refactored the whole client package structure

This commit is contained in:
Fleischer Hanno
2024-11-25 17:43:29 +01:00
parent 7178935553
commit 7eafa3da39
71 changed files with 457 additions and 233 deletions

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Animation extends ClientState {
public Animation(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class AudioSettings extends ClientState {
public AudioSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,5 +1,7 @@
package pp.mdga.client;
import pp.mdga.client.ceremonyState.CeremonyStateMachine;
public class Ceremony extends ClientState {
private final CeremonyStateMachine ceremonyStateMachine;

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@@ -1,12 +0,0 @@
package pp.mdga.client;
public class ChoosePieceStateMachine extends ClientStateMachine{
public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public NoPiece initialState() {
return new NoPiece(this, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class ChoosePowerCard extends ClientState {
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -2,13 +2,23 @@
public class ClientAutomaton extends ClientStateMachine {
private Dialogs dialogs;
private Ceremony ceremony;
private Game game;
private Interrupt interrupt;
public ClientAutomaton(ClientGameLogic logic){
super(null, logic);
dialogs = new Dialogs(this, logic);
ceremony = new Ceremony(this, logic);
game = new Game(this, logic);
entry();
}
@Override
public Dialogs initialState(){
return new Dialogs(this, logic);
return dialogs;
}
}

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@@ -1,5 +1,6 @@
package pp.mdga.client;
import pp.mdga.client.gameState.turnState.choosePieceState.StartPiece;
import pp.mdga.game.Game;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;

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@@ -1,8 +0,0 @@
package pp.mdga.client;
public abstract class DialogStates extends ClientState{
public DialogStates(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
}

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@@ -1,5 +1,7 @@
package pp.mdga.client;
import pp.mdga.client.dialogState.DialogsStateMachine;
public class Dialogs extends ClientState {
private final DialogsStateMachine dialogsStateMachine;

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@@ -1,9 +1,11 @@
package pp.mdga.client;
public class GameState extends ClientState {
import pp.mdga.client.gameState.GameStateMachine;
public class Game extends ClientState {
private final GameStateMachine gameStateMachine;
public GameState(ClientState parent, ClientGameLogic logic) {
public Game(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.gameStateMachine = new GameStateMachine(parent, logic);
}

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@@ -2,9 +2,9 @@
public class Interrupt extends ClientState {
private final GameState lastState;
private final Game lastState;
public Interrupt(ClientState parent, ClientGameLogic logic, GameState lastState) {
public Interrupt(ClientState parent, ClientGameLogic logic, Game lastState) {
super(parent, logic);
this.lastState = lastState;
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Lobby extends ClientState {
public Lobby(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class MovePiece extends ClientState {
public MovePiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class NetworkDialog extends ClientState {
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class NoPiece extends ClientState {
public NoPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class PlayPowerCard extends ClientState {
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class RollDice extends ClientState {
public RollDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class RollRankingDice extends ClientState {
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class SelectPiece extends ClientState {
public SelectPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,5 +1,7 @@
package pp.mdga.client;
import pp.mdga.client.settingsState.SettingsStateMachine;
public class Settings extends ClientState {
private final SettingsStateMachine settingsStateMachine;

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Shield extends ClientState {
public Shield(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Spectator extends ClientState {
public Spectator(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class StartPiece extends ClientState {
public StartPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Swap extends ClientState {
public Swap(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class VideoSettings extends ClientState {
public VideoSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class WaitRanking extends ClientState {
public WaitRanking(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Waiting extends ClientState {
public Waiting(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.client;
public class WaitingPiece extends ClientState {
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,8 @@
package pp.mdga.client;
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class CeremonyStateMachine extends ClientStateMachine {

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@@ -1,4 +1,7 @@
package pp.mdga.client;
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Podium extends ClientState {
public Podium(ClientState parent, ClientGameLogic logic) {

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@@ -1,4 +1,7 @@
package pp.mdga.client;
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Statistics extends ClientState {
public Statistics(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,11 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class DialogStates extends ClientState {
public DialogStates(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
}

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@@ -1,4 +1,8 @@
package pp.mdga.client;
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class DialogsStateMachine extends ClientStateMachine {
public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Lobby extends DialogStates {
public Lobby(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class NetworkDialog extends DialogStates {
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.client;
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class StartDialog extends DialogStates {
public StartDialog(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Animation extends GameStates {
public Animation(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,6 +1,10 @@
package pp.mdga.client;
package pp.mdga.client.gameState;
public class DetermineStartPlayer extends ClientState {
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
public class DetermineStartPlayer extends GameStates {
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {

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@@ -1,4 +1,8 @@
package pp.mdga.client;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class GameStateMachine extends ClientStateMachine {
public GameStateMachine(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class GameStates extends ClientState {
public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Spectator extends GameStates {
public Spectator(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,6 +1,10 @@
package pp.mdga.client;
package pp.mdga.client.gameState;
public class Turn extends ClientState {
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStateMachine;
public class Turn extends GameStates {
private final TurnStateMachine turnStateMachine;
public Turn(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Waiting extends GameStates {
public Waiting(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,6 +1,11 @@
package pp.mdga.client;
package pp.mdga.client.gameState.determineStartPlayer;
public class DetermineStartPlayerStateMachine extends ClientStateMachine{
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
import pp.mdga.client.RollRankingDice;
public class DetermineStartPlayerStateMachine extends ClientStateMachine {
public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}

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@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStates;
public class RollRankingDice extends DetermineStartPlayerStates {
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public class WaitRanking extends GameStates {
public WaitRanking(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,6 +1,10 @@
package pp.mdga.client;
package pp.mdga.client.gameState.turnState;
public class ChoosePiece extends ClientState {
import pp.mdga.client.gameState.turnState.choosePieceState.ChoosePieceStateMachine;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class ChoosePiece extends TurnStates {
private final ChoosePieceStateMachine choosePieceStateMachine;

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class MovePiece extends TurnStates {
public MovePiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class PlayPowerCard extends TurnStates {
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,6 +1,10 @@
package pp.mdga.client;
package pp.mdga.client.gameState.turnState;
public class PowerCard extends ClientState {
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStateMachine;
public class PowerCard extends TurnStates {
private final PowerCardStateMachine powerCardStateMachine;
public PowerCard(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class RollDice extends TurnStates {
public RollDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,8 @@
package pp.mdga.client;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class TurnStateMachine extends ClientStateMachine {
public TurnStateMachine(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,16 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class ChoosePieceStateMachine extends ClientStateMachine {
public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public NoPiece initialState() {
return new NoPiece(this, logic);
}
}

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@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class NoPiece extends ChoosePieceStates {
public NoPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class SelectPiece extends ChoosePieceStates {
public SelectPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class StartPiece extends ChoosePieceStates {
public StartPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class WaitingPiece extends ChoosePieceStates {
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class ChoosePowerCard extends PowerCardStates {
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,8 @@
package pp.mdga.client;
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class PowerCardStateMachine extends ClientStateMachine {
public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Shield extends PowerCardStates {
public Shield(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Swap extends PowerCardStates {
public Swap(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class AudioSettings extends SettingStates {
public AudioSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.client;
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class MainSettings extends ClientState {
public MainSettings(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class SettingStates extends ClientState {
public SettingStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,8 @@
package pp.mdga.client;
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class SettingsStateMachine extends ClientStateMachine {
public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,10 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class VideoSettings extends SettingStates {
public VideoSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}