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								Projekte/mdga/client/src/main/java/pp/mdga/client/Asset.java
									
									
									
									
									
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								Projekte/mdga/client/src/main/java/pp/mdga/client/Asset.java
									
									
									
									
									
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							@@ -0,0 +1,63 @@
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package pp.mdga.client;
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public enum Asset {
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    bigTent,
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    cardStack,
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    cir,
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    heer,
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    jet,
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    lw,
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    marine,
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    node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue.png"),
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    node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black.png"),
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    node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green.png"),
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    node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_yellow.png"),
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    node_normal,
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    node_start("./node_normal/node_normal.j3o", "./node_normal/node_normal_start.png"),
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    node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_normal_bonus.png"),
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    radar,
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    shieldCard,
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    ship,
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    smallTent,
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    swapCard,
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    tank,
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    turboCard,
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    world(1.1f);
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    private final String modelPath;
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    private final String diffPath;
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    private final float size;
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    Asset(){
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        String folderFileName = "./" + name() + "/" + name();
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        this.modelPath = folderFileName + ".j3o";
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        this.diffPath = folderFileName + "_diff.png";
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        this.size = 1f;
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    }
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    Asset(String modelPath, String diffPath){
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        this.modelPath = modelPath;
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        this.diffPath = diffPath;
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        this.size = 1f;
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    }
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    Asset(float size){
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        String folderFileName = "./" + name() + "/" + name();
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        this.modelPath = folderFileName + ".j3o";
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        this.diffPath = folderFileName + "_diff.png";
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        this.size = size;
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    }
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    public String getModelPath() {
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        return modelPath;
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    }
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    public String getDiffPath() {
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        return diffPath;
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    }
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    public float getSize(){
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        return size;
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    }
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}
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@@ -3,27 +3,91 @@
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import com.jme3.app.SimpleApplication;
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import com.jme3.renderer.RenderManager;
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import pp.mdga.client.Animation.AnimationHandler;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Spatial;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.system.AppSettings;
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public class MdgaApp extends SimpleApplication {
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    private AnimationHandler animationHandler;
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    public static void main(String[] args) {
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        MdgaApp app = new MdgaApp();
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        AppSettings settings = new AppSettings(true);
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        settings.setSamples(128);
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        settings.setCenterWindow(true);
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        settings.setWidth(1300);
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        settings.setHeight(1000);
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        app.setSettings(settings);
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        app.setShowSettings(false);
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        app.start();
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    }
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    @Override
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    public void simpleInitApp() {
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        animationHandler = new AnimationHandler(this);
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        flyCam.setEnabled(true);
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        int zoom = 20;
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        cam.setLocation(new Vector3f(zoom,0,zoom));
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        cam.lookAt(new Vector3f(0,0,0), new Vector3f(0,0,1));
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        DirectionalLight sun = new DirectionalLight();
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        sun.setColor(ColorRGBA.White);
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        sun.setDirection(new Vector3f(-1,0,-1));
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        rootNode.addLight(sun);
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        AmbientLight ambient = new AmbientLight();
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        ambient.setColor(new ColorRGBA(0.3f,0.3f,0.3f,1));
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        rootNode.addLight(ambient);
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        final int SHADOWMAP_SIZE=1024*8;
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        DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 4);
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        dlsr.setLight(sun);
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        viewPort.addProcessor(dlsr);
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        createModel(Asset.lw).setLocalTranslation(new Vector3f(0,-10,0));
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        createModel(Asset.cir).setLocalTranslation(new Vector3f(0,-8,0));
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        createModel(Asset.marine).setLocalTranslation(new Vector3f(0,-6,0));
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        createModel(Asset.heer).setLocalTranslation(new Vector3f(0,-4,0));
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        createModel(Asset.node_normal).setLocalTranslation(new Vector3f(0,-2.5f,0));
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        createModel(Asset.node_home_blue).setLocalTranslation(new Vector3f(0,-1,0));
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        createModel(Asset.smallTent).setLocalTranslation(new Vector3f(0,1,0));
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        createModel(Asset.tank).setLocalTranslation(new Vector3f(0,5,0));
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        createModel(Asset.jet).setLocalTranslation(new Vector3f(0,12,0));
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        createModel(Asset.ship).setLocalTranslation(new Vector3f(0,17,0));
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        createModel(Asset.radar).setLocalTranslation(new Vector3f(0,20,0));
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        createModel(Asset.world);
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        System.out.println(Asset.node_normal.getModelPath());
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        System.out.println(Asset.node_normal.getDiffPath());
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    }
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    private Spatial createModel(Asset asset){
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        String modelName = asset.getModelPath();
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        String texName = asset.getDiffPath();
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        Spatial model = assetManager.loadModel(modelName);
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        model.scale(asset.getSize());
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        model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
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        model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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        Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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        mat.setTexture("DiffuseMap", assetManager.loadTexture(texName));
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        model.setMaterial(mat);
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        rootNode.attachChild(model);
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        return model;
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    }
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    @Override
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    public void simpleUpdate(float tpf) {
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        //this method will be called every game tick and can be used to make updates
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    }
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    @Override
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    public void simpleRender(RenderManager rm) {
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    }
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}
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