Updated 'DetermineStartPlayerState' class.

Updated the 'DetermineStartPlayerState' class by updating the 'AnimationEndMessage' handling in it. In Addition, the 'RequestDieMessage' handling was updated as well.
This commit is contained in:
Daniel Grigencha
2024-12-06 02:55:14 +01:00
parent a6205c982a
commit 8470a96908

View File

@@ -1,6 +1,5 @@
package pp.mdga.server.automaton.game;
import pp.mdga.game.Player;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.ActivePlayerMessage;
@@ -15,8 +14,6 @@
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
import java.util.stream.Collectors;
public class DetermineStartPlayerState extends GameAutomatonState {
/**
@@ -29,6 +26,7 @@ public class DetermineStartPlayerState extends GameAutomatonState {
*/
private Map<Integer, Integer> diceResults = new HashMap<>();
private Map<Integer, Integer> rankedResults = new HashMap<>();
private final List<Integer> playersHaveToRoll = new ArrayList<>();
private Map<Integer, Boolean> messageReceived = new HashMap<>();
/**
@@ -67,32 +65,20 @@ public void received(RequestDieMessage msg, int from) {
this.diceResults.put(from, roll);
if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
int maximumRoll = 0;
List<Integer> playersHaveToRoll = new ArrayList<>();
for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
if (maximumRoll == entry.getKey()) {
playersHaveToRoll.add(entry.getKey());
this.playersHaveToRoll.add(entry.getKey());
}
else if (maximumRoll < entry.getKey()) {
maximumRoll = entry.getValue();
playersHaveToRoll.clear();
playersHaveToRoll.add(entry.getKey());
this.playersHaveToRoll.clear();
this.playersHaveToRoll.add(entry.getKey());
}
else {
this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
}
}
if (playersHaveToRoll.size() > 1) {
for (Integer id : playersHaveToRoll) {
this.logic.getServerSender().send(id, new DiceNowMessage());
}
}
else {
this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));
this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(playersHaveToRoll.get(0)).getColor()));
this.gameAutomaton.setCurrentState(this.gameAutomaton.getAnimationState());
}
}
}
@@ -105,12 +91,18 @@ else if (maximumRoll < entry.getKey()) {
*/
@Override
public void received(AnimationEndMessage msg, int from) {
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
} else {
this.messageReceived.put(from, true);
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
if (this.playersHaveToRoll.size() > 1) {
for (Integer id : this.playersHaveToRoll) {
this.logic.getServerSender().send(id, new DiceNowMessage());
}
}
else {
this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));
this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor()));
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
}
}
}
}