Code cleanup
added JavaDocs removed unnecessary lines
This commit is contained in:
@@ -1,10 +1,3 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship;
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import pp.util.config.Config;
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@@ -1,10 +1,3 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship;
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import java.util.ResourceBundle;
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@@ -11,15 +11,25 @@
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import java.lang.System.Logger.Level;
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public class AnimationState extends ClientState{
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/**
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* Represents the state in which the animation is played
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*/
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public class AnimationState extends ClientState {
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private boolean myTurn;
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/**
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* Constructor for the AnimationState class
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*
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* @param logic the client logic
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* @param turn a boolean containing if it's the client's turn
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* @param position the position a Shell gets created
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*/
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public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
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super(logic);
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logic.playMusic(Music.GAME_THEME);
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myTurn = turn;
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if (myTurn){
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if (myTurn) {
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logic.getOpponentMap().add(new Shell(position));
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}
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else {
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@@ -27,8 +37,13 @@ public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
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}
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}
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/**
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* Makes sure the client renders the correct view
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*
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* @return true
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*/
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@Override
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boolean showBattle(){
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boolean showBattle() {
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return true;
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}
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@@ -52,8 +67,13 @@ public void receivedEffect(EffectMessage msg) {
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}
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}
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/**
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* Sets the client back to the battle state
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*
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* @param msg the received SwitchToBattleState message
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*/
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@Override
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public void receivedSwitchToBattleState(SwitchToBattleState msg){
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public void receivedSwitchToBattleState(SwitchToBattleState msg) {
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logic.setState(new BattleState(logic, msg.getTurn()));
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}
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@@ -89,6 +109,7 @@ private void playSound(EffectMessage msg) {
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else if (msg.getDestroyedShip() == null)
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logic.playSound(Sound.EXPLOSION);
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else
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logic.playSound(Sound.DESTROYED_SHIP);
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logic.playSound(Sound.EXPLOSION);
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logic.playSound(Sound.DESTROYED_SHIP);
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}
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}
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -35,11 +30,21 @@ public BattleState(ClientGameLogic logic, boolean myTurn) {
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this.myTurn = myTurn;
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}
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/**
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* Makes sure the client renders the correct view
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*
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* @return true
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*/
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@Override
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public boolean showBattle() {
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return true;
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}
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/**
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* Triggers a shoot event if it's client's turn
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*
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* @param pos the position where the click occurred
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*/
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@Override
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public void clickOpponentMap(IntPoint pos) {
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if (!myTurn)
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@@ -48,9 +53,14 @@ else if (logic.getOpponentMap().isValid(pos))
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logic.send(new ShootMessage(pos));
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}
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/**
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* Triggers an animation if StartAnimationMessage is received
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*
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* @param msg the received Startanimation message
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*/
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@Override
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public void receivedStartAnimation(StartAnimationMessage msg){
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logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition() ));
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public void receivedStartAnimation(StartAnimationMessage msg) {
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logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
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logic.playSound(Sound.MISSILE_LAUNCH);
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}
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}
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -231,6 +226,8 @@ public void received(EffectMessage msg) {
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}
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/**
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* Reports that client should play an animation
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*
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* @param msg
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*/
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@Override
