merge
This commit is contained in:
@@ -159,11 +159,6 @@ public void received(ChoosePieceStateMessage msg){
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state.received(msg);
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}
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@Override
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public void received(DrawCardMessage msg){
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}
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public ChoosePieceState getChoosePiece() {
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return choosePieceState;
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}
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@@ -63,7 +63,7 @@ public void received(StartPieceMessage msg){
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}
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@Override
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public void received(NoTurnMessage msg){
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public void received(EndOfTurnMessage msg){
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currentState.received(msg);
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}
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@@ -4,6 +4,8 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gamestate.TurnState;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.card.ShieldCard;
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import pp.mdga.game.card.SwapCard;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.server.PlayCardMessage;
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import pp.mdga.notification.PlayCardNotification;
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@@ -13,7 +15,7 @@ public class PlayPowerCardState extends TurnStates {
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private final TurnState parent;
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private PlayCardMessage playCardMessage;
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private int animationCounter = 0;
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private int extraAnimationCounter = 0;
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public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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@@ -22,11 +24,12 @@ public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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animationCounter++;
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logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard().getCard()));
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if(!playCardMessage.getCard().getCard().equals(BonusCard.TURBO)){
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animationCounter++;
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if(playCardMessage.getCard() instanceof SwapCard) {
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extraAnimationCounter++;
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}
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logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard().getCard()));
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handlePowerCard(playCardMessage);
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}
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@@ -41,10 +44,12 @@ public void setPlayCard(PlayCardMessage playCardMessage) {
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@Override
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public void selectAnimationEnd(){
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animationCounter--;
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if(animationCounter == 0){
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logic.send(new AnimationEndMessage());
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parent.setState(parent.getRollDice());
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if(extraAnimationCounter > 0) {
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extraAnimationCounter--;
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return;
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}
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logic.send(new AnimationEndMessage());
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parent.setState(parent.getRollDice());
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}
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}
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@@ -38,7 +38,6 @@ public void exit() {
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@Override
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public void received(SelectPieceMessage msg) {
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//TODO
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ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new));
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parent.getSelectPiece().setPossiblePieces(pieces);
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ArrayList<UUID> listPiece = pieces.stream().map(Piece::getUuid).collect(Collectors.toCollection(ArrayList::new));
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@@ -71,7 +70,7 @@ public void received(StartPieceMessage msg){
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}
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@Override
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public void received(NoTurnMessage msg){
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public void received(EndOfTurnMessage msg){
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logic.getGame().setTurboFlag(false);
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parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting());
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}
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@@ -4,6 +4,7 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.message.server.MoveMessage;
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@@ -49,10 +50,46 @@ public void selectPiece(Piece piece) {
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public void received(MoveMessage msg) {
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Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
