404 IQ-Move added move logic

This commit is contained in:
Benjamin Feyer
2024-12-09 16:10:56 +01:00
18 changed files with 321 additions and 44 deletions

View File

@@ -47,8 +47,12 @@ protected void throwPiece(Piece piece) {
}
private void handleShield(UUID uuid) {
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(uuid)) % 10 != 0) {
Board board = logic.getGame().getBoard();
Piece piece = logic.getGame().getPieceThroughUUID(uuid);
Node node = board.getInfield()[board.getInfieldIndexOfPiece(piece)];
if (node.isStart()) {
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldActiveNotification(uuid));
logic.addNotification(new ShieldSuppressedNotification(uuid));
} else {
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.ACTIVE);

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@@ -3,6 +3,7 @@
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.game.BonusCard;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification;
@@ -12,6 +13,7 @@ public class PlayPowerCardState extends TurnStates {
private final TurnState parent;
private PlayCardMessage playCardMessage;
private int animationCounter = 0;
public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
@@ -20,7 +22,11 @@ public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
animationCounter++;
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard().getCard()));
if(!playCardMessage.getCard().getCard().equals(BonusCard.TURBO)){
animationCounter++;
}
handlePowerCard(playCardMessage);
}
@@ -35,7 +41,10 @@ public void setPlayCard(PlayCardMessage playCardMessage) {
@Override
public void selectAnimationEnd(){
logic.send(new AnimationEndMessage());
parent.setState(parent.getRollDice());
animationCounter--;
if(animationCounter == 0){
logic.send(new AnimationEndMessage());
parent.setState(parent.getRollDice());
}
}
}

View File

@@ -57,16 +57,32 @@ public void received(MoveMessage msg) {
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
int infieldIndex=logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
System.out.println("Client: SelectState: activePiece in Home: infieldIndex"+infieldIndex);
if(msg.getTargetIndex()==logic.getGame().getActivePlayer().getHighestHomeIdx()){
piece.setState(PieceState.HOMEFINISHED);
}
else{
piece.setState(PieceState.HOME);
}
logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
}
else{
System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else");
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
System.out.println("Client: electPieceState: homeindex"+logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece));
int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
if(msg.getTargetIndex()==logic.getGame().getActivePlayer().getHighestHomeIdx()){
piece.setState(PieceState.HOMEFINISHED);
}
else{
piece.setState(PieceState.HOME);
}
logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
}
/*
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));

View File

@@ -87,7 +87,7 @@ public Game() {
gameStatistics = new Statistic();
initializeDrawPile();
board = new Board();
die = new Die(5,5,5,5,5,5,5,5,1,2,1,2,2,6,3,6);
die = new Die(5, 5,5,5,5,5,5,5,5,3, 6 ,5,5,5,5,5,5,5,5,3 );
}
/**
@@ -95,8 +95,8 @@ public Game() {
*/
private void initializeDrawPile() {
// this.addBonusCards(new TurboCard(), AMOUNT_OF_TURBO_CARDS);
this.addBonusCards(new SwapCard(), AMOUNT_OF_SWAP_CARDS);
// this.addBonusCards(new ShieldCard(), AMOUNT_OF_SHIELD_CARDS);
// this.addBonusCards(new SwapCard(), AMOUNT_OF_SWAP_CARDS);
this.addBonusCards(new ShieldCard(), AMOUNT_OF_SHIELD_CARDS);
Collections.shuffle(this.drawPile);
}

View File

@@ -99,4 +99,8 @@ public boolean isOccupied() {
public boolean isOccupied(Color color) {
return isOccupied() && this.occupant.getColor() == color;
}
public boolean isStart() {
return false;
}
}

View File

@@ -205,6 +205,22 @@ public boolean isHomeFinished(Piece piece) {
return true;
}
/**
* this method will be used to determine the highest index in the home
*
* @return the index
*/
public int getHighestHomeIdx(){
for (int i =3; i>=0;i--){
if(!homeNodes[i].isOccupied()) {
System.out.println("Player: highestHomeIndex:"+i);
return i;
}
}
return -1;
}
/**
* This method returns the give name of the Player
*

