Minor work on animation
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@@ -1,23 +1,7 @@
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package pp.mdga.client.Animation;
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import pp.mdga.client.MdgaApp;
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public class Animation {
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private MdgaApp app;
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Animation(MdgaApp app_) {
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app = app_;
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}
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void play() {
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}
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void update(float tpf) {
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}
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boolean isFinished() {
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return true;
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}
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public interface Animation {
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void play();
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void stop();
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boolean isOver();
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}
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@@ -5,11 +5,25 @@
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public class AnimationHandler {
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private MdgaApp app;
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private Animation animation = null;
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public AnimationHandler(MdgaApp app_) {
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app = app_;
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}
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public void playAnimation() {
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public void playAnimation(AnimationType type) {
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}
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public void update() {
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if(null == animation) {
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return;
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}
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if(animation.isOver()) {
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animation = null;
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//trigger next state
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}
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}
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client.Animation;
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public enum AnimationType {
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}
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@@ -0,0 +1,18 @@
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package pp.mdga.client.Animation;
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public class EmptyAnimation implements Animation {
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@Override
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void play() {
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//nothing
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}
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@Override
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void stop() {
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//nothing
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}
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@Override
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boolean isOver() {
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return true;
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}
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}
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@@ -4,12 +4,13 @@
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public class BoardView {
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private static final float GRID_SIZE = 10.0f;
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private static final float GRID_LEVEL = 0.0f;
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private static final float GRID_ELEVATION = 0.0f;
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private static final int GRID_EXTEND = 11;
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private static Vector3f gridToWorld(int x, int y) {
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assert(x >= 0);
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assert(y >= 0);
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assert(0 <= x && x < GRID_EXTEND);
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assert(0 <= y && y < GRID_EXTEND);
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return new Vector3f(GRID_SIZE * x, GRID_LEVEL, GRID_SIZE * y);
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return new Vector3f(GRID_SIZE * x, GRID_ELEVATION, GRID_SIZE * y);
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}
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}
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