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//logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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System.out.println("Client: selectPieceState: receivedMoveMessage: msg.isHomeMoved():"+msg.isHomeMove());
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if (msg.isHomeMove()) {
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System.out.println("Client: selectPieceState: receivedMoveMessage: msg.getPiece.getState():"+piece.getState());
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if(piece.getState().equals(PieceState.ACTIVE)){
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logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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int infieldIndex=logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("Client: SelectState: activePiece in Home: infieldIndex"+infieldIndex);
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if(msg.getTargetIndex()==logic.getGame().getActivePlayer().getHighestHomeIdx()){
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piece.setState(PieceState.HOMEFINISHED);
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}
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else{
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piece.setState(PieceState.HOME);
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}
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logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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}
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else{
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System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else");
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logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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System.out.println("Client: electPieceState: homeindex"+logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece));
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int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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if(msg.getTargetIndex()==logic.getGame().getActivePlayer().getHighestHomeIdx()){
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piece.setState(PieceState.HOMEFINISHED);
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}
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else{
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piece.setState(PieceState.HOME);
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}
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logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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}
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/*
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logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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*/
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} else {
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int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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@@ -112,7 +112,6 @@ public void received(PossiblePieceMessage msg){
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if (msg.getEnemyPossiblePieces().isEmpty()){
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parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
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parent.setState(parent.getShield());
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logic.addNotification(new SelectableShieldNotification(msg.getOwnPossiblePieces().stream().map(Piece::getUuid).toList()));
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} else {
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System.out.println("Should enter Swap State");
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parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
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@@ -7,6 +7,7 @@
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import pp.mdga.message.client.RequestPlayCardMessage;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.message.server.PlayCardMessage;
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import pp.mdga.notification.SelectableShieldNotification;
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import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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@@ -27,8 +28,7 @@ public ShieldState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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logic.addNotification(null);
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//TODO: selectable piece notification
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logic.addNotification(new SelectableShieldNotification(possiblePieces.stream().map(Piece::getUuid).toList()));
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}
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@Override
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@@ -205,6 +205,22 @@ public boolean isHomeFinished(Piece piece) {
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return true;
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}
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/**
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* this method will be used to determine the highest index in the home
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*
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* @return the index
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*/
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public int getHighestHomeIdx(){
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for (int i =3; i>=0;i--){
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if(!homeNodes[i].isOccupied()) {
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System.out.println("Player: highestHomeIndex:"+i);
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return i;
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}
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}