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@@ -239,6 +236,8 @@ public void received(StartAnimationMessage msg) {
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}
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/**
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* Reports that client should switch to the battle state
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*
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* @param msg
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*/
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@Override
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@@ -375,9 +374,10 @@ public void update(float delta) {
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/**
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* Triggers an event to play specified music
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*
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* @param music the music to be played
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*/
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public void playMusic(Music music){
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public void playMusic(Music music) {
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notifyListeners(new MusicEvent(music));
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}
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}
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -167,10 +162,20 @@ void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
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}
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/**
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* Reports that client should switch to battle state
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*
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* @param msg the received SwitchToBattleState message
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*/
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void receivedSwitchToBattleState(SwitchToBattleState msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchToBattleState not allowed in {0}", getName());
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}
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/**
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* Reports that the client should start an animation
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*
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* @param msg the received StartAnimation message
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*/
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void receivedStartAnimation(StartAnimationMessage msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedStartAnimation not allowed in {0}", getName());
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}
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -251,6 +246,12 @@ else if (!checkMapToLoad(dto)) {
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selectedInHarbor = null;
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}
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/**
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* Checks if the provided map meets the requirements
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*
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* @param dto the data transfer object to check
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* @return boolean if the map meets the requirements
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*/
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private boolean checkMapToLoad(ShipMapDTO dto) {
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int mapWidth = dto.getWidth();
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int mapHeight = dto.getHeight();
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@@ -266,7 +267,7 @@ private boolean checkMapToLoad(ShipMapDTO dto) {
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// check if ships overlap
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List<Battleship> ships = dto.getShips();
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for(Battleship ship:ships) {
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for (Battleship ship : ships) {
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for (Battleship compareShip : ships) {
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if (!(ship == compareShip)) {
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if (ship.collidesWith(compareShip)) {
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -20,7 +15,7 @@ class GameOverState extends ClientState {
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*/
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GameOverState(ClientGameLogic logic, boolean loser) {
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super(logic);
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if(loser){
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if (loser) {
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logic.playMusic(Music.LOSE_THEME);
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}
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else {
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -58,6 +53,11 @@ private void fillHarbor(GameDetails details) {
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}
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}
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/**
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* Checks if map may be saved to file
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*
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* @return false
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*/
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@Override
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public boolean maySaveMap() {
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return false;
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.client;
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@@ -40,6 +35,11 @@ public void receivedStartBattle(StartBattleMessage msg) {
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logic.setState(new BattleState(logic, msg.isMyTurn()));
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}
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/**
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* Reverts the client back to the editor state if an invalid map is provided
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*
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* @param details the game details including map size and ships
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*/
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@Override
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public void receivedGameDetails(GameDetails details) {
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ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.server;
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@@ -1,10 +1,3 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.battleship.game.server;
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import pp.battleship.BattleshipConfig;
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@@ -157,33 +150,32 @@ else if (!checkMap(msg, from)) {
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}
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/**
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* @param msg
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* Handles the reception of an EndAnimation message
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* @param msg received EndAnimation message
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*/
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@Override
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public void received(EndAnimationMessage msg, int from){
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if(state != ServerState.WAIT_ANIMATION)
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public void received(EndAnimationMessage msg, int from) {
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if (state != ServerState.WAIT_ANIMATION)
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LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
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else
