From 6985d988f478ccacb15a5776b70c320687dfbde7 Mon Sep 17 00:00:00 2001 From: Daniel Grigencha Date: Mon, 2 Dec 2024 02:15:22 +0100 Subject: [PATCH] Updated 'DetermineStartPlayerState' class. Updated the 'DetermineStartPlayerState' class by updating the logic inside the 'received(RequestDieMessage msg, int from)' method in it. --- .../mdga/server/automaton/game/DetermineStartPlayerState.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java index 3e76cf70..42c71629 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java @@ -4,6 +4,7 @@ import pp.mdga.message.client.RequestDieMessage; import pp.mdga.message.server.ActivePlayerMessage; import pp.mdga.message.server.DieMessage; +import pp.mdga.message.server.EndOfTurnMessage; import pp.mdga.server.ServerGameLogic; import pp.mdga.server.automaton.GameState; @@ -69,6 +70,7 @@ public void received(RequestDieMessage msg, int from) { maximumRoll = entry.getValue(); } else { this.playersHaveToRoll.remove(entry.getKey()); + this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage()); } }