added playerMap for location playerAssets
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@@ -5,9 +5,13 @@
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Spatial;
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import pp.mdga.client.MdgaApp;
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import pp.mdga.game.Color;
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import java.awt.geom.Point2D;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class BoardView {
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private static final float GRID_SIZE = 1.72f;
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@@ -15,6 +19,7 @@ public class BoardView {
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private static final int GRID_EXTEND = 5;
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private static final String MAP_NAME = "map.mdga";
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private final MdgaApp mdgaApp;
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private PileControl drawPile = new PileControl();
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@@ -23,35 +28,60 @@ public class BoardView {
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private ArrayList<NodeControl> infield = new ArrayList<NodeControl>(40);
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private ArrayList<PieceControl> pieces;
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private Map<Color, List<AssetOnMap>> playerMap;
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public BoardView(int playerCount, MdgaApp mdgaApp) {
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assert(2 <= playerCount && playerCount <= 4);
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assert(mdgaApp != null);
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this.mdgaApp = mdgaApp;
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pieces = new ArrayList<PieceControl>(4 * playerCount);
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this.pieces = new ArrayList<>(4 * playerCount);
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this.playerMap = new HashMap<>();
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initMap();
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}
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private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap){
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List<AssetOnMap> inMap = playerMap.getOrDefault(col, new ArrayList<>());
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inMap.add(assetOnMap);
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if(inMap.size() > 4) throw new RuntimeException("to many assets for one player");
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playerMap.put(col, inMap);
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}
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private void initMap() {
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List<AssetOnMap> assetOnMaps = new MapLoader().loadMap(MAP_NAME);
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List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
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for (AssetOnMap assetOnMap : assetOnMaps){
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int x = assetOnMap.x();
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int y = assetOnMap.y();
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Spatial model = createModel(assetOnMap.asset());
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model.setLocalTranslation(gridToWorld(x,y));
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switch (assetOnMap.asset()){
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case lw -> addFigureToPlayerMap(assetToColor(Asset.lw), assetOnMap);
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case heer -> addFigureToPlayerMap(assetToColor(Asset.heer), assetOnMap);
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case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
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case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
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default -> displayAsset(assetOnMap);
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}
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}
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}
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private Spatial createModel(Asset asset){
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private Color assetToColor(Asset asset){
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return switch(asset){
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case lw -> Color.AIRFORCE;
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case heer -> Color.ARMY;
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case marine -> Color.NAVY;
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case cir -> Color.CYBER;
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default -> null;
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};
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}
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private Spatial createModel(Asset asset, Vector3f pos){
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String modelName = asset.getModelPath();
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String texName = asset.getDiffPath();
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Spatial model = mdgaApp.getAssetManager().loadModel(modelName);
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model.scale(asset.getSize());
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model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
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model.setLocalTranslation(pos);
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model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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Material mat = new Material(mdgaApp.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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mat.setTexture("DiffuseMap", mdgaApp.getAssetManager().loadTexture(texName));
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@@ -66,4 +96,19 @@ private static Vector3f gridToWorld(int x, int y) {
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return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
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}
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public void addPlayer(Color color){
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List<AssetOnMap> playerAssets = playerMap.get(color);
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if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
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for (AssetOnMap assetOnMap : playerAssets){
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displayAsset(assetOnMap);
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}
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}
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private void displayAsset(AssetOnMap assetOnMap){
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int x = assetOnMap.x();
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int y = assetOnMap.y();
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Spatial model = createModel(assetOnMap.asset(), gridToWorld(x,y));
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}
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}
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@@ -8,13 +8,13 @@
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import java.util.List;
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public class MapLoader {
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public MapLoader(){
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private MapLoader(){
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}
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public List<AssetOnMap> loadMap(String mapName) {
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public static List<AssetOnMap> loadMap(String mapName) {
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List<AssetOnMap> assetsOnMap = new ArrayList<>();
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try (InputStream inputStream = getClass().getClassLoader().getResourceAsStream(mapName);
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try (InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
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BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
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while (true) {
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@@ -49,8 +49,12 @@ public List<AssetOnMap> loadMap(String mapName) {
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return assetsOnMap;
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}
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private Asset getLoadedAsset(String assetName) {
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private static Asset getLoadedAsset(String assetName) {
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return switch(assetName){
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case "lw" -> Asset.lw;
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case "cir" -> Asset.cir;
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case "marine" -> Asset.marine;
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case "heer" -> Asset.heer;
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case "node" -> Asset.node_normal;
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case "node_start" -> Asset.node_start;
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case "node_bonus" -> Asset.node_bonus;
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@@ -15,6 +15,7 @@
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import pp.mdga.client.Board.AssetOnMap;
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import pp.mdga.client.Board.BoardView;
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import pp.mdga.client.Board.MapLoader;
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import pp.mdga.game.Color;
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import java.util.List;
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@@ -38,7 +39,7 @@ public static void main(String[] args) {
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public void simpleInitApp() {
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animationHandler = new AnimationHandler(this);
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boardView = new BoardView(4,this);
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// boardView.addPlayer(Color.NAVY);
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flyCam.setEnabled(true);
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int zoom = 20;
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cam.setLocation(new Vector3f(zoom,0,zoom));
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@@ -1,5 +1,11 @@
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world 0,0
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#Marine Pos
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marine 4,-3
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marine 4,-4
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marine 5,-4
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marine 5,-3
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#Nodes für Map
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node_start -1,-5
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node -1,-4
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