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return -1;
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}
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/**
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* This method returns the give name of the Player
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*
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@@ -195,6 +195,7 @@ public void setCurrentState(TurnAutomatonState state) {
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if (this.currentState != null) {
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this.currentState.exit();
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}
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System.out.println("Server: the server entered:"+state);
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this.currentState = state;
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this.currentState.enter();
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}
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@@ -17,20 +17,21 @@ public abstract class ChoosePieceAutomatonState extends ServerState {
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* Constructs a server state of the specified game logic.
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*
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* @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
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* @param logic the game logic
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* @param logic the game logic
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*/
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public ChoosePieceAutomatonState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
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super(logic);
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this.choosePieceAutomaton = choosePieceAutomaton;
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}
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protected boolean canMove(Piece piece){
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/*
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protected boolean canMove(Piece piece) {
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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if (piece.getState().equals(PieceState.HOME)){
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if (piece.getState().equals(PieceState.HOME)) {
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return canHomeMove(piece, steps);
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} else {
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int homeMoves = getHomeMoves(piece, steps);
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if (homeMoves > 0){
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if (homeMoves > 0) {
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return canHomeMove(piece, homeMoves);
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} else {
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return canInfieldMove(piece, steps);
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@@ -38,28 +39,34 @@ protected boolean canMove(Piece piece){
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}
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}
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protected int getHomeMoves(Piece piece, int steps){
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*/
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/*
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protected int getHomeMoves(Piece piece, int steps) {
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int pieceIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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Color color = piece.getColor();
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int startIndex = logic.getGame().getPlayerByColor(color).getStartNodeIndex();
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int moveIndex = pieceIndex + steps;
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if (moveIndex > logic.getGame().getBoard().getInfield().length){
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if (startIndex > pieceIndex){
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return steps - (startIndex - pieceIndex -1);
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if (moveIndex > logic.getGame().getBoard().getInfield().length) {
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if (startIndex > pieceIndex) {
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return steps - (startIndex - pieceIndex - 1);
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}
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moveIndex %= logic.getGame().getBoard().getInfield().length;
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if (moveIndex >= startIndex){
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if (moveIndex >= startIndex) {
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return moveIndex - startIndex + 1;
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}
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return 0;
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}
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if (pieceIndex < startIndex && startIndex <= moveIndex){
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if (pieceIndex < startIndex && startIndex <= moveIndex) {
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return moveIndex - startIndex + 1;
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}
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return 0;
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}
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private boolean canInfieldMove(Piece piece, int steps){
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*/
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/*
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private boolean canInfieldMove(Piece piece, int steps) {
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int pieceIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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int moveIndex = (pieceIndex + steps) % logic.getGame().getBoard().getInfield().length;
