added the constructors for all client states and their statemachines
This commit is contained in:
@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class Animation extends ClientState {
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public class Animation extends ClientState {
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protected Animation(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class AudioSettings extends ClientState {
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public class AudioSettings extends ClientState {
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protected AudioSettings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class Ceremony extends ClientState {
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine = new CeremonyStateMachine();
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private final CeremonyStateMachine ceremonyStateMachine;
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protected Ceremony(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
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}
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}
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}
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@@ -1,4 +1,14 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class CeremonyStateMachine extends ClientStateMachine {
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public class CeremonyStateMachine extends ClientStateMachine {
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protected CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public Podium initialState() {
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return new Podium(this, logic);
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}
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}
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}
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class ChoosePiece extends ClientState {
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public class ChoosePiece extends ClientState {
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private final ChoosePieceStateMachine choosePieceStateMachine = new ChoosePieceStateMachine();
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private final ChoosePieceStateMachine choosePieceStateMachine;
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protected ChoosePiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
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}
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}
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}
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@@ -1,4 +1,12 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class ChoosePieceStateMachine extends ClientStateMachine{
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public class ChoosePieceStateMachine extends ClientStateMachine{
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protected ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public NoPiece initialState() {
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return new NoPiece(this, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class ChoosePowerCard extends ClientState {
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public class ChoosePowerCard extends ClientState {
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protected ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,14 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class ClientAutomaton extends ClientStateMachine {
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public class ClientAutomaton extends ClientStateMachine {
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public ClientAutomaton(ClientGameLogic logic){
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super(null, logic);
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entry();
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}
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@Override
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public Dialogs initialState(){
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return new Dialogs(this, logic);
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}
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}
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}
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@@ -1,4 +1,36 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.game.Game;
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import pp.mdga.message.client.ClientMessage;
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import pp.mdga.server.ServerSender;
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public class ClientGameLogic {
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public class ClientGameLogic {
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static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
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private Game game;
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private final ClientSender clientSender;
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private ClientState state;
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public ClientGameLogic(Game game, ClientSender clientSender) {
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this.game = game;
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this.clientSender = clientSender;
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state = new ClientAutomaton(this);
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}
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public void send(ClientMessage msg){
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LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
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clientSender.send(msg);
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}
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public ClientSender getClientSender(){
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return clientSender;
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}
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public Game getGame(){
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return game;
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}
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public ClientState getState(){
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return state;
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}
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.client;
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import pp.mdga.message.client.ClientMessage;
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public interface ClientSender {
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void send(ClientMessage msg);
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}
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@@ -1,4 +1,33 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public abstract class ClientState {
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public abstract class ClientState implements Observer {
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protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
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protected ClientState parent;
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protected ClientGameLogic logic;
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protected ClientState(ClientState parent, ClientGameLogic logic){
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this.parent = parent;
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this.logic = logic;
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}
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public void entry(){/* do nothing */}
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public void exit() {/* do nothing*/}
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public void gotoState(ClientState newState){
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throw new IllegalStateException("not in a statemachine");
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}
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public ClientState getParent(){
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return parent;
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}
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public void update() {/* do nothing */}
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@Override
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public String toString(){
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return getClass().getSimpleName();
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}
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}
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}
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@@ -1,4 +1,46 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.message.server.*;
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public abstract class ClientStateMachine extends ClientState {
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public abstract class ClientStateMachine extends ClientState {
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private ClientState state;
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protected ClientStateMachine(ClientState parent, ClientGameLogic logic){
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super(parent, logic);
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}
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public abstract ClientState initialState();
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@Override
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public void gotoState(ClientState newState){
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LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
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enter(newState);
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}
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@Override
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public void entry(){
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final ClientState newState = initialState();
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LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
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enter(newState);
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}
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private void enter(ClientState newState){
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if(newState.parent != this)
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throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
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state = newState;
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state.entry();
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}
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@Override
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public void exit(){state.exit();}
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@Override
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public String toString(){
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return super.toString() + "(in " + state + ")";
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}
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public ClientState getState(){
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return state;
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}
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}
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}
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class DetermineStartPlayer extends ClientState {
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public class DetermineStartPlayer extends ClientState {
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private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine();
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private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
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protected DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
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}
