corrected refactoring mistake, ich which RankingResponce was renamed to RankingResponse
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		@@ -26,7 +26,7 @@ public void receivedRequestDice(RequestDice msg, int from) {
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    @Override
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    public void update() {
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        if (Boolean.TRUE.equals(logic.getGame().allRanked())) {
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            broadcastUpdate(new RankingResponce());
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            broadcastUpdate(new RankingResponse());
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            if (logic.getGame().getOrder().isEmpty()) {
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                // todo: save the players with the same value?
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                broadcastUpdate(new RankingRollAgain());
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@@ -3,7 +3,7 @@
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.PauseGame;
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import pp.mdga.message.server.PossibleCard;
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import pp.mdga.message.server.RankingResponce;
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import pp.mdga.message.server.RankingResponse;
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public class GameState extends ServerState {
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    private final GameStateMachine gameStateMachine = new GameStateMachine(this, logic);
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@@ -54,7 +54,7 @@ public void sentPossibleCard(PossibleCard msg, int from) {
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    }
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    @Override
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    public void sentRankingResponse(RankingResponce msg, int from) {
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    public void sentRankingResponse(RankingResponse msg, int from) {
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        gameStateMachine.sentRankingResponse(msg, from);
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    }
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@@ -3,7 +3,7 @@
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.EndOfTurn;
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import pp.mdga.message.server.PossibleCard;
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import pp.mdga.message.server.RankingResponce;
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import pp.mdga.message.server.RankingResponse;
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/**
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 * Abstract class representing a state machine for the server.
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@@ -209,7 +209,7 @@ public void sentPossibleCard(PossibleCard msg, int from) {
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     * @param msg the RankingResponse message
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     */
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    @Override
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    public void sentRankingResponse(RankingResponce msg, int from) {
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    public void sentRankingResponse(RankingResponse msg, int from) {
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        state.sentRankingResponse(msg, from);
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    }
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