View File

@@ -47,4 +47,9 @@ public Color getColor() {
public void setColor(Color color) {
this.color = color;
}
@Override
public boolean isStart() {
return true;
}
}

View File

@@ -37,7 +37,6 @@ public GameState(ServerGameLogic logic) {
this.determineStartPlayerState = new DetermineStartPlayerState(this, logic);
this.animationState = new AnimationState(this, logic);
this.turnState = new TurnState(this, logic);
this.setCurrentState(this.determineStartPlayerState);
}
/**
@@ -46,6 +45,7 @@ public GameState(ServerGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered GameState state.");
this.setCurrentState(this.determineStartPlayerState);
}
/**

View File

@@ -30,8 +30,10 @@ public class DetermineStartPlayerState extends GameAutomatonState {
* Create DetermineStartPlayerState attributes.
*/
private final Map<Integer, Integer> diceResults = new HashMap<>();
private final Map<Integer, Integer> finalDiceResults = new HashMap<>();
private final List<Integer> playersHaveToRoll = new ArrayList<>();
private final Set<Integer> messageReceived = new HashSet<>();;
private int playerToStart;
/**
* Constructs a server state of the specified game logic.
@@ -45,12 +47,13 @@ public DetermineStartPlayerState(GameState gameAutomaton, ServerGameLogic logic)
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered DetermineStartPlayerState state.");
LOGGER.log(System.Logger.Level.INFO, "Entered DetermineStartPlayerState state.");
playerToStart = this.logic.getGame().getPlayers().size();
}
@Override
public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited DetermineStartPlayerState state.");
LOGGER.log(Level.INFO, "Exited DetermineStartPlayerState state.");
this.diceResults.clear();
this.messageReceived.clear();
}
@@ -67,23 +70,21 @@ public void received(RequestDieMessage msg, int from) {
int roll = this.logic.getGame().getDie().shuffle();
this.logic.getServerSender().send(from, new DieMessage(roll));
this.diceResults.put(from, roll);
if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
if (this.diceResults.size() == playerToStart) {
int maximumRoll = 0;
for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
if (maximumRoll == entry.getValue()) {
this.playersHaveToRoll.add(entry.getKey());
LOGGER.log(Level.INFO, "Players have to roll(RD same as maximum): {0}", this.playersHaveToRoll.size());
}
else if (maximumRoll < entry.getValue()) {
maximumRoll = entry.getValue();
this.playersHaveToRoll.clear();
this.playersHaveToRoll.add(entry.getKey());
LOGGER.log(Level.INFO, "Players have to roll(RD higher as maximum): {0}", this.playersHaveToRoll.size());
}
}
for (int id: this.playersHaveToRoll) {
this.diceResults.remove(id);
}
}
}
@@ -97,18 +98,24 @@ else if (maximumRoll < entry.getValue()) {
@Override
public void received(AnimationEndMessage msg, int from) {
this.messageReceived.add(from);
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
if (this.messageReceived.size() == playerToStart) {
this.messageReceived.clear();
LOGGER.log(Level.INFO, "Players have to roll(Animation End): {0}", this.playersHaveToRoll.size());
if (this.playersHaveToRoll.size() > 1) {
playerToStart = this.playersHaveToRoll.size();
for (Integer id : this.playersHaveToRoll) {
diceResults.remove(id);
this.logic.getServerSender().send(id, new DiceNowMessage());
}
finalDiceResults.putAll(this.diceResults);
diceResults.clear();
}
else {
finalDiceResults.putAll(this.diceResults);
LOGGER.log(Level.INFO, "Players have to roll: %s".formatted(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0))));
Color color = this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor();
this.logic.getGame().setActiveColor(color);
this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));
this.logic.getServerSender().broadcast(new RankingResponseMessage(this.finalDiceResults));
this.logic.getServerSender().broadcast(new ActivePlayerMessage(color));
this.gameAutomaton.setCurrentState(this.gameAutomaton.getAnimationState());
}

