Updated 'LobbyState' class.
Updated the 'LobbyState' class by fixing the error by sending the 'ServerStartGameMessage' after all players are ready.
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@@ -109,7 +109,9 @@ public void received(LobbyReadyMessage msg, int from) {
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}
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}
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this.logic.getGame().setAllReady(true);
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this.logic.getGame().setAllReady(true);
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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if (this.logic.getGame().allReady()) {
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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}
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}
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}
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/**
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/**
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