fixed some tests
This commit is contained in:
		@@ -151,12 +151,14 @@ public void shutdown() {
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        //declare player-Client here
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					        //declare player-Client here
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        playerClient = new Player(nameClient);
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					        playerClient = new Player(nameClient);
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					        playerClient.initialize();
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        clientColor = Color.ARMY;
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					        clientColor = Color.ARMY;
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        playerClient.setColor(clientColor);
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					        playerClient.setColor(clientColor);
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        game.addPlayer(IDClient, playerClient);
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					        game.addPlayer(IDClient, playerClient);
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        //declare player-host here
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					        //declare player-host here
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        playerHost = new Player(nameHost);
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					        playerHost = new Player(nameHost);
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					        playerHost.initialize();
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        hostColor = Color.NAVY;
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					        hostColor = Color.NAVY;
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        playerHost.setColor(hostColor);
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					        playerHost.setColor(hostColor);
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        game.addPlayer(IDHost, playerHost);
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					        game.addPlayer(IDHost, playerHost);
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@@ -164,6 +166,7 @@ public void shutdown() {
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        //declare playerCyber here
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					        //declare playerCyber here
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        nameCyber = "Cyber";
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					        nameCyber = "Cyber";
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        playerCyber = new Player(nameCyber);
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					        playerCyber = new Player(nameCyber);
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					        playerCyber.initialize();
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        cyberColor = Color.CYBER;
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					        cyberColor = Color.CYBER;
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        playerCyber.setColor(cyberColor);
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					        playerCyber.setColor(cyberColor);
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        game.addPlayer(IDCyber, playerCyber);
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					        game.addPlayer(IDCyber, playerCyber);
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@@ -873,6 +876,9 @@ public void testOnlyEnterOwnHouse() {
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     */
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					     */
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    @Test
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					    @Test
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    public void testActiveHomePiece() {
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					    public void testActiveHomePiece() {
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					        //set activePlayer to client
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					        game.setActiveColor(clientColor);
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        //sends the server in firstRoll
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					        //sends the server in firstRoll
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        serverGameLogic.setCurrentState(gameState);
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					        serverGameLogic.setCurrentState(gameState);
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        gameState.setCurrentState(turnState);
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					        gameState.setCurrentState(turnState);
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@@ -885,8 +891,7 @@ public void testActiveHomePiece() {
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        assertEquals(turnState.getCurrentState(),rollDiceState);
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					        assertEquals(turnState.getCurrentState(),rollDiceState);
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        assertEquals(rollDiceState.getCurrentState(),firstRollState);
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					        assertEquals(rollDiceState.getCurrentState(),firstRollState);
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        //set activePlayer to client
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        game.setActiveColor(clientColor);
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        //set the die in Game to 2
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					        //set the die in Game to 2
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        game.setDie(die2);
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					        game.setDie(die2);
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@@ -107,12 +107,15 @@ public void setUp() {
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        game = new Game();
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					        game = new Game();
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        //initialize two players
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					        //initialize two players
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        playerHost = new Player("Host");
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					        playerHost = new Player("Host");
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					        playerHost.initialize();
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        IDPlayerHost = 1;
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					        IDPlayerHost = 1;
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        playerHostColor = Color.CYBER;
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					        playerHostColor = Color.CYBER;
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        playerHost.setColor(playerHostColor);
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					        playerHost.setColor(playerHostColor);
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        game.addPlayer(IDPlayerHost, playerHost);
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					        game.addPlayer(IDPlayerHost, playerHost);
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        playerClient = new Player("Client");
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					        playerClient = new Player("Client");
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					        playerClient.initialize();
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        IDPlayerClient = 2;
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					        IDPlayerClient = 2;
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        playerClientColor = Color.ARMY;
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					        playerClientColor = Color.ARMY;
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        playerClient.setColor(playerClientColor);
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					        playerClient.setColor(playerClientColor);
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@@ -157,9 +160,9 @@ public void shutdown() {
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        pieceHome1 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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					        pieceHome1 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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        pieceHome2 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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					        pieceHome2 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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        pieceHome3 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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					        pieceHome3 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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        game.getPlayers().get(playerClientColor).setPieceInHome(1, pieceHome1);
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					        game.getPlayerByColor(playerClientColor).setPieceInHome(1, pieceHome1);
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        game.getPlayers().get(playerClientColor).setPieceInHome(2, pieceHome2);
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					        game.getPlayerByColor(playerClientColor).setPieceInHome(2, pieceHome2);
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        game.getPlayers().get(playerClientColor).setPieceInHome(3, pieceHome3);
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					        game.getPlayerByColor(playerClientColor).setPieceInHome(3, pieceHome3);
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        //initialize the powerCard
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					        //initialize the powerCard
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        bonusCardClient = new PowerCard() {
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					        bonusCardClient = new PowerCard() {
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@@ -425,6 +428,8 @@ public void testCeremonyToServerStateEndState() {
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    /**
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					    /**
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     * this method tests that the server stays in DetermineStartPlayer, when issued messages
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					     * this method tests that the server stays in DetermineStartPlayer, when issued messages
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					     *
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					     * serverStateTest 10
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     */
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					     */
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    @Test
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					    @Test
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    public void testDetermineStartPlayerToDetermineStartPlayer1() {
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					    public void testDetermineStartPlayerToDetermineStartPlayer1() {
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@@ -462,6 +467,8 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
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    /**
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					    /**
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     * this method tests that the server stays in DetermineStartPlayer, when all players are ranked and two of the highest are even
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					     * this method tests that the server stays in DetermineStartPlayer, when all players are ranked and two of the highest are even
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					     *
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					     * serverStateTest 11
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     */
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					     */
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    @Test
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					    @Test
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    public void testDetermineStartPlayerToDetermineStartPlayer2() {
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					    public void testDetermineStartPlayerToDetermineStartPlayer2() {
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