edited some tests for the server
This commit is contained in:
@@ -1,7 +1,5 @@
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package pp.mdga.server.serverState;
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package pp.mdga.server.serverState;
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//TODO important: set activePlayer, setPlayers, setPieces, setBonusCards
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import org.junit.Before;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.Test;
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import pp.mdga.game.*;
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import pp.mdga.game.*;
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@@ -30,9 +28,7 @@
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.*;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNotSame;
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/**
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/**
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* this test-class tests the Testcases T132-T169
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* this test-class tests the Testcases T132-T169
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@@ -79,7 +75,6 @@ public class ServerStateTest {
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private Piece piece;
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private Piece piece;
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private PieceState pieceState;
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private PieceState pieceState;
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private int IDPiece;
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private Piece hostPiece1;
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private Piece hostPiece1;
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private Piece hostPiece2;
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private Piece hostPiece2;
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@@ -88,11 +83,8 @@ public class ServerStateTest {
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//declare 3 pieces in home from client
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//declare 3 pieces in home from client
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private Piece pieceHome1;
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private Piece pieceHome1;
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private int IDPiece1;
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private Piece pieceHome2;
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private Piece pieceHome2;
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private int IDPiece2;
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private Piece pieceHome3;
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private Piece pieceHome3;
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private int IDPiece3;
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private Piece pieceClient4;
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private Piece pieceClient4;
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//todo declare a card for client
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//todo declare a card for client
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@@ -188,15 +180,11 @@ public void shutdown() {
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}, game);
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}, game);
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//initialize a piece for client
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//initialize a piece for client
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IDPiece = 3;
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pieceState = PieceState.ACTIVE;
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pieceState = PieceState.ACTIVE;
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piece = new Piece(playerClientColor, pieceState);
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piece = new Piece(playerClientColor, pieceState);
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game.getBoard().setPieceOnBoard(15, piece); //sets the piece at inx 12, bc the home begins after inx 19
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game.getBoard().setPieceOnBoard(15, piece); //sets the piece at inx 12, bc the home begins after inx 19
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//initialize the other 3 House-Pieces
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//initialize the other 3 House-Pieces
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IDPiece1 = 4;
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IDPiece2 = 5;
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IDPiece3 = 6;
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pieceHome1 = playerHost.getWaitingArea()[0];
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pieceHome1 = playerHost.getWaitingArea()[0];
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pieceHome2 = playerHost.getWaitingArea()[1];
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pieceHome2 = playerHost.getWaitingArea()[1];
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pieceHome3 = playerHost.getWaitingArea()[2];
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pieceHome3 = playerHost.getWaitingArea()[2];
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@@ -817,21 +805,45 @@ public void testChoosePieceToMovePiece() {
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*/
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*/
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@Test
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@Test
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public void testMovePieceToTurnEndState() {
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public void testMovePieceToTurnEndState() {
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//sends the server in Game-State
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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//sends the gameState in Turn
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//sends the server in Turn
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gameState.setCurrentState(turnState);
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gameState.setCurrentState(turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the TurnState in MovePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(movePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), movePieceState);
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//Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
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game.setDie(new Die(3));
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//TODO
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//tests if the server is in SelectPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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serverGameLogic.received(new RequestMoveMessage(pieceClient4),IDPlayerClient);
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//tests if the server is in SelectPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),movePieceState);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerHost);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertNotEquals(turnState.getCurrentState(),movePieceState);
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assertNotSame(game.getActiveColor(),playerClientColor);
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}
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}
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/**
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/**
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@@ -1101,6 +1113,8 @@ public void testNoPieceToWaitingPiece() {
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game.setActiveColor(playerClientColor);
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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turnState.setPlayer(playerClient);
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game.getBoard().getInfield()[22].clearOccupant();
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game.getBoard().setPieceOnBoard(29, pieceClient4);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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@@ -1111,19 +1125,17 @@ public void testNoPieceToWaitingPiece() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in ChoosePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(choosePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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game.setDie(new Die(6));
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choosePieceState.setCurrentState(noPieceState);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//tests if the server is in WaitingPiece
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//tests if the server is in WaitPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), powerCardState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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assertNotSame(game.getActiveColor(), playerClientColor);
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}
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}
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/**
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/**
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@@ -1132,6 +1144,12 @@ public void testNoPieceToWaitingPiece() {
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*/
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*/
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@Test
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@Test
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public void testNoPieceToNoTurn() {
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public void testNoPieceToNoTurn() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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game.getBoard().getInfield()[22].clearOccupant();
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game.getBoard().setPieceOnBoard(29, pieceClient4);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1141,20 +1159,16 @@ public void testNoPieceToNoTurn() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in ChoosePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(choosePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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game.setDie(new Die(5));
