fixed some tests
This commit is contained in:
@@ -151,12 +151,14 @@ public void shutdown() {
|
|||||||
|
|
||||||
//declare player-Client here
|
//declare player-Client here
|
||||||
playerClient = new Player(nameClient);
|
playerClient = new Player(nameClient);
|
||||||
|
playerClient.initialize();
|
||||||
clientColor = Color.ARMY;
|
clientColor = Color.ARMY;
|
||||||
playerClient.setColor(clientColor);
|
playerClient.setColor(clientColor);
|
||||||
game.addPlayer(IDClient, playerClient);
|
game.addPlayer(IDClient, playerClient);
|
||||||
|
|
||||||
//declare player-host here
|
//declare player-host here
|
||||||
playerHost = new Player(nameHost);
|
playerHost = new Player(nameHost);
|
||||||
|
playerHost.initialize();
|
||||||
hostColor = Color.NAVY;
|
hostColor = Color.NAVY;
|
||||||
playerHost.setColor(hostColor);
|
playerHost.setColor(hostColor);
|
||||||
game.addPlayer(IDHost, playerHost);
|
game.addPlayer(IDHost, playerHost);
|
||||||
@@ -164,6 +166,7 @@ public void shutdown() {
|
|||||||
//declare playerCyber here
|
//declare playerCyber here
|
||||||
nameCyber = "Cyber";
|
nameCyber = "Cyber";
|
||||||
playerCyber = new Player(nameCyber);
|
playerCyber = new Player(nameCyber);
|
||||||
|
playerCyber.initialize();
|
||||||
cyberColor = Color.CYBER;
|
cyberColor = Color.CYBER;
|
||||||
playerCyber.setColor(cyberColor);
|
playerCyber.setColor(cyberColor);
|
||||||
game.addPlayer(IDCyber, playerCyber);
|
game.addPlayer(IDCyber, playerCyber);
|
||||||
@@ -873,6 +876,9 @@ public void testOnlyEnterOwnHouse() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testActiveHomePiece() {
|
public void testActiveHomePiece() {
|
||||||
|
//set activePlayer to client
|
||||||
|
game.setActiveColor(clientColor);
|
||||||
|
|
||||||
//sends the server in firstRoll
|
//sends the server in firstRoll
|
||||||
serverGameLogic.setCurrentState(gameState);
|
serverGameLogic.setCurrentState(gameState);
|
||||||
gameState.setCurrentState(turnState);
|
gameState.setCurrentState(turnState);
|
||||||
@@ -885,8 +891,7 @@ public void testActiveHomePiece() {
|
|||||||
assertEquals(turnState.getCurrentState(),rollDiceState);
|
assertEquals(turnState.getCurrentState(),rollDiceState);
|
||||||
assertEquals(rollDiceState.getCurrentState(),firstRollState);
|
assertEquals(rollDiceState.getCurrentState(),firstRollState);
|
||||||
|
|
||||||
//set activePlayer to client
|
|
||||||
game.setActiveColor(clientColor);
|
|
||||||
|
|
||||||
//set the die in Game to 2
|
//set the die in Game to 2
|
||||||
game.setDie(die2);
|
game.setDie(die2);
|
||||||
|
|||||||
@@ -107,12 +107,15 @@ public void setUp() {
|
|||||||
game = new Game();
|
game = new Game();
|
||||||
//initialize two players
|
//initialize two players
|
||||||
playerHost = new Player("Host");
|
playerHost = new Player("Host");
|
||||||
|
playerHost.initialize();
|
||||||
IDPlayerHost = 1;
|
IDPlayerHost = 1;
|
||||||
playerHostColor = Color.CYBER;
|
playerHostColor = Color.CYBER;
|
||||||
playerHost.setColor(playerHostColor);
|
playerHost.setColor(playerHostColor);
|
||||||
game.addPlayer(IDPlayerHost, playerHost);
|
game.addPlayer(IDPlayerHost, playerHost);
|
||||||
|
|
||||||
|
|
||||||
playerClient = new Player("Client");
|
playerClient = new Player("Client");
|
||||||
|
playerClient.initialize();
|
||||||
IDPlayerClient = 2;
|
IDPlayerClient = 2;
|
||||||
playerClientColor = Color.ARMY;
|
playerClientColor = Color.ARMY;
|
||||||
playerClient.setColor(playerClientColor);
|
playerClient.setColor(playerClientColor);
|
||||||
@@ -157,9 +160,9 @@ public void shutdown() {
|
|||||||
pieceHome1 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
pieceHome1 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
||||||
pieceHome2 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
pieceHome2 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
||||||
pieceHome3 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
pieceHome3 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
||||||
game.getPlayers().get(playerClientColor).setPieceInHome(1, pieceHome1);
|
game.getPlayerByColor(playerClientColor).setPieceInHome(1, pieceHome1);
|
||||||
game.getPlayers().get(playerClientColor).setPieceInHome(2, pieceHome2);
|
game.getPlayerByColor(playerClientColor).setPieceInHome(2, pieceHome2);
|
||||||
game.getPlayers().get(playerClientColor).setPieceInHome(3, pieceHome3);
|
game.getPlayerByColor(playerClientColor).setPieceInHome(3, pieceHome3);
|
||||||
|
|
||||||
//initialize the powerCard
|
//initialize the powerCard
|
||||||
bonusCardClient = new PowerCard() {
|
bonusCardClient = new PowerCard() {
|
||||||
@@ -425,6 +428,8 @@ public void testCeremonyToServerStateEndState() {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* this method tests that the server stays in DetermineStartPlayer, when issued messages
|
* this method tests that the server stays in DetermineStartPlayer, when issued messages
|
||||||
|
*
|
||||||
|
* serverStateTest 10
|
||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testDetermineStartPlayerToDetermineStartPlayer1() {
|
public void testDetermineStartPlayerToDetermineStartPlayer1() {
|
||||||
@@ -462,6 +467,8 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* this method tests that the server stays in DetermineStartPlayer, when all players are ranked and two of the highest are even
|
* this method tests that the server stays in DetermineStartPlayer, when all players are ranked and two of the highest are even
|
||||||
|
*
|
||||||
|
* serverStateTest 11
|
||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testDetermineStartPlayerToDetermineStartPlayer2() {
|
public void testDetermineStartPlayerToDetermineStartPlayer2() {
|
||||||
|
|||||||
Reference in New Issue
Block a user