement test logic for transition from Server Game to Ceremony
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    }
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    @Test
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    public void testInterruptToGameContinue() {
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        // TODO: Implement test logic for transition from Interrupt to Game Continue
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    }
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    @Test
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    public void testInterruptToGameReconnect() {
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        // TODO: Implement test logic for transition from Interrupt to Game Reconnect
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    }
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    @Test
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    public void testInterruptToGameTimer() {
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        // TODO: Implement test logic for transition from Interrupt to Game Timer
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    }
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    @Test
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    public void testCeremonyToServerStateEndState() {
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        // TODO: Implement test logic for transition from Ceremony to Server State End State
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    }
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    @Test
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    public void testDeterminStartPlayerToDetermineStartPlayer1() {
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        // TODO: Implement test logic for Determine Start Player to Determine Start Player (Variant 1)
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    }
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    @Test
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    public void testDeterminStartPlayerToDetermineStartPlayer2() {
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        // TODO: Implement test logic for Determine Start Player to Determine Start Player (Variant 2)
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    }
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    @Test
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    public void testDeterminStartPlayerToAnimation() {
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        // TODO: Implement test logic for Determine Start Player to Animation
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    }
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    @Test
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    public void testAnimationToPowerCard() {
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        // TODO: Implement test logic for transition from Animation to Power Card
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    }
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    @Test
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    public void testTurnToAnimation() {
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        // TODO: Implement test logic for transition from Turn to Animation
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    }
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    @Test
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    public void testTurnToGameEndState() {
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        // TODO: Implement test logic for transition from Turn to Game End State
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    }
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    @Test
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    public void testStayInPowerCard() {
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        // TODO: Implement test logic for staying in Power Card state
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    }
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}
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