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Piece occupant = logic.getGame().getBoard().getInfield()[moveIndex].getOccupant();
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@@ -72,21 +79,23 @@ private boolean canInfieldMove(Piece piece, int steps){
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return true;
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}
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private boolean canHomeMove(Piece piece, int moveIndex){
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*/
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/*
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private boolean canHomeMove(Piece piece, int moveIndex) {
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Color color = piece.getColor();
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Player player = logic.getGame().getPlayerByColor(color);
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Node[] homeNodes = player.getHomeNodes();
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int index;
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if (player.pieceInsideOfHome(piece)){
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if (player.pieceInsideOfHome(piece)) {
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index = player.getHomeIndexOfPiece(piece);
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} else {
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index = 0;
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}
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if (index + moveIndex >= homeNodes.length){
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if (index + moveIndex >= homeNodes.length) {
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return false;
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} else {
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for (int i = index; i <= index + moveIndex; i++){
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if(homeNodes[i].isOccupied()){
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for (int i = index; i <= index + moveIndex; i++) {
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if (homeNodes[i].isOccupied()) {
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return false;
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}
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}
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@@ -94,9 +103,181 @@ private boolean canHomeMove(Piece piece, int moveIndex){
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}
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}
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protected int calculateTargetIndex(Piece piece){
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*/
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/*
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protected int calculateTargetIndex(Piece piece) {
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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return (logic.getGame().getBoard().getInfieldIndexOfPiece(piece) + steps) % logic.getGame().getBoard().getInfield().length;
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}
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*/
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/**
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* returns true, if the piece can move inside the home or infield or move from the infield to the home
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*
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* @param piece the piece that will be checked
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* @return true, if the piece can move
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*/
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protected boolean canMove(Piece piece) {
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("ChoosePieceAutomaton: pieceIndex:" + pieceIdx);
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int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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System.out.println("Server: ChoosePieceStateMachine: canMove: piece.getState()" + piece.getState());
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System.out.println("Server: ChoosePieceStateAutomaton: canMove:" + canPieceMoveInHome(piece, steps));
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//checks if the piece can move in the home
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if (canPieceMoveInHome(piece, steps)) {
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System.out.println("Server: ChoosePieceStateMachine:canMove: entered canMove/canPieceMoveInHome");
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return true;
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}
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//checks if the piece will not go over its home-field
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else if(40 > targetIdx && (!piece.getState().equals(PieceState.HOME)||!piece.getState().equals(PieceState.HOMEFINISHED))) {
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Color activeColor = logic.getGame().getActiveColor();
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System.out.println("ChoosePieceAutomaton: targetindex:" + (pieceIdx + steps) % 40);
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Node tartgetNode = logic.getGame().getBoard().getInfield()[(pieceIdx + steps) % 40];
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//checks if the target-node is not occupied by an own color
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if (!tartgetNode.isOccupied(activeColor)) {
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//checks if the targetNode is not occupied or the occupant ha no shield
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if (!tartgetNode.isOccupied() || tartgetNode.getOccupant().getShield() != ShieldState.ACTIVE) {
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return true;
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}
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}
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}
