Add sounds
This commit is contained in:
@@ -1,5 +1,6 @@
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package pp.mdga.client;
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import pp.mdga.client.acoustic.MdgaSound;
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import pp.mdga.client.view.CeremonyView;
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import pp.mdga.client.view.GameView;
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import pp.mdga.client.view.LobbyView;
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@@ -71,17 +72,21 @@ public void selectCard(BonusCard card) {
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public void confirm() {
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LOGGER.log(Level.INFO, "confirm");
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GameView gameView = (GameView) app.getView();
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if(a != null && b != null) {
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//swap
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gameView.getBoardHandler().clearSelectable();
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} else if (a != null) {
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//piece
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gameView.getBoardHandler().clearSelectable();
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} else if (card != null){
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//card
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gameView.getGuiHandler().clearSelectableCards();
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} else {
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throw new RuntimeException("nothing to confirm");
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}
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GameView gameView = (GameView) app.getView();
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gameView.noConfirm();
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}
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@@ -120,6 +125,7 @@ public void setJoin(String ip, int port) {
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public void leave() {
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LOGGER.log(Level.INFO, "leave");
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app.getAcousticHandler().playSound(MdgaSound.LEAVE);
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enter(MdgaState.MAIN);
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}
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@@ -151,9 +157,9 @@ public void enter(MdgaState state) {
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if (state == MdgaState.LOBBY) {
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LobbyView lobbyView = (LobbyView) app.getView();
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//app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
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//app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
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lobbyView.setReady(Color.ARMY, true);
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app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
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app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
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lobbyView.setReady(Color.ARMY, false);
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}
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}
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}
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@@ -86,10 +86,30 @@ public void playSound(MdgaSound sound) {
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assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
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break;
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case START:
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assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.2f));
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assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
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break;
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case THROW:
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assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
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break;
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case POWERUP:
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assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
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break;
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case SELF_READY:
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assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
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break;
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case OTHER_READY:
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assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
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break;
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case OTHER_CONNECTED:
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assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
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break;
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case NOT_READY:
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assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
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break;
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case LEAVE:
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assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
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break;
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default:
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break;
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}
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@@ -24,4 +24,11 @@ public enum MdgaSound {
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WRONG_INPUT,
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UI_CLICK,
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START,
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THROW,
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POWERUP,
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SELF_READY,
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OTHER_READY,
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OTHER_CONNECTED,
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NOT_READY,
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LEAVE,
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}
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@@ -19,9 +19,16 @@ enum SoundAsset {
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VICTORY("LevelUp2.wav"),
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LOST("GameOver.wav"),
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BUTTON_PRESS("menu_button.ogg"),
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ERROR("error_sound.ogg"),
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ERROR("buzzer.wav"),
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UI_SOUND("ui_sound.ogg"),
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UI_SOUND2("ui_swoosch.wav"),
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UI_CLICK("uiclick.ogg"),
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START("gamestart.ogg");
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START("gamestart.ogg"),
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LAUGHT("laughter.wav"),
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POWERUP("powerup.wav"),
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ROBOT_READY("robotReady.wav"),
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UNIT_READY("unitReady.wav"),
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CONNECTED("connected.wav");
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private final String path;
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@@ -10,6 +10,7 @@
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import pp.mdga.client.MdgaApp;
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import pp.mdga.client.acoustic.MdgaSound;
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import pp.mdga.client.button.ButtonLeft;
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import pp.mdga.client.button.ButtonRight;
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import pp.mdga.client.button.LobbyButton;
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@@ -140,19 +141,21 @@ public void setTaken(Color color, boolean isTaken, boolean isSelf, String name)
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}
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public void setReady(Color color, boolean isReady) {
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switch (color) {
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case CYBER:
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cyberButton.setReady(isReady);
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break;
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case AIRFORCE:
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airforceButton.setReady(isReady);
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break;
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case ARMY:
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armyButton.setReady(isReady);
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break;
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case NAVY:
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navyButton.setReady(isReady);
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break;
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LobbyButton button = switch (color) {
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case CYBER -> cyberButton;
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case AIRFORCE -> airforceButton;
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case ARMY -> armyButton;
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case NAVY -> navyButton;
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};
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button.setReady(isReady);
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if(button.getTaken() != LobbyButton.Taken.SELF) {
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app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
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}
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if(!isReady) {
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app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
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}
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}
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@@ -189,11 +192,10 @@ private void toggleTsk(Color color) {
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private void ready() {
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app.getModelSyncronizer().setReady();
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//TODO: playSound
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app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
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}
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private void leaveLobby() {
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app.getModelSyncronizer().leave();
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//TODO: playSound
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}
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}
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BIN
Projekte/mdga/client/src/main/resources/Sounds/buzzer.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/buzzer.wav
Normal file
Binary file not shown.
BIN
Projekte/mdga/client/src/main/resources/Sounds/connected.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/connected.wav
Normal file
Binary file not shown.
BIN
Projekte/mdga/client/src/main/resources/Sounds/laughter.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/laughter.wav
Normal file
Binary file not shown.
BIN
Projekte/mdga/client/src/main/resources/Sounds/powerup.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/powerup.wav
Normal file
Binary file not shown.
BIN
Projekte/mdga/client/src/main/resources/Sounds/robotReady.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/robotReady.wav
Normal file
Binary file not shown.
BIN
Projekte/mdga/client/src/main/resources/Sounds/ui_swoosch.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/ui_swoosch.wav
Normal file
Binary file not shown.
BIN
Projekte/mdga/client/src/main/resources/Sounds/unitReady.wav
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/unitReady.wav
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Binary file not shown.
@@ -17,7 +17,7 @@ public class TskSelectNotification extends Notification{
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* @param name the name of the player that is in the game.
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* @param self true if it was the local player selecting the tsk, false otherwise
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*/
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TskSelectNotification(Color color, String name, boolean self) {
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public TskSelectNotification(Color color, String name, boolean self) {
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this.color = color;
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this.name = name;
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this.self = self;
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