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if(getPlayerById(from) == players.get(0)){
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LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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p1AnimationFinished = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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else if (getPlayerById(from) == players.get(1)){
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LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
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p2AnimationFinished = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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if(p1AnimationFinished && p2AnimationFinished) {
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setState(ServerState.BATTLE);
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for (Player player : players)
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send(player, new SwitchToBattleState(player == activePlayer));
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p1AnimationFinished = false;
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p2AnimationFinished = false;
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}
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else if (getPlayerById(from) == players.get(0)) {
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LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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p1AnimationFinished = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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else if (getPlayerById(from) == players.get(1)) {
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LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
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p2AnimationFinished = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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if (p1AnimationFinished && p2AnimationFinished) {
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setState(ServerState.BATTLE);
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for (Player player : players)
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send(player, new SwitchToBattleState(player == activePlayer));
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p1AnimationFinished = false;
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p2AnimationFinished = false;
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}
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}
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/**
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* Returns true if the map contains correct ship placement and is of the correct size
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*
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@@ -258,6 +250,11 @@ void playerReady(Player player, List<Battleship> ships) {
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}
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}
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/**
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* Handles what Effect should be triggered based on the shot
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* @param player the player receiving the message
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* @param position the position the shot hit
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*/
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void shoot(Player player, IntPoint position) {
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final Battleship selectedShip;
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selectedShip = getSelectedShip(player, position);
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@@ -269,6 +266,12 @@ void shoot(Player player, IntPoint position) {
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}
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}
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/**
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* Returns the ship at a given position
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* @param player the player whose map will be checked for a ship
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* @param position the position to be checked for a ship
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* @return if there is a ship at the given position, returns the ship, else null
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*/
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Battleship getSelectedShip(Player player, IntPoint position) {
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if (player != activePlayer) {
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return player.getMap().findShipAt(position);
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@@ -278,6 +281,11 @@ Battleship getSelectedShip(Player player, IntPoint position) {
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}
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}
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/**
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* Sends a message to the client that the shot missed
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* @param player the player receiving the message
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* @param position the position at which the shot hit in the water
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*/
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void shotMissed(Player player, IntPoint position) {
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if (player != activePlayer) {
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send(player, EffectMessage.miss(false, position));
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@@ -292,6 +300,12 @@ void shotMissed(Player player, IntPoint position) {
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activePlayer = player;
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}
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/**
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* Sends a message to the client that the shot missed
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* @param player the player receiving the message
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* @param position the position at which the shot hit in the ship
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* @param ship the ship that has been hit
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*/
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void shotHit(Player player, IntPoint position, Battleship ship) {
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ship.hit(position);
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if (getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()) {
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@@ -319,5 +333,4 @@ else if (ship.isDestroyed()) {
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}
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}
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}
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||||
|
||||
}
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@@ -1,10 +1,3 @@
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////////////////////////////////////////
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||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
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||||
////////////////////////////////////////
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||||
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package pp.battleship.game.server;
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import pp.battleship.message.server.ServerMessage;
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@@ -1,9 +1,4 @@
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////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,10 +1,3 @@
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////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
@@ -65,8 +60,9 @@ public void received(MapMessage msg, int from) {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg
|
||||
* @param from
|
||||
* Creates a copy of the provided EndAnimation message
|
||||
* @param msg thr received EndAnimation message
|
||||
* @param from the identifier of the sender
|
||||
*/
|
||||
@Override