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//returns false it the piece can't move
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return false;
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}
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/**
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* tests if the piece can move in the home or inside the home
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*
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* @param piece
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* @param steps
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* @return false, if the piece can't move in the home
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*/
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protected boolean canPieceMoveInHome(Piece piece, int steps) {
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//tests if the piece can move inside the home
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceState:" + piece.getState());
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steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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if (piece.getState().equals(PieceState.HOME)) {
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceState:reached if(piece.getState()==PieceState.HOME)");
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int homeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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//tests if the steps are less than the possible movement
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System.out.println("Server: ChoosePieceAutomaton: canPieceMoveInHome: reached second if: (4 - homeIdx) > steps:" + ((4 - homeIdx) > steps) + "steps:" + steps + "homeIdx:" + homeIdx);
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if ((4 - homeIdx) > steps) {
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System.out.println("Server: canPieceMoveInHome: !jumpOver" + !jumpOver(steps, homeIdx, false));
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return !jumpOver(steps, homeIdx, false);
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}
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}
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//tests if the piece can move in the home
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else if (piece.getState() == PieceState.ACTIVE) {
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int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceIndex:" + pieceIdx + "targetIdx:" + targetIdx);
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if (targetIdx >= 40) {
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int stepsToHome = 39 - normPieceIdx;
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int restMovement = steps - stepsToHome - 1;
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: stepsToHome:" + stepsToHome + "restMovement:" + restMovement + "jumpOver:" + jumpOver(restMovement, 0, true) + "canPieceMoveInHome: return:" + true);
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return !jumpOver(restMovement, 0, true);
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}
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} else {
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: return:" + false);
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return false;
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}
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return false;
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}
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/**
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* tests if the piece, when moved in or inside a home, must jump over another piece
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*
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* @param stepsInHome the steps walked inside the home
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* @param homeIdx the index of the piece inside, or 0 if come from outside
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* @param outside a boolean, if the piece moves inside a house or in a house
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* @return false, if there is no piece to jump over
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*/
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private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
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//tests if the piece comes from the outside in the home
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if (outside) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome].isOccupied()) return true;
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System.out.println("Server: ChoosePieceState: jumpOver: from outside");
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for (int i = 0; i < stepsInHome; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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}
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}
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//tests if the piece jumps over a piece from inside the home
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||||
else {
|
||||
if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome + homeIdx].isOccupied()) return true;
|
||||
for (int i = 1 + homeIdx; i < homeIdx + stepsInHome; i++) {
|
||||
if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the index in the home, where the piece will go in the home
|
||||
*
|
||||
* @param piece the give piece
|
||||
* @return the index in the home, where the piece will go
|
||||
*/
|
||||
protected int getHomeTargetIdx(Piece piece, int steps) {
|
||||
//tests if the piece is active and move in the house
|
||||
if (piece.getState() == PieceState.ACTIVE) {
|
||||
//gets the id's
|
||||
int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
|
||||
//normalize the idx
|
||||
int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
|
||||
//calculate the steps to the home
|
||||
int stepsToHome = 39 - normPieceIdx;
|
||||
//calculates the rest-movement inside a home
|
||||
int restMovement = steps - stepsToHome - 1;
|
||||
return restMovement;
|
||||
}
|
||||
//the else handles the logic if the piece is in the home and moves inside the house
