fixed no broadcast bug
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		@@ -25,7 +25,7 @@ public TurboCardState(PowerCardState powerCardAutomaton, ServerGameLogic logic)
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    public void enter() {
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        this.logic.getGame().getDie().modify();
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        this.logic.getGame().setDiceModifier(this.logic.getGame().getDie().getDieModifier());
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        this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new PlayCardMessage(this.powerCardAutomaton.getSelectedCard(), new ArrayList<>(), this.logic.getGame().getDiceModifier()));
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        this.logic.getServerSender().broadcast(new PlayCardMessage(this.powerCardAutomaton.getSelectedCard(), new ArrayList<>(), this.logic.getGame().getDiceModifier()));
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        this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).removeHandCard(this.powerCardAutomaton.getSelectedCard());
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        this.logic.getGame().getDiscardPile().add(this.powerCardAutomaton.getSelectedCard());
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        this.powerCardAutomaton.getTurnAutomaton().getRollDiceState().setResetModifier(false);
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