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}
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}
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@@ -1,4 +1,12 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class DetermineStartPlayerStateMachine extends ClientStateMachine{
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public class DetermineStartPlayerStateMachine extends ClientStateMachine{
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protected DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public RollRankingDice initialState() {
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return new RollRankingDice(this, logic);
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}
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}
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}
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class Dialogs extends ClientState {
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public class Dialogs extends ClientState {
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private final DialogsStateMachine dialogsStateMachine = new DialogsStateMachine();
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private final DialogsStateMachine dialogsStateMachine;
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public Dialogs(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.dialogsStateMachine = new DialogsStateMachine(parent, logic);
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}
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}
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}
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@@ -1,4 +1,12 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class DialogsStateMachine extends ClientStateMachine {
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public class DialogsStateMachine extends ClientStateMachine {
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protected DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public StartDialog initialState() {
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return new StartDialog(this, logic);
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}
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}
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}
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class GameState extends ClientState {
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public class GameState extends ClientState {
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private final GameStateMachine gameStateMachine = new GameStateMachine();
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private final GameStateMachine gameStateMachine;
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protected GameState(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.gameStateMachine = new GameStateMachine(parent, logic);
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}
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}
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}
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@@ -1,4 +1,12 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class GameStateMachine extends ClientStateMachine {
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public class GameStateMachine extends ClientStateMachine {
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protected GameStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public ClientState initialState() {
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return null;
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}
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}
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}
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@@ -1,4 +1,14 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.server.GameState;
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public class Interrupt extends ClientState {
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public class Interrupt extends ClientState {
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private final GameState lastState;
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public Interrupt(ClientState parent, ClientGameLogic logic, GameState lastState) {
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super(parent, logic);
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this.lastState = lastState;
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class Lobby extends ClientState {
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public class Lobby extends ClientState {
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protected Lobby(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class MainSettings extends ClientState {
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public class MainSettings extends ClientState {
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protected MainSettings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class MovePiece extends ClientState {
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public class MovePiece extends ClientState {
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protected MovePiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class NetworkDialog extends ClientState {
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public class NetworkDialog extends ClientState {
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protected NetworkDialog(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class NoPiece extends ClientState {
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public class NoPiece extends ClientState {
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protected NoPiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -0,0 +1,5 @@
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package pp.mdga.client;
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|
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public interface Observer {
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void update();
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class PlayPowerCard extends ClientState {
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public class PlayPowerCard extends ClientState {
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protected PlayPowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,4 +1,7 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public class Podium extends ClientState {
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public class Podium extends ClientState {
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protected Podium(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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}
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
|
package pp.mdga.client;
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public class PowerCard extends ClientState {
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public class PowerCard extends ClientState {
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private final PowerCardStateMachine powerCardStateMachine = new PowerCardStateMachine();
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private final PowerCardStateMachine powerCardStateMachine;
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protected PowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
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}
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}
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}
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@@ -1,4 +1,12 @@
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package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class PowerCardStateMachine extends ClientStateMachine {
|
public class PowerCardStateMachine extends ClientStateMachine {
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||||||
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protected PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
|
||||||
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||||||
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@Override
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||||||
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public ChoosePowerCard initialState() {
|
||||||
|
return new ChoosePowerCard(this, logic);
|
||||||
|
}
|
||||||
}
|
}
|
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|||||||
@@ -1,4 +1,7 @@
|
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package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class RollDice extends ClientState {
|
public class RollDice extends ClientState {
|
||||||
|
protected RollDice(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class RollRankingDice extends ClientState {
|
public class RollRankingDice extends ClientState {
|
||||||
|
protected RollRankingDice(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class SelectPiece extends ClientState {
|
public class SelectPiece extends ClientState {
|
||||||
|
protected SelectPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,10 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Settings extends ClientState {
|
public class Settings extends ClientState {
|
||||||
private final SettingsStateMachine settingsStateMachine = new SettingsStateMachine();
|
private final SettingsStateMachine settingsStateMachine;
|
||||||
|
|
||||||
|
protected Settings(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
this.settingsStateMachine = new SettingsStateMachine(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,12 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class SettingsStateMachine extends ClientStateMachine {
|
public class SettingsStateMachine extends ClientStateMachine {
|
||||||
|
protected SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ClientState initialState() {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Shield extends ClientState {
|
public class Shield extends ClientState {
|
||||||
|
protected Shield(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Spectator extends ClientState {
|
public class Spectator extends ClientState {
|
||||||
|
protected Spectator(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class StartDialog extends ClientState {
|
public class StartDialog extends ClientState {
|
||||||
|
protected StartDialog(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class StartPiece extends ClientState {
|
public class StartPiece extends ClientState {
|
||||||
|
protected StartPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Statistics extends ClientState {
|
public class Statistics extends ClientState {
|
||||||
|
protected Statistics(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Swap extends ClientState {
|
public class Swap extends ClientState {
|
||||||
|
protected Swap(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,10 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Turn extends ClientState {
|
public class Turn extends ClientState {
|
||||||
private final TurnStateMachine turnStateMachine = new TurnStateMachine();
|
private final TurnStateMachine turnStateMachine;
|
||||||
|
|
||||||
|
protected Turn(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
this.turnStateMachine = new TurnStateMachine(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,12 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class TurnStateMachine extends ClientStateMachine {
|
public class TurnStateMachine extends ClientStateMachine {
|
||||||
|
protected TurnStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PowerCard initialState() {
|
||||||
|
return new PowerCard(this, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class VideoSettings extends ClientState {
|
public class VideoSettings extends ClientState {
|
||||||
|
protected VideoSettings(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class WaitRanking extends ClientState {
|
public class WaitRanking extends ClientState {
|
||||||
|
protected WaitRanking(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class Waiting extends ClientState {
|
public class Waiting extends ClientState {
|
||||||
|
protected Waiting(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
public class WaitingPiece extends ClientState {
|
public class WaitingPiece extends ClientState {
|
||||||
|
protected WaitingPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user