added the playeringamenotification to be created from the right dataset
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@@ -3,8 +3,10 @@
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import pp.mdga.client.gameState.*;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.LeaveGameMessage;
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import pp.mdga.message.server.*;
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import pp.mdga.notification.InterruptNotification;
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import pp.mdga.notification.StartDialogNotification;
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public class GameState extends ClientState {
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@@ -105,6 +107,13 @@ public void received(PauseGameMessage msg){
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logic.addNotification(new InterruptNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor()));
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}
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@Override
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public void selectLeave(){
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logic.send(new LeaveGameMessage());
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logic.addNotification(new StartDialogNotification());
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logic.setState(logic.getDialogs());
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}
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/**
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* This method is used to call the received method of the current state
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*
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@@ -5,6 +5,7 @@
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import pp.mdga.client.DialogsState;
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import pp.mdga.game.Color;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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import pp.mdga.game.PlayerData;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.LobbyPlayerJoinedMessage;
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@@ -74,14 +75,15 @@ public void selectStart(){
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@Override
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public void received(ServerStartGameMessage msg){
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logic.getGame().setBoard(msg.getBoard());
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logic.addNotification(new GameNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor()));
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for (Map.Entry<Color, PlayerData> entry : logic.getGame().getBoard().getPlayerData().entrySet()) {
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List<UUID> pieceList = new ArrayList<>();
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for (Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()) {
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entry.getValue().initialize();
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List<UUID> pieces = new ArrayList<>();
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for(Piece piece : entry.getValue().getPieces()){
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System.out.println(piece.getUuid());
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pieceList.add(piece.getUuid());
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pieces.add(piece.getUuid());
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}
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logic.addNotification(new PlayerInGameNotification(entry.getKey(), pieceList , logic.getGame().getPlayerByColor(entry.getKey()).getName()));
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logic.addNotification(new PlayerInGameNotification(entry.getValue().getColor(), pieces, entry.getValue().getName()));
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}
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logic.setState(logic.getGameState());
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}
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