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choosePieceState.setCurrentState(noPieceState);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//TODO
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//tests if the server is in WaitPiece
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//tests if the server is in NoTurn
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertNotSame(game.getActiveColor(),playerClientColor);
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assertEquals(choosePieceState.getCurrentState(), noTurnState);
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}
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}
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/**
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/**
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@@ -1163,6 +1177,12 @@ public void testNoPieceToNoTurn() {
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*/
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*/
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@Test
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@Test
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public void testNoTurnToTurnEndState() {
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public void testNoTurnToTurnEndState() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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game.getBoard().getInfield()[22].clearOccupant();
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game.getBoard().setPieceOnBoard(29, pieceClient4);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1172,14 +1192,16 @@ public void testNoTurnToTurnEndState() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in ChoosePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(choosePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoTurn
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game.setDie(new Die(5));
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choosePieceState.setCurrentState(noTurnState);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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assertEquals(choosePieceState.getCurrentState(), noTurnState);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//TODO
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//tests if the server is in WaitPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertNotSame(game.getActiveColor(),playerClientColor);
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}
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}
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/**
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/**
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@@ -1188,6 +1210,12 @@ public void testNoTurnToTurnEndState() {
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*/
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*/
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@Test
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@Test
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public void testStayInWaitingPiece() {
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public void testStayInWaitingPiece() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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game.getBoard().getInfield()[22].clearOccupant();
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game.getBoard().setPieceOnBoard(29, pieceClient4);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1197,14 +1225,27 @@ public void testStayInWaitingPiece() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in ChoosePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(choosePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in WaitingPiece
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game.setDie(new Die(6));
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choosePieceState.setCurrentState(waitingPieceState);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//tests if the server is in WaitPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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//TODO
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serverGameLogic.received(deselectTSK, IDPlayerClient);
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serverGameLogic.received(forceContinueGame, IDPlayerClient);
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serverGameLogic.received(joinServer, IDPlayerClient);
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serverGameLogic.received(lobbyNotReady, IDPlayerClient);
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serverGameLogic.received(lobbyReady, IDPlayerClient);
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serverGameLogic.received(requestBriefing, IDPlayerClient);
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serverGameLogic.received(requestDie, IDPlayerClient);
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serverGameLogic.received(selectTSK, IDPlayerClient);
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serverGameLogic.received(startGame, IDPlayerClient);
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//tests if the server is in WaitingPiece
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//tests if the server is in WaitingPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1219,6 +1260,12 @@ public void testStayInWaitingPiece() {
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*/
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*/
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@Test
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@Test
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public void testWaitingPieceToMovePiece() {
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public void testWaitingPieceToMovePiece() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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game.getBoard().getInfield()[22].clearOccupant();
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game.getBoard().setPieceOnBoard(29, pieceClient4);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1228,14 +1275,24 @@ public void testWaitingPieceToMovePiece() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in ChoosePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(choosePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in WaitingPiece
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game.setDie(new Die(6));
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choosePieceState.setCurrentState(waitingPieceState);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//tests if the server is in WaitPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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//TODO
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serverGameLogic.received(new RequestMoveMessage(playerClient.getWaitingPiece()),IDPlayerClient);
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//tests if the server is in WaitPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), movePieceState);
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}
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}
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/**
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/**
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@@ -1244,6 +1301,10 @@ public void testWaitingPieceToMovePiece() {
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*/
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*/
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@Test
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@Test
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public void testNoPieceToSelectPiece() {
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public void testNoPieceToSelectPiece() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1253,14 +1314,11 @@ public void testNoPieceToSelectPiece() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in ChoosePiece
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//sends the server in ChoosePiece
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turnState.setCurrentState(choosePieceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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game.setDie(new Die(4));
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choosePieceState.setCurrentState(noPieceState);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//TODO
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|
||||||
//tests if the server is in SelectPiece
|
//tests if the server is in SelectPiece
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1275,6 +1333,12 @@ public void testNoPieceToSelectPiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testNoPieceToStartPiece() {
|
public void testNoPieceToStartPiece() {
|
||||||
|
game.setActiveColor(playerClientColor);
|
||||||
|
playerClient.setHandCards(new ArrayList<>());
|
||||||
|
turnState.setPlayer(playerClient);
|
||||||
|
game.getBoard().getInfield()[22].clearOccupant();
|
||||||
|
game.getBoard().setPieceOnBoard(30, pieceClient4);
|
||||||
|
|
||||||
//sends the server in GameState
|
//sends the server in GameState
|
||||||
serverGameLogic.setCurrentState(gameState);
|
serverGameLogic.setCurrentState(gameState);
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1284,14 +1348,11 @@ public void testNoPieceToStartPiece() {
|
|||||||
assertEquals(gameState.getCurrentState(), turnState);
|
assertEquals(gameState.getCurrentState(), turnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnState.setCurrentState(choosePieceState);
|
assertEquals(turnState.getCurrentState(), rollDiceState);
|
||||||
assertEquals(turnState.getCurrentState(), choosePieceState);
|
|
||||||
|
|
||||||
//sends the server in NoPiece
|
game.setDie(new Die(5));
|
||||||
choosePieceState.setCurrentState(noPieceState);
|
serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
|
||||||
assertEquals(choosePieceState.getCurrentState(), noPieceState);
|
serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
|
||||||
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//tests if the server is in StartPiece
|
//tests if the server is in StartPiece
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
|
|||||||
Reference in New Issue
Block a user