implemented all methods required for the state pattern in the client and adjusted the messages to work with player ids instead of names
This commit is contained in:
@@ -49,7 +49,7 @@ public class ClientStateTest {
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private DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
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private Dialogs dialogs;
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private DialogsStateMachine dialogsStateMachine;
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private Game gameState;
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private GameState gameState;
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private GameStateMachine gameStateMachine;
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private Interrupt interrupt;
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private Lobby lobby;
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@@ -193,7 +193,7 @@ public void send(ClientMessage msg) {
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//initialize the states
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dialogs = new Dialogs(clientAutomaton,clientGameLogic);
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gameState = new Game(clientAutomaton,clientGameLogic);
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gameState = new GameState(clientAutomaton,clientGameLogic);
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ceremony = new Ceremony(clientAutomaton,clientGameLogic);
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interrupt = new Interrupt(clientAutomaton,clientGameLogic,gameState);
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@@ -257,10 +257,10 @@ public void testDialogsToGame() {
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clientGameLogic.receive(startGame);
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//tests if the client is in the gameState after receiving the message
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//tests if the new State of the GameStateMachine is in DetermineStartPlayer
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Game gameState1 = (Game) clientAutomaton.getState();
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GameState gameState1 = (GameState) clientAutomaton.getState();
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GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
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assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
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@@ -286,7 +286,7 @@ public void testDialogsToClientStateEndState() {
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public void testClientGameToCeremony() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the Ceremony-Message to the client
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clientGameLogic.receive(ceremonyMessage);
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@@ -309,7 +309,7 @@ public void testClientGameSubStatesToInterrupt() {
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clientAutomaton.gotoState(gameState);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the Ceremony-Message to the client
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clientGameLogic.receive(interrupt);
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@@ -352,7 +352,7 @@ public void testClientInterruptToGame() {
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//Todo sends the continue-message
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//tests if the client is in the game
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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}
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/**
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@@ -576,10 +576,10 @@ public void testLobbyToRollRankingDice() {
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clientGameLogic.receive();//TODO message
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//tests if the clientStateMachine is in the GameState
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//tests if the clientStateMachine is in the DetermineStartPlayer
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Game gameState1 = (Game) clientAutomaton.getState();
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GameState gameState1 = (GameState) clientAutomaton.getState();
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GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
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assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
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@@ -604,7 +604,7 @@ public void testDetermineStartPlayerToWait() {
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public void testWaitToAnimation() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the client in WaitState
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gameStateMachine.gotoState(waiting);
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@@ -612,7 +612,7 @@ public void testWaitToAnimation() {
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//tests if a piece is moved,that the client goes into Animation
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clientGameLogic.receive(moveMessage); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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//sends the client in WaitState
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@@ -621,7 +621,7 @@ public void testWaitToAnimation() {
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//tests if a powerCard is played,that the client goes into Animation
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clientGameLogic.receive(playCardTurbo); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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//sends the client in WaitState
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@@ -630,7 +630,7 @@ public void testWaitToAnimation() {
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//tests if a die is rolled,that the client goes into Animation
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clientGameLogic.receive(dice); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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}
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@@ -641,7 +641,7 @@ public void testWaitToAnimation() {
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public void testWaitToTurn() {
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//sends client in gameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Waiting
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gameStateMachine.gotoState(waiting);
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@@ -651,7 +651,7 @@ public void testWaitToTurn() {
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clientGameLogic.receive(activePlayer);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//tests if Client is in Turn
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assertTrue(gameStateMachine.getState() instanceof Turn);
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@@ -728,7 +728,7 @@ public void testPowerCardSubStatesToRollDice() {
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public void testStayInPlayPowerCard() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -741,7 +741,7 @@ public void testStayInPlayPowerCard() {
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//Todo send messages to test to stay in playPowerCard
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//tests if the client is in PlayPowerCard
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
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}
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@@ -753,7 +753,7 @@ public void testStayInPlayPowerCard() {
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public void testPlayPowerCardToRollDice() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -767,7 +767,7 @@ public void testPlayPowerCardToRollDice() {
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//Todo test other messages, that there is no state change
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//tests if the client is in RollDice
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof RollDice);
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}
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@@ -853,7 +853,7 @@ public void testChoosePowerCardToRollDice() {
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//TODO
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -870,7 +870,7 @@ public void testChoosePowerCardToRollDice() {
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//todo send the messages, to force a state change to rollDice
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//tests if the turnStateMachine is in RollDice
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof RollDice);
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}
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@@ -882,7 +882,7 @@ public void testChoosePowerCardToRollDice() {
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public void testChoosePowerCardToSwap() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -899,7 +899,7 @@ public void testChoosePowerCardToSwap() {