View File

@@ -121,21 +121,22 @@ protected int calculateTargetIndex(Piece piece) {
* @return true, if the piece can move
*/
protected boolean canMove(Piece piece) {
System.out.println("Server: ChoosePieceStateMachine: canMove: piece.getState()" + piece.getState());
int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
System.out.println("ChoosePieceAutomaton: pieceIndex:" + pieceIdx);
int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
int targetIdx = normPieceIdx + steps;
System.out.println("Server: ChoosePieceStateMachine: canMove: piece.getState()" + piece.getState());
System.out.println("Server: ChoosePieceStateAutomaton: canMove:" + canPieceMoveInHome(piece, steps));
//checks if the piece can move in the home
if (canPieceMoveInHome(piece, steps)) {
System.out.println("Server: ChoosePieceStateMachine:canMove: entered canMove/canPieceMoveInHome");
return true;
}
int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
System.out.println("ChoosePieceAutomaton: pieceIndex:" + pieceIdx);
int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
int targetIdx = normPieceIdx + steps;
//checks if the piece will not go over its home-field
if (40 > targetIdx) {
else if(40 > targetIdx && (!piece.getState().equals(PieceState.HOME)||!piece.getState().equals(PieceState.HOMEFINISHED))) {
Color activeColor = logic.getGame().getActiveColor();
System.out.println("ChoosePieceAutomaton: targetindex:" + (pieceIdx + steps) % 40);
Node tartgetNode = logic.getGame().getBoard().getInfield()[(pieceIdx + steps) % 40];
@@ -162,18 +163,18 @@ protected boolean canPieceMoveInHome(Piece piece, int steps) {
//tests if the piece can move inside the home
System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceState:" + piece.getState());
steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
if (piece.getState() == PieceState.HOME) {
if (piece.getState().equals(PieceState.HOME)) {
System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceState:reached if(piece.getState()==PieceState.HOME)");
int homeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
//tests if the steps are less than the possible movement
System.out.println("Server: ChoosePieceAutomaton: canPieceMoveInHome: reached second if: (4 - homeIdx) > steps:"+ ((4 - homeIdx) > steps)+ "steps:"+steps+"homeIdx:"+homeIdx);
System.out.println("Server: ChoosePieceAutomaton: canPieceMoveInHome: reached second if: (4 - homeIdx) > steps:" + ((4 - homeIdx) > steps) + "steps:" + steps + "homeIdx:" + homeIdx);
if ((4 - homeIdx) > steps) {
System.out.println("Server: canPieceMoveInHome: !jumpOver" + !jumpOver(steps, homeIdx, false));
return !jumpOver(steps, homeIdx, false);
}
}
//tests if the piece can move in the home
if (piece.getState() == PieceState.ACTIVE) {
else if (piece.getState() == PieceState.ACTIVE) {
int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
@@ -185,12 +186,16 @@ protected boolean canPieceMoveInHome(Piece piece, int steps) {
System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: stepsToHome:" + stepsToHome + "restMovement:" + restMovement + "jumpOver:" + jumpOver(restMovement, 0, true) + "canPieceMoveInHome: return:" + true);
return !jumpOver(restMovement, 0, true);
}
} else {
System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: return:" + false);
return false;
}
System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: return:" + false);
return false;
}
/**
* tests if the piece, when moved in or inside a home, must jump over another piece
*
@@ -200,8 +205,10 @@ protected boolean canPieceMoveInHome(Piece piece, int steps) {
* @return false, if there is no piece to jump over
*/
private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
//tests if the piece comes from the outside in the home
if (outside) {
if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome].isOccupied()) return true;
System.out.println("Server: ChoosePieceState: jumpOver: from outside");
for (int i = 0; i < stepsInHome; i++) {
if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
@@ -209,6 +216,7 @@ private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
}
//tests if the piece jumps over a piece from inside the home
else {
if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome + homeIdx].isOccupied()) return true;
for (int i = 1 + homeIdx; i < homeIdx + stepsInHome; i++) {
if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
}

