added more logic for the server state diagram

This commit is contained in:
Daniel Grigencha
2024-11-22 09:37:49 +01:00
parent 04501de11c
commit 89232901a7
21 changed files with 570 additions and 251 deletions

View File

@@ -1,8 +1,9 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.PauseGame;
import pp.mdga.message.server.PossibleCard;
import pp.mdga.message.server.RankingResponce;
public class GameState extends ServerState {
private final GameStateMachine gameStateMachine = new GameStateMachine(this, logic);
@@ -18,58 +19,50 @@ public void entry() {
}
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
gameStateMachine.receivedAnimationEnd(msg);
}
// todo piece?
@Override
public void receivedConfirmPiece(Piece piece) {
gameStateMachine.receivedConfirmPiece(piece);
public void exit() {
parent.gotoState(new Ceremony(parent, logic));
}
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
gameStateMachine.receivedNoPowerCard(msg);
public void receivedAnimationEnd(AnimationEnd msg, int from) {
gameStateMachine.receivedAnimationEnd(msg, from);
}
@Override
public void receivedSelectCard(SelectCard msg) {
gameStateMachine.receivedSelectCard(msg);
public void receivedNoPowerCard(NoPowerCard msg, int from) {
gameStateMachine.receivedNoPowerCard(msg, from);
}
@Override
public void receivedRequestDice(RequestDice msg) {
gameStateMachine.receivedRequestDice(msg);
}
// todo msg?
@Override
public void receivedRollRankingDice() {
gameStateMachine.receivedRollRankingDice();
public void receivedSelectCard(SelectCard msg, int from) {
gameStateMachine.receivedSelectCard(msg, from);
}
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
gameStateMachine.receivedSelectedPieces(msg);
public void receivedRequestDice(RequestDice msg, int from) {
gameStateMachine.receivedRequestDice(msg, from);
}
@Override
public void sentPossibleCard(PossibleCard msg) {
gameStateMachine.sentPossibleCard(msg);
public void receivedSelectedPieces(SelectedPieces msg, int from) {
gameStateMachine.receivedSelectedPieces(msg, from);
}
// todo msg?, sent to everyone?
@Override
public void sentRankingResponse() {
gameStateMachine.sentRankingResponse();
public void sentPossibleCard(PossibleCard msg, int from) {
gameStateMachine.sentPossibleCard(msg, from);
}
@Override
public void sentRankingResponse(RankingResponce msg, int from) {
gameStateMachine.sentRankingResponse(msg, from);
}
@Override
public void update() {
if (logic.getGame().playerHasDisconnected()) {
parent.gotoState(new Interrupt(parent, logic));
// todo: change to interrupt, save the last state of gamestatemachine, change from interrupt to gamestate has to restore the last state
if (Boolean.TRUE.equals(logic.getGame().playerHasDisconnected())) {
broadcastUpdate(new PauseGame());
parent.gotoState(new Interrupt(parent, logic, this));
logic.getGame().removeObserver(this);
}
}