added Piecetest T005/T006
This commit is contained in:
@@ -17,6 +17,8 @@
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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import pp.mdga.server.automaton.game.TurnState;
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import pp.mdga.server.automaton.game.turn.RollDiceState;
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import java.util.ArrayList;
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@@ -183,15 +185,160 @@ public void testPlayerFinishes() {
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// TODO: Implement test logic for player finishes
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}
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// UC-Game-04
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/**
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* * this test-method tests that the player has 3 chances to roll a 6, if all his pieces are in the waiting-area
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* <p>
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* T005
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*/
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@Test
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public void testAllPiecesInWaitingArea() {
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// TODO: Implement test logic for checking if all pieces are in the waiting area
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//tests if both player have no color and are not ready
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assertFalse(playerClient.isReady());
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assertFalse(playerHost.isReady());
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assertEquals(playerClient.getColor(), Color.NONE);
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assertEquals(playerHost.getColor(), Color.NONE);
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//send the selectTSK-message
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logic.received(new SelectTSKMessage(Color.CYBER), IDClient);
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logic.received(new SelectTSKMessage(Color.ARMY), IDHost);
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//sends and tests the readyMessage for the client
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logic.received(new LobbyReadyMessage(), IDClient);
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logic.received(new LobbyReadyMessage(), IDHost);
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assertTrue(playerClient.isReady());
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assertTrue(playerHost.isReady());
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//tests if the game has started after the gameStartMessage
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logic.received(new StartGameMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getGameState());
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//roll the order
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game.setDie(new Die(4));
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logic.received(new RequestDieMessage(), IDHost);
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game.setDie(new Die(3));
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logic.received(new RequestDieMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests that the server is in the animation-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getAnimationState());
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//set all pieces of host in waiting-field
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game.getBoard().getInfield()[playerHost.getStartNodeIndex()].getOccupant().setState(PieceState.WAITING);
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playerHost.addWaitingPiece(game.getBoard().getInfield()[playerHost.getStartNodeIndex()].getOccupant());
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game.getBoard().getInfield()[playerHost.getStartNodeIndex()].clearOccupant();
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logic.received(new AnimationEndMessage(), IDHost);
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logic.received(new AnimationEndMessage(), IDClient);
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logic.received(new NoPowerCardMessage(), IDHost);
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//tests if the server is in first-roll
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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TurnState turn = logic.getGameState().getTurnState();
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assertEquals(turn.getCurrentState(), turn.getRollDiceState());
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RollDiceState rollDiceState = turn.getRollDiceState();
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assertEquals(rollDiceState.getCurrentState(), rollDiceState.getFirstRollState());
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game.setDie(new Die(5));
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logic.received(new RequestDieMessage(), IDHost);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests if the server is in second-roll-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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assertEquals(turn.getCurrentState(), turn.getRollDiceState());
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assertEquals(rollDiceState.getCurrentState(), rollDiceState.getSecondRollState());
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game.setDie(new Die(5));
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logic.received(new RequestDieMessage(), IDHost);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests if the server is in second-roll-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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assertEquals(turn.getCurrentState(), turn.getRollDiceState());
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assertEquals(rollDiceState.getCurrentState(), rollDiceState.getThirdRollState());
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}
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/**
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* this test-method tests that the player has 3 chances to roll a 6, if all his pieces are in the waiting-area
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* and if he rolls a 6, he can choose a piece out of the waiting-area
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* T006
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*/
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@Test
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public void test3TriesFor6() {
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// TODO: Implement test logic for checking 3 tries for rolling a 6
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//tests if both player have no color and are not ready
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assertFalse(playerClient.isReady());
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assertFalse(playerHost.isReady());
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assertEquals(playerClient.getColor(), Color.NONE);
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assertEquals(playerHost.getColor(), Color.NONE);
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//send the selectTSK-message
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logic.received(new SelectTSKMessage(Color.CYBER), IDClient);
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logic.received(new SelectTSKMessage(Color.ARMY), IDHost);
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//sends and tests the readyMessage for the client
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logic.received(new LobbyReadyMessage(), IDClient);
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logic.received(new LobbyReadyMessage(), IDHost);
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assertTrue(playerClient.isReady());
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assertTrue(playerHost.isReady());
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//tests if the game has started after the gameStartMessage
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logic.received(new StartGameMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getGameState());
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//roll the order
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game.setDie(new Die(4));
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logic.received(new RequestDieMessage(), IDHost);
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game.setDie(new Die(3));
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logic.received(new RequestDieMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests that the server is in the animation-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getAnimationState());
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//set all pieces of host in waiting-field
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game.getBoard().getInfield()[playerHost.getStartNodeIndex()].getOccupant().setState(PieceState.WAITING);
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playerHost.addWaitingPiece(game.getBoard().getInfield()[playerHost.getStartNodeIndex()].getOccupant());
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game.getBoard().getInfield()[playerHost.getStartNodeIndex()].clearOccupant();
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logic.received(new AnimationEndMessage(), IDHost);
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logic.received(new AnimationEndMessage(), IDClient);
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logic.received(new NoPowerCardMessage(), IDHost);
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//tests if the server is in first-roll
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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TurnState turn = logic.getGameState().getTurnState();
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assertEquals(turn.getCurrentState(), turn.getRollDiceState());
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RollDiceState rollDiceState = turn.getRollDiceState();
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assertEquals(rollDiceState.getCurrentState(), rollDiceState.getFirstRollState());
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game.setDie(new Die(5));
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logic.received(new RequestDieMessage(), IDHost);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests if the server is in second-roll-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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assertEquals(turn.getCurrentState(), turn.getRollDiceState());
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assertEquals(rollDiceState.getCurrentState(), rollDiceState.getSecondRollState());
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game.setDie(new Die(6));
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logic.received(new RequestDieMessage(), IDHost);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests if the server is in second-roll-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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assertEquals(turn.getCurrentState(), turn.getChoosePieceState());
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assertEquals(turn.getChoosePieceState().getWaitingPieceState(), turn.getChoosePieceState().getCurrentState());
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}
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// UC-Game-05
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@@ -270,18 +417,18 @@ public void testDouble() {
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//tests if the game has started after the determineStartPlayerState
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logic.received(new StartGameMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getDetermineStartPlayerState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getDetermineStartPlayerState());
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//roll the order
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game.setDie(new Die(4));
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logic.received(new RequestDieMessage(),IDHost);
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logic.received(new RequestDieMessage(),IDClient);
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logic.received(new AnimationEndMessage(),IDClient);
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logic.received(new AnimationEndMessage(),IDHost);
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logic.received(new RequestDieMessage(), IDHost);
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logic.received(new RequestDieMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDHost);
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//tests that the server is in the determineStartPlayer-state
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getDetermineStartPlayerState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getDetermineStartPlayerState());
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//roll the order the second time
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game.setDie(new Die(4));
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@@ -295,17 +442,22 @@ public void testDouble() {
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getAnimationState());
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logic.received(new AnimationEndMessage(),IDClient);
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logic.received(new AnimationEndMessage(),IDHost);
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logic.received(new AnimationEndMessage(), IDClient);
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logic.received(new AnimationEndMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getGameState());
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assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getTurnState());
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assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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//tests if the host is the active player
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assertEquals(game.getActiveColor(),playerHost.getColor());
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assertEquals(game.getActiveColor(), playerHost.getColor());
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}
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// UC-Game-08
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/**
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*
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* this test-method tests that the next Player is set, after the current player has finished his turn
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* <p>
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* T010
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*/
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@Test
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public void testChangeActivePlayer() {
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//tests if both player have no color and are not ready
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