View File

@@ -91,7 +91,7 @@ public void received(RequestMoveMessage msg, int from){
Piece piece = moveablePieces.get(indexOfPiece);
if(canPieceMoveInHome(piece,steps)){
System.out.println("Server: SelectPieceState: canPieceMoveInHome(piece,steps)");
if(piece.getState()==PieceState.HOME) {
if(piece.getState().equals(PieceState.HOME)) {
System.out.println("Server: SelectPieceState: piece.getState()==PieceState.HOME");
//gets the oldNode
int homeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
@@ -99,15 +99,17 @@ public void received(RequestMoveMessage msg, int from){
//gets the targetNode
int targetHomeIdx = getHomeTargetIdx(piece,steps);
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[targetHomeIdx];
oldNode.clearOccupant();
targetNode.setOccupant(piece);
if (targetHomeIdx == 3) {
if (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED);
}
else{
piece.setState(PieceState.HOME);
}
oldNode.clearOccupant();
targetNode.setOccupant(piece);
System.out.println("sets homefinsihed here:"+ (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx())+"targetIdx:"+targetHomeIdx+"HighestHomeIdx:"+logic.getGame().getActivePlayer().getHighestHomeIdx());
}
else{
System.out.println("Server: SelectPieceState: entered else");
@@ -118,13 +120,17 @@ public void received(RequestMoveMessage msg, int from){
int targetHomeIdx = getHomeTargetIdx(piece,steps);
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[targetHomeIdx];
oldNode.clearOccupant();
targetNode.setOccupant(piece);
if (targetHomeIdx == 3) {
if (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED);
}
piece.setState(PieceState.HOME);
else{
piece.setState(PieceState.HOME);
}
oldNode.clearOccupant();
targetNode.setOccupant(piece);
System.out.println("sets homefinsihed:"+ (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx())+"targetIdx:"+targetHomeIdx+"HighestHomeIdx:"+logic.getGame().getActivePlayer().getHighestHomeIdx());
System.out.println("Server: SelectPieceMessage: received(RequestMoveMessage): setPiece(Home)"+piece.getState());
}
LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState:"+piece.getState());

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@@ -22,6 +22,7 @@ public class FirstRollState extends RollDiceAutomatonState {
private static final System.Logger LOGGER = System.getLogger(FirstRollState.class.getName());
private List<Piece> moveablePieces;
private int roll;
private boolean isDied = false;
/**
* Constructs a server state of the specified game logic.
@@ -37,6 +38,7 @@ public FirstRollState(RollDiceState rollDiceAutomaton, ServerGameLogic logic) {
public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entered FirstRollState state.");
roll = 0;
isDied = false;
moveablePieces = new ArrayList<>();
for (Piece piece : this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).getPieces()) {
if (piece.getState() == PieceState.HOME || piece.getState() == PieceState.ACTIVE) {
@@ -62,14 +64,16 @@ public void received(RequestDieMessage msg, int from) {
roll = this.logic.getGame().getDie().shuffle();
this.logic.getGame().setDiceEyes(roll);
this.logic.getServerSender().broadcast(new DieMessage(roll));
isDied = true;
}
@Override
public void received(AnimationEndMessage msg, int from) {
if (from != this.logic.getGame().getActivePlayerId()) {
return;
}
if (!moveablePieces.isEmpty()) {
LOGGER.log(System.Logger.Level.INFO, "Received AnimationEndMessage from wrong player.");
} else if (!isDied){
LOGGER.log(System.Logger.Level.INFO, "Received AnimationEndMessage without the active player rolling a die.");
} else if (!moveablePieces.isEmpty()) {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new ChoosePieceStateMessage());
this.rollDiceAutomaton.getTurnAutomaton().setCurrentState(this.rollDiceAutomaton.getTurnAutomaton().getChoosePieceState());
} else {

View File

@@ -41,7 +41,13 @@ public ServerCardVisitor(ServerGameLogic logic) {
*/
@Override
public void visit(TurboCard card) {
this.cards.add(card);
for (Piece piece : this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).getPieces()) {
if (piece.getState() == PieceState.ACTIVE) {
if (!this.cards.contains(card)) {
this.cards.add(card);
}
}
}
}
/**