Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by updating the 'AnimationEndMessage' handling in it. In Addition, the 'RequestDieMessage' handling was updated as well.
This commit is contained in:
@@ -1,6 +1,5 @@
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package pp.mdga.server.automaton.game;
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package pp.mdga.server.automaton.game;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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@@ -15,8 +14,6 @@
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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public class DetermineStartPlayerState extends GameAutomatonState {
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public class DetermineStartPlayerState extends GameAutomatonState {
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/**
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/**
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@@ -29,6 +26,7 @@ public class DetermineStartPlayerState extends GameAutomatonState {
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*/
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*/
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private Map<Integer, Integer> diceResults = new HashMap<>();
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private Map<Integer, Integer> diceResults = new HashMap<>();
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private Map<Integer, Integer> rankedResults = new HashMap<>();
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private Map<Integer, Integer> rankedResults = new HashMap<>();
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private final List<Integer> playersHaveToRoll = new ArrayList<>();
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private Map<Integer, Boolean> messageReceived = new HashMap<>();
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private Map<Integer, Boolean> messageReceived = new HashMap<>();
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/**
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/**
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@@ -67,32 +65,20 @@ public void received(RequestDieMessage msg, int from) {
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this.diceResults.put(from, roll);
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this.diceResults.put(from, roll);
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if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
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if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
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int maximumRoll = 0;
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int maximumRoll = 0;
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List<Integer> playersHaveToRoll = new ArrayList<>();
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for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
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for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
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if (maximumRoll == entry.getKey()) {
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if (maximumRoll == entry.getKey()) {
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playersHaveToRoll.add(entry.getKey());
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this.playersHaveToRoll.add(entry.getKey());
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}
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}
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else if (maximumRoll < entry.getKey()) {
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else if (maximumRoll < entry.getKey()) {
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maximumRoll = entry.getValue();
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maximumRoll = entry.getValue();
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playersHaveToRoll.clear();
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this.playersHaveToRoll.clear();
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playersHaveToRoll.add(entry.getKey());
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this.playersHaveToRoll.add(entry.getKey());
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}
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}
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else {
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else {
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this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
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this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
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}
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}
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}
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}
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if (playersHaveToRoll.size() > 1) {
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for (Integer id : playersHaveToRoll) {
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this.logic.getServerSender().send(id, new DiceNowMessage());
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}
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}
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else {
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this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));
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this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(playersHaveToRoll.get(0)).getColor()));
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this.gameAutomaton.setCurrentState(this.gameAutomaton.getAnimationState());
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}
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}
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}
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}
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}
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@@ -105,12 +91,18 @@ else if (maximumRoll < entry.getKey()) {
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*/
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*/
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@Override
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@Override
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public void received(AnimationEndMessage msg, int from) {
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public void received(AnimationEndMessage msg, int from) {
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if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
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this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
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} else {
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this.messageReceived.put(from, true);
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this.messageReceived.put(from, true);
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if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
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if (this.playersHaveToRoll.size() > 1) {
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for (Integer id : this.playersHaveToRoll) {
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this.logic.getServerSender().send(id, new DiceNowMessage());
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}
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}
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else {
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this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));
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this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor()));
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this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
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}
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}
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}
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}
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}
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}
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}
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