renamed JoinServerMessage to JoinedLobbyMessage and wrote a getter for the name in the message
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@@ -91,7 +91,7 @@ private void initializeSerializables() {
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Serializer.registerClass(DeselectTSKMessage.class);
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Serializer.registerClass(ForceContinueGameMessage.class);
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Serializer.registerClass(StartGameMessage.class);
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Serializer.registerClass(JoinServerMessage.class);
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Serializer.registerClass(JoinedLobbyMessage.class);
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Serializer.registerClass(LeaveGameMessage.class);
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Serializer.registerClass(LobbyNotReadyMessage.class);
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Serializer.registerClass(LobbyReadyMessage.class);
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@@ -139,7 +139,7 @@ private void registerListeners() {
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myServer.addMessageListener(this, DeselectTSKMessage.class);
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myServer.addMessageListener(this, ForceContinueGameMessage.class);
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myServer.addMessageListener(this, StartGameMessage.class);
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myServer.addMessageListener(this, JoinServerMessage.class);
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myServer.addMessageListener(this, JoinedLobbyMessage.class);
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myServer.addMessageListener(this, LeaveGameMessage.class);
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myServer.addMessageListener(this, LobbyNotReadyMessage.class);
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myServer.addMessageListener(this, LobbyReadyMessage.class);
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@@ -25,6 +25,7 @@ public LobbyState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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logic.send(new JoinedLobbyMessage(parent.getOwnPlayerName()));
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}
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@Override
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@@ -4,6 +4,7 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.game.ShieldState;
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import pp.mdga.message.server.PlayCardMessage;
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import pp.mdga.notification.ShieldActiveNotification;
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@@ -45,5 +46,6 @@ protected void throwPiece(Piece piece){
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logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
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logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
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logic.getGame().getGameStatistics().increasePiecesBeingThrown();
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piece.setState(PieceState.WAITING);
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}
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}
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@@ -3,10 +3,7 @@
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.GameState;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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import pp.mdga.game.ShieldState;
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import pp.mdga.game.*;
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import pp.mdga.message.server.*;
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import pp.mdga.notification.*;
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@@ -74,6 +71,13 @@ public void received(MoveMessage msg){
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logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
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logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
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logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
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for(int i = msg.getTargetIndex() + 1; i < 4; i++){
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if(!logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()){
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pieceToMove.setState(PieceState.HOME);
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break;
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}
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pieceToMove.setState(PieceState.HOMEFINISHED);
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}
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} else {
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if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
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throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
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@@ -4,6 +4,7 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.turnState.ChoosePieceState;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.message.server.MoveMessage;
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@@ -35,6 +36,8 @@ public void selectPiece(Piece piece){
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@Override
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public void received(MoveMessage msg){
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Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
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pieceToMove.setState(PieceState.ACTIVE);
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parent.getParent().setState(parent.getParent().getMovePiece());
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}
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}
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@@ -34,7 +34,7 @@ public interface ClientInterpreter {
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* @param msg the JoinServer message to be processed
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* @param from the connection ID from which the message was received
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*/
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void received(JoinServerMessage msg, int from);
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void received(JoinedLobbyMessage msg, int from);
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/**
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* Processes a received LeaveGame message.
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@@ -6,14 +6,14 @@
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* A message sent by a client when joining the server.
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*/
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@Serializable
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public class JoinServerMessage extends ClientMessage {
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public class JoinedLobbyMessage extends ClientMessage {
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private final String name;
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/**
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* Constructs a new JoinServer instance.
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*/
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public JoinServerMessage(String name) {
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public JoinedLobbyMessage(String name) {
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super();
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this.name = name;
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}
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@@ -21,11 +21,20 @@ public JoinServerMessage(String name) {
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/**
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* Constructs a new JoinServer instance.
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*/
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public JoinServerMessage() {
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public JoinedLobbyMessage() {
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super();
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name = null;
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}
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/**
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* Returns the name of the player that is joining the server.
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*
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* @return the name of the player that is joining the server
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*/
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public String getName(){
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return name;
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}
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/**
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* Returns a string representation of this message.
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*
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@@ -2,6 +2,8 @@
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import com.jme3.network.serializing.Serializable;
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import java.util.UUID;
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/**
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* A message sent by the server to the client to move a piece on the board.
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*/
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@@ -10,7 +12,7 @@ public class MoveMessage extends ServerMessage {
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/**
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* The identifier of the piece that should be moved.
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*/
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private final String pieceIdentifier;
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private final UUID pieceUUID;
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/**
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* The index of the target node;
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@@ -27,9 +29,9 @@ public class MoveMessage extends ServerMessage {
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*
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* @param identifier the identifier of the piece that should be moved
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*/
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public MoveMessage(String identifier, boolean isHomeMove, int targetIndex) {
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public MoveMessage(UUID identifier, boolean isHomeMove, int targetIndex) {
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super();
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this.pieceIdentifier = identifier;
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this.pieceUUID = identifier;
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this.isHomeMove = isHomeMove;
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this.targetIndex = targetIndex;
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}
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@@ -38,7 +40,7 @@ public MoveMessage(String identifier, boolean isHomeMove, int targetIndex) {
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* Default constructor for serialization purposes.
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*/
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private MoveMessage() {
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pieceIdentifier = null;
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pieceUUID = null;
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targetIndex = 0;
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isHomeMove = false;
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}
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@@ -48,8 +50,8 @@ private MoveMessage() {
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*
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* @return the identifier of the piece that should be moved
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*/
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public String getIdentifier() {
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return pieceIdentifier;
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public UUID getIdentifier() {
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return pieceUUID;
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}
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/**
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@@ -63,7 +63,7 @@ public void received(StartGameMessage msg, int from) {
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}
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@Override
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public void received(JoinServerMessage msg, int from) {
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public void received(JoinedLobbyMessage msg, int from) {
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this.currentState.received(msg, from);
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}
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@@ -66,7 +66,7 @@ public void received(StartGameMessage msg, int from) {}
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* @param msg as the message which was sent by the player as a JoinServer object.
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* @param from as the client id of the player as an Integer.
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*/
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public void received(JoinServerMessage msg, int from) {}
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public void received(JoinedLobbyMessage msg, int from) {}
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/**
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* This method will be called whenever the server received an LeaveGame message.
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