adjusted the ModernBattleShip to be a j30 object and load withc its corresponding texture

This commit is contained in:
Hanno Fleischer
2024-10-11 09:54:12 +02:00
parent 93ae95ce59
commit 9df809ded5
2 changed files with 17 additions and 4 deletions

View File

@@ -7,6 +7,9 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
@@ -24,9 +27,11 @@
* logic for the sea map. * logic for the sea map.
*/ */
class SeaSynchronizer extends ShipMapSynchronizer { class SeaSynchronizer extends ShipMapSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/10619_Battleship.obj"; private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/Destroyer.j3o";
private static final String BATTLE_SHIP_MODERN_TEXTURE = "Models/BattleShipModern/BattleshipC.jpg";
private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj"; private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
private static final String SHELL_ROCKET = "Models/Rocket/Rocket.obj"; private static final String SHELL_ROCKET = "Models/Rocket/Rocket.obj";
private static final String SHIP = "ship"; //NON-NLS private static final String SHIP = "ship"; //NON-NLS
@@ -196,12 +201,20 @@ private Spatial createUBoat(Battleship ship) {
private Spatial createModernBattleship(Battleship ship) { private Spatial createModernBattleship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN); final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f); Material mat = new Material(app.getAssetManager(), UNSHADED);
model.scale(0.00008f); mat.setTexture("ColorMap", app.getAssetManager().loadTexture(BATTLE_SHIP_MODERN_TEXTURE));
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
model.setMaterial(mat);
model.setQueueBucket(RenderQueue.Bucket.Opaque);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.08f);
model.setLocalTranslation(0f, 0.25f, 0f);
model.setShadowMode(ShadowMode.CastAndReceive); model.setShadowMode(ShadowMode.CastAndReceive);
model.move(0, 0.2f, 0);
return model; return model;
} }
/** /**