|
||||
else {
|
||||
int pieceHomeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
|
||||
return pieceHomeIdx + steps;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the target index inside the infield
|
||||
*
|
||||
* @param piece the piece given
|
||||
* @return the index in the infield
|
||||
*/
|
||||
protected int getInfieldTarget(Piece piece, int steps) {
|
||||
int index = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
return (steps + index) % 40;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* this method is used for calculating the targetIndex
|
||||
*
|
||||
* @param piece
|
||||
* @return
|
||||
*/
|
||||
protected int calculateTargetIndex(Piece piece) {
|
||||
int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
|
||||
if (canPieceMoveInHome(piece, steps)) {
|
||||
System.out.println("Server: ChoosePieceStateAutomaton: calculate index in home:" + getHomeTargetIdx(piece, steps));
|
||||
return getHomeTargetIdx(piece, steps);
|
||||
}
|
||||
System.out.println("Server: ChoosePieceStateAutomaton: calculate index in Infield:" + getInfieldTarget(piece, steps));
|
||||
return getInfieldTarget(piece, steps);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -28,16 +28,14 @@ private void initialize(){
|
||||
Player activePlayer = logic.getGame().getPlayerByColor(logic.getGame().getActiveColor());
|
||||
if(logic.getGame().getDiceModifier() == 0){
|
||||
if (logic.getGame().getDiceEyes() == 6) {
|
||||
if (activePlayer.hasPieceInWaitingArea()){
|
||||
if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())){
|
||||
this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getWaitingPieceState());
|
||||
} else {
|
||||
this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
|
||||
if (activePlayer.hasPieceInWaitingArea()) {
|
||||
if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())) {
|
||||
this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getWaitingPieceState());
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
|
||||
}
|
||||
}
|
||||
this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
|
||||
} else if (activePlayer.hasPieceInWaitingArea()) {
|
||||
if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())){
|
||||
if (logic.getGame().getDiceEyes() == 6) {
|
||||
@@ -62,7 +60,10 @@ private void checkSelectPiece(Player activePlayer){
|
||||
moveablePieces.add(piece);
|
||||
}
|
||||
}
|
||||
System.out.println("Server: NoPieceState: movablePieces.size()"+moveablePieces.size());
|
||||
System.out.println("Server: NoPiece: piece.getState"+moveablePieces.get(0).getState());
|
||||
moveablePieces.removeIf(piece -> !canMove(piece));
|
||||
System.out.println("Server: NoPieceState: movablePieces.size(): after deletion:"+moveablePieces.size());
|
||||
if (moveablePieces.isEmpty()) {
|
||||
this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
|
||||
} else {
|
||||
|
||||
@@ -29,6 +29,7 @@ private void setActivePlayer(Color color) {
|
||||
} else {
|
||||
setActivePlayer(color.next(logic.getGame()));
|
||||
}
|
||||
this.choosePieceAutomaton.getTurnAutomaton().getGameAutomaton().setCurrentState(this.choosePieceAutomaton.getTurnAutomaton().getGameAutomaton().getTurnState());
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -38,6 +38,7 @@ public void setMoveablePieces(ArrayList<Piece> moveablePieces) {
|
||||
/**
|
||||
* This method will be used whenever this state will be entered.
|
||||
*/
|
||||
/*
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Entered SelectPieceState state.");
|
||||
@@ -54,6 +55,30 @@ public void enter() {
|
||||
}
|
||||
logic.getServerSender().send(logic.getGame().getActivePlayerId(), new SelectPieceMessage(moveablePieces, isHomeMove, targetIndex));
|
||||
}
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void enter(){
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Entered SelectPieceState state in the Server.");
|
||||
int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
|
||||
for (Piece piece : moveablePieces) {
|
||||
|
||||
if(canPieceMoveInHome(piece,steps)){
|
||||
int target= getHomeTargetIdx(piece,steps);
|
||||
System.out.println("Server: SelectPieceState: enter in canPieceMoveInHome: targetIndex:"+target);
|
||||
targetIndex.add(target);
|
||||
isHomeMove.add(true);
|
||||
}
|
||||
else{
|
||||
int target = getInfieldTarget(piece,steps);
|
||||
System.out.println("Server: SelectPieceState: enter in else: targetIndex:"+target);
|
||||
targetIndex.add(target);
|
||||
isHomeMove.add(false);
|
||||
}
|
||||
}
|
||||
System.out.println("Server: SelectPiece: enter: send: "+moveablePieces.get(0)+isHomeMove.get(0)+targetIndex.get(0));
|
||||
logic.getServerSender().send(logic.getGame().getActivePlayerId(), new SelectPieceMessage(moveablePieces, isHomeMove, targetIndex));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestMoveMessage msg, int from){
|
||||
@@ -62,10 +87,96 @@ public void received(RequestMoveMessage msg, int from){
|
||||
}
|
||||
|
||||
int indexOfPiece = moveablePieces.indexOf(msg.getPiece());
|
||||
Piece movePiece = moveablePieces.get(indexOfPiece);
|
||||
int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
|
||||
Piece piece = moveablePieces.get(indexOfPiece);
|
||||
if(canPieceMoveInHome(piece,steps)){
|
||||
System.out.println("Server: SelectPieceState: canPieceMoveInHome(piece,steps)");
|
||||
if(piece.getState().equals(PieceState.HOME)) {
|
||||
System.out.println("Server: SelectPieceState: piece.getState()==PieceState.HOME");
|
||||
//gets the oldNode
|
||||
int homeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
|
||||
Node oldNode = logic.getGame().getActivePlayer().getHomeNodes()[homeIndex];
|
||||
//gets the targetNode
|
||||
int targetHomeIdx = getHomeTargetIdx(piece,steps);
|
||||
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[targetHomeIdx];
|
||||
if (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
else{
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
System.out.println("sets homefinsihed here:"+ (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx())+"targetIdx:"+targetHomeIdx+"HighestHomeIdx:"+logic.getGame().getActivePlayer().getHighestHomeIdx());
|
||||
|
||||
}
|
||||
else{
|
||||
System.out.println("Server: SelectPieceState: entered else");
|
||||
int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
|
||||