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//todo send the messages, to force a state change to swap
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//tests if the client is in Swap
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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assertTrue(powerCardStateMachine.getState() instanceof Swap);
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@@ -912,7 +912,7 @@ public void testChoosePowerCardToSwap() {
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public void testChoosePowerCardToShield() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -929,7 +929,7 @@ public void testChoosePowerCardToShield() {
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//todo send the messages, to force a state change to shield
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//tests if the client is in Shield
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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assertTrue(powerCardStateMachine.getState() instanceof Shield);
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@@ -942,7 +942,7 @@ public void testChoosePowerCardToShield() {
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public void testStayInShield() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -959,7 +959,7 @@ public void testStayInShield() {
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//todo send the messages, which dont force a statechange
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//tests if the client is in PlayPowerCard
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PowerCard);
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assertTrue(powerCardStateMachine.getState() instanceof PlayPowerCard);
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@@ -972,7 +972,7 @@ public void testStayInShield() {
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public void testShieldToPowerCardEndState() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -990,7 +990,7 @@ public void testShieldToPowerCardEndState() {
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//todo send the message to force the statechange
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//tests if the client is in PlayPowerCard
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
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}
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@@ -1002,7 +1002,7 @@ public void testShieldToPowerCardEndState() {
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public void testSwapToPowerCardEndState() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1019,7 +1019,7 @@ public void testSwapToPowerCardEndState() {
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//todo send the message to force the statechange
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//tests if the client is in PlayPowerCard
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
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}
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@@ -1031,7 +1031,7 @@ public void testSwapToPowerCardEndState() {
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public void testNoPieceInWaitingPiece() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1050,7 +1050,7 @@ public void testNoPieceInWaitingPiece() {
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//sends to the clientGameLogic the message WaitPiece
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clientGameLogic.receive(waitPiece);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
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assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
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@@ -1063,7 +1063,7 @@ public void testNoPieceInWaitingPiece() {
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public void testNoPieceInSelectedPiece() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1082,7 +1082,7 @@ public void testNoPieceInSelectedPiece() {
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//sends to the clientGameLogic the message SelectPiece
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clientGameLogic.receive(selectPiece);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
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assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
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@@ -1095,7 +1095,7 @@ public void testNoPieceInSelectedPiece() {
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public void testNoPieceInStartPiece() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1114,7 +1114,7 @@ public void testNoPieceInStartPiece() {
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//sends to the clientGameLogic the message StartPiece
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clientGameLogic.receive(startPiece);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
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assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
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@@ -1127,7 +1127,7 @@ public void testNoPieceInStartPiece() {
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public void testNoPieceInWait() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1146,7 +1146,7 @@ public void testNoPieceInWait() {
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//sends to the clientGameLogic the message NoTurn
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clientGameLogic.receive(noTurn);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof Waiting);
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}
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@@ -1158,7 +1158,7 @@ public void testNoPieceInWait() {
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public void testStayInWaitingPiece() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1174,7 +1174,7 @@ public void testStayInWaitingPiece() {
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//TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
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assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
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@@ -1187,7 +1187,7 @@ public void testStayInWaitingPiece() {
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public void testWaitingPieceInChoosePieceEndState() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1203,7 +1203,7 @@ public void testWaitingPieceInChoosePieceEndState() {
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//Todo send the message to the clientGameLogic to force a state change
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof MovePiece);
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}
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@@ -1215,7 +1215,7 @@ public void testWaitingPieceInChoosePieceEndState() {
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public void testStayInSelectedPiece() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1231,7 +1231,7 @@ public void testStayInSelectedPiece() {
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//Todo send all server messages which dont force a state change here
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
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assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
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@@ -1244,7 +1244,7 @@ public void testStayInSelectedPiece() {
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public void testSelectedPieceInChoosePieceEndState() {
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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gameStateMachine.gotoState(turn);
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@@ -1260,7 +1260,7 @@ public void testSelectedPieceInChoosePieceEndState() {
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//Todo send the message which force a state change
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assertTrue(clientAutomaton.getState() instanceof Game);
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assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||
}
|
||||
@@ -1272,7 +1272,7 @@ public void testSelectedPieceInChoosePieceEndState() {
|
||||
public void testStayInStartPiece() {
|
||||
//sends the ClientAutomaton in GameState
|
||||
clientAutomaton.gotoState(gameState);
|
||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in the Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
@@ -1288,7 +1288,7 @@ public void testStayInStartPiece() {
|
||||
|
||||
//todo send all messages which dont force a state change
|
||||
|
||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||
@@ -1301,7 +1301,7 @@ public void testStayInStartPiece() {
|
||||
public void testStartPieceToChoosePieceEndState() {
|
||||
//sends the ClientAutomaton in GameState
|
||||
clientAutomaton.gotoState(gameState);
|
||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||
|
||||
//sends the gameStateMachine in the Turn
|
||||
gameStateMachine.gotoState(turn);
|
||||
@@ -1317,7 +1317,7 @@ public void testStartPieceToChoosePieceEndState() {
|
||||
|
||||
//Todo send the message which force a state change
|
||||
|
||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user