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
@@ -21,6 +14,7 @@ class InterpreterProxy implements ServerInterpreter {
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs an InterpreterProxy with the specified BattleshipClient.
|
||||
*
|
||||
@@ -96,7 +90,7 @@ public void received(StartAnimationMessage msg) {
|
||||
* @param msg the SwitchBattleState received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg){
|
||||
public void received(SwitchToBattleState msg) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ public void received(StartAnimationMessage msg) {
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg){
|
||||
public void received(SwitchToBattleState msg) {
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.getTurn())
|
||||
shoot();
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
/**
|
||||
@@ -27,5 +20,10 @@ public interface ClientInterpreter {
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received EndAnimation message
|
||||
* @param msg the received EndAnimation message
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(EndAnimationMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.AbstractMessage;
|
||||
|
||||
@@ -3,14 +3,24 @@
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* A message sent by the client telling the server the animation is finished
|
||||
*/
|
||||
@Serializable
|
||||
public class EndAnimationMessage extends ClientMessage{
|
||||
public class EndAnimationMessage extends ClientMessage {
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
private EndAnimationMessage(){/*do nothing */}
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private EndAnimationMessage() {/*do nothing */}
|
||||
|
||||
public EndAnimationMessage(final IntPoint position){
|
||||
/**
|
||||
* Constructs an EndAnimation message
|
||||
* @param position the position to be effected
|
||||
*/
|
||||
public EndAnimationMessage(final IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
@@ -25,9 +35,11 @@ public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the position
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
@@ -36,7 +29,15 @@ public interface ServerInterpreter {
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles a StartAnimation message received from the server
|
||||
* @param msg the received StartAnimation message
|
||||
*/
|
||||
void received(StartAnimationMessage msg);
|
||||
|
||||
/**
|
||||
* Handles a SwitchToBattleState message received from the server
|
||||
* @param msg the received SwitchToBattleState message
|
||||
*/
|
||||
void received(SwitchToBattleState msg);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.AbstractMessage;
|
||||
|
||||
@@ -3,14 +3,25 @@
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* A message sent by the server to inform clients about the start of an animation
|
||||
*/
|
||||
@Serializable
|
||||
public class StartAnimationMessage extends ServerMessage {
|
||||
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
private StartAnimationMessage(){/*do nothing */}
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private StartAnimationMessage() {/*do nothing */}
|
||||
|
||||
/**
|
||||
* Constructs a StartAnimation message
|
||||
* @param position the position a Shell will affect
|
||||
* @param myTurn boolean if it's client's turn
|
||||
*/
|
||||
public StartAnimationMessage(IntPoint position, boolean myTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = myTurn;
|
||||
@@ -37,9 +48,15 @@ public String getInfoTextKey() {
|
||||
return "started animation at " + position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the position
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {return position;}
|
||||
|
||||
/**
|
||||
* Getter for myTurn
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean isMyTurn() {return myTurn;}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -2,14 +2,24 @@
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* A message sent by the server to tell client to switch to battle state
|
||||
*/
|
||||
@Serializable
|
||||
public class SwitchToBattleState extends ServerMessage{
|
||||
public class SwitchToBattleState extends ServerMessage {
|
||||
|
||||
private boolean myTurn;
|
||||
|
||||
private SwitchToBattleState(){/*do nothing */}
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private SwitchToBattleState() {/*do nothing */}
|
||||
|
||||
public SwitchToBattleState(boolean turn){
|
||||
/**
|
||||
* Constructs a SwitchToBattleState message
|
||||
* @param turn boolean it's client's turn
|
||||
*/
|
||||
public SwitchToBattleState(boolean turn) {
|
||||
myTurn = turn;
|
||||
}
|
||||
|
||||
@@ -34,7 +44,9 @@ public String getInfoTextKey() {
|
||||
return "switched to battle state";
|
||||
}
|
||||
|
||||
public boolean getTurn(){return myTurn;}
|
||||
|
||||
|
||||
/**
|
||||
* Getter for myTurn
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean getTurn() {return myTurn;}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
@@ -8,7 +8,7 @@ public class Shell implements Item {
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* constructs a new shell object
|
||||
* Constructs a new Shell object
|
||||
*
|
||||
* @param position the end position of the shell
|
||||
*/
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import pp.battleship.notification.GameEvent;
|
||||
@@ -92,8 +85,9 @@ public void add(Shot shot) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shell on the map
|
||||
* @param shell the shell to be registered
|
||||
* Registers a Shell on the map
|
||||
*
|
||||
* @param shell the Shell to be registered
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
@@ -29,5 +22,10 @@ public interface Visitor<T> {
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visiting the Shell element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
@@ -26,5 +19,9 @@ public interface VoidVisitor {
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
* @param shell the Shell to be visited
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model.dto;
|
||||
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model.dto;
|
||||
|
||||
import com.google.gson.Gson;
|
||||
@@ -117,15 +110,15 @@ public static ShipMapDTO loadFrom(File file) throws IOException {
|
||||
|
||||
/**
|
||||
* This method returns the width of the DTO
|
||||
*
|
||||
* @return with of DTO
|
||||
*/
|
||||
|
||||
public int getWidth() {return width;}
|
||||
|
||||
/**
|
||||
* This method returns the height of the DTO
|
||||
*
|
||||
* @return height of DTO
|
||||
*/
|
||||
|
||||
public int getHeight(){return height;}
|
||||
public int getHeight() {return height;}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
@@ -52,5 +45,4 @@ default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
|
||||
* @param event the received Event
|
||||
*/
|
||||
default void receivedEvent(MusicEvent event) { /* do nothing */ }
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
import pp.battleship.model.Item;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
import pp.battleship.model.Item;
|
||||
|
||||
@@ -5,19 +5,19 @@
|
||||
*/
|
||||
public enum Music {
|
||||
/**
|
||||
* menu music
|
||||
* Menu music
|
||||
*/
|
||||
MENU_THEME,
|
||||
/**
|
||||
* ingame music
|
||||
* In game music
|
||||
*/
|
||||
GAME_THEME,
|
||||
/**
|
||||
* music for a victory
|
||||
* Victory music
|
||||
*/
|
||||
VICTORY_THEME,
|
||||
/**
|
||||
* music for a loss
|
||||
* Loss music
|
||||
*/
|
||||
LOSE_THEME,
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
|
||||
@@ -37,9 +37,9 @@ dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
map.invalid = map is invalid
|
||||
map.invalid=map is invalid
|
||||
ships.dont.fit.the.map=Ships are out of bounds
|
||||
menu.music.toggle = Music on/off
|
||||
menu.music.volume = Volume
|
||||
start.own.server = start server
|
||||
menu.music.toggle=Music on/off
|
||||
menu.music.volume=Volume
|
||||
start.own.server=start server
|
||||
|
||||
|
||||
@@ -37,9 +37,9 @@ dialog.error=Fehler
|
||||
dialog.question=Frage
|
||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||
map.invalid = Karte ungültig
|
||||
map.invalid=Karte ungültig
|
||||
ships.dont.fit.the.map=Schiffe sind außerhalb der Map
|
||||
menu.music.toggle = Musik an/aus
|
||||
menu.music.volume = Lautstärke
|
||||
start.own.server = Server starten
|
||||
menu.music.toggle=Musik an/aus
|
||||
menu.music.volume=Lautstärke
|
||||
start.own.server=Server starten
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user