|
||||
//gets the targetNode
|
||||
int targetHomeIdx = getHomeTargetIdx(piece,steps);
|
||||
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[targetHomeIdx];
|
||||
|
||||
if (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
else{
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
System.out.println("sets homefinsihed:"+ (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx())+"targetIdx:"+targetHomeIdx+"HighestHomeIdx:"+logic.getGame().getActivePlayer().getHighestHomeIdx());
|
||||
|
||||
System.out.println("Server: SelectPieceMessage: received(RequestMoveMessage): setPiece(Home)"+piece.getState());
|
||||
}
|
||||
LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState:"+piece.getState());
|
||||
}
|
||||
else{
|
||||
LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState:"+piece.getState());
|
||||
int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
|
||||
|
||||
int targetIndex = (oldNoteIdx+steps)%40;
|
||||
Node targetNode = logic.getGame().getBoard().getInfield()[targetIndex];
|
||||
|
||||
Piece occ = targetNode.getOccupant();
|
||||
if (occ != null) {
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
}
|
||||
|
||||
if(targetNode.isStart()){
|
||||
if(piece.getShield()== ShieldState.ACTIVE) piece.setShield(ShieldState.SUPPRESSED);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
|
||||
}
|
||||
|
||||
System.out.println("Server: SelectPieceMessage: received(RequestMoveMessage): pieceState: wichtig"+piece.getState());
|
||||
boolean homeMove = isHomeMove.get(indexOfPiece);
|
||||
int targIdx = targetIndex.get(indexOfPiece);
|
||||
|
||||
Node targetNode = logic.getGame().getBoard().getInfield()[targIdx];
|
||||
|
||||
LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState: end:"+piece.getState());
|
||||
logic.getServerSender().broadcast(new MoveMessage(piece, homeMove, targIdx));
|
||||
|
||||
if(targetNode.isBonus()) {
|
||||
for (Player p : logic.getGame().getPlayersAsList()) {
|
||||
if(p.getColor() == logic.getGame().getActiveColor()) {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(logic.getGame().draw()));
|
||||
} else {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Node oldNode = logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(movePiece)];
|
||||
oldNode.clearOccupant();
|
||||
if (homeMove) {
|
||||
@@ -81,7 +192,7 @@ public void received(RequestMoveMessage msg, int from){
|
||||
movePiece.setShield(ShieldState.NONE);
|
||||
} else {
|
||||
Node targetNode = logic.getGame().getBoard().getInfield()[targIdx];
|
||||
|
||||
//TODO durch merge auskommentiert
|
||||
if(targetNode.isBonus()) {
|
||||
for (Player p : logic.getGame().getPlayersAsList()) {
|
||||
if(p.getColor() == logic.getGame().getActiveColor()) {
|
||||
@@ -98,7 +209,9 @@ public void received(RequestMoveMessage msg, int from){
|
||||
}
|
||||
targetNode.setOccupant(msg.getPiece());
|
||||
}
|
||||
logic.getServerSender().broadcast(new MoveMessage(movePiece, homeMove, targIdx));
|
||||
|
||||
*/
|
||||
System.out.println("Server changes from SelectPieceState to movePieceState");
|
||||
this.choosePieceAutomaton.getTurnAutomaton().setCurrentState(this.choosePieceAutomaton.getTurnAutomaton().getMovePieceState());
|
||||
}
|
||||
|
||||
|
||||
@@ -46,16 +46,6 @@ public void received(RequestMoveMessage msg, int from){
|
||||
int targetIndex = calculateTargetIndex(piece);
|
||||
Node targetNode = logic.getGame().getBoard().getInfield()[targetIndex];
|
||||
|
||||
if(targetNode.isBonus()) {
|
||||
for (Player p : logic.getGame().getPlayersAsList()) {
|
||||
if(p.getColor() == logic.getGame().getActiveColor()) {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(logic.getGame().draw()));
|
||||
} else {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//send MoveMessage
|
||||
logic.getServerSender().broadcast(new MoveMessage(piece, false, targetIndex));
|
||||
|
||||
@@ -70,6 +60,16 @@ public void received(RequestMoveMessage msg, int from){
|
||||
//move piece to targetNode
|
||||
targetNode.setOccupant(piece);
|
||||
|
||||
if(targetNode.isBonus()) {
|
||||
for (Player p : logic.getGame().getPlayersAsList()) {
|
||||
if(p.getColor() == logic.getGame().getActiveColor()) {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(logic.getGame().draw()));
|
||||
} else {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.choosePieceAutomaton.getTurnAutomaton().setCurrentState(this.choosePieceAutomaton.getTurnAutomaton().getMovePieceState());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ public ServerCardVisitor(ServerGameLogic logic) {
|
||||
*/
|
||||
@Override
|
||||
public void visit(TurboCard card) {
|
||||
for (Piece piece : this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).getPieces()) {
|
||||
for (Piece piece : this.logic.getGame().getActivePlayer().getPieces()) {
|
||||
if (piece.getState() == PieceState.ACTIVE) {
|
||||
if (!this.cards.contains(card)) {
|
||||
this.cards.add(card);
|
||||
@@ -58,7 +58,7 @@ public void visit(TurboCard card) {
|
||||
@Override
|
||||
public void visit(SwapCard card) {
|
||||
List<Piece> possibleOwnPieces = new ArrayList<>();
|
||||
for (Piece piece : this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).getPieces()) {
|
||||
for (Piece piece : this.logic.getGame().getActivePlayer().getPieces()) {
|
||||
if (piece.getState() == PieceState.ACTIVE) {
|
||||
if (!possibleOwnPieces.contains(piece)) {
|
||||
possibleOwnPieces.add(piece);
|
||||
@@ -68,7 +68,7 @@ public void visit(SwapCard card) {
|
||||
|
||||
List<Piece> possibleOtherPieces = new ArrayList<>();
|
||||
for (var player : this.logic.getGame().getPlayers().values()) {
|
||||
if (player != this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor())) {
|
||||
if (player != this.logic.getGame().getActivePlayer()) {
|
||||
for (Piece piece : player.getPieces()) {
|
||||
if (piece.getState() == PieceState.ACTIVE) {
|
||||
if (!possibleOtherPieces.contains(piece)) {
|
||||
@@ -82,7 +82,9 @@ public void visit(SwapCard card) {
|
||||
if (!possibleOtherPieces.isEmpty() && !possibleOwnPieces.isEmpty()) {
|
||||
this.swapOwnPieces.addAll(possibleOwnPieces);
|
||||
this.swapOtherPieces.addAll(possibleOtherPieces);
|
||||
this.cards.add(card);
|
||||
if (!this.cards.contains(card)) {
|
||||
this.cards.add(card);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user