minor changes
This commit is contained in:
@@ -17,6 +17,7 @@
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import pp.mdga.message.client.ClientMessage;
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import java.util.ArrayList;
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import java.util.UUID;
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import static org.junit.Assert.*;
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@@ -349,7 +350,7 @@ public void testClientGameToCeremony() {
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}
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/**
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* UC-ClientState-05: Test the transition from ClientGame sub-states to Interrupt.
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* UC-ClientState-05: Test the transition from ClientGame substates to Interrupt.
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*/
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@Test
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public void testClientGameSubStatesToInterrupt() {
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@@ -374,7 +375,7 @@ public void testGameToDialogs() {
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assertEquals(clientGameLogic.getState(), gameState);
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//receives a GameClosedMessage
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clientGameLogic.received();//TODO
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//clientGameLogic.received();//TODO
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assertEquals(clientGameLogic.getState(), dialogs);
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assertEquals(dialogs.getState(), startDialog);
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@@ -452,7 +453,7 @@ public void testInterruptToDialogs() {
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assertEquals(clientGameLogic.getState(), interrupt);
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//Todo send the server-closed
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clientGameLogic.received();
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//clientGameLogic.received();
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//tests if the client is in the startDialog
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assertEquals(clientGameLogic.getState(), dialogs);
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@@ -881,7 +882,7 @@ public void testWaitToGameEndState() {
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}
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/**
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* UC-ClientState-25: Test the transition from Turn sub-states to GameEndState.
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* UC-ClientState-25: Test the transition from Turn substates to GameEndState.
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*/
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@Test
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public void testTurnSubStatesToGameEndState() {
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@@ -944,7 +945,7 @@ public void testTurnSubStatesToGameEndState() {
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}
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/**
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* UC-ClientState-26: Test the transition from Turn sub-states to Wait.
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* UC-ClientState-26: Test the transition from Turn substates to Wait.
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*/
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@Test
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public void testTurnSubStatesToWait() {
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@@ -1134,7 +1135,7 @@ public void testTurnSubStatesToWait() {
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}
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/**
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* UC-ClientState-27: Test the transition from Turn sub-states to Spectator.
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* UC-ClientState-27: Test the transition from Turn substates to Spectator.
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*/
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@Test
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public void testTurnSubStatesToSpectator() {
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@@ -1255,7 +1256,7 @@ public void testSpectatorToGameEndState() {
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}
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/**
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* UC-ClientState-29: Test the transition from PowerCard sub-states to PlayPowerCard.
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* UC-ClientState-29: Test the transition from PowerCard substates to PlayPowerCard.
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*/
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@Test
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public void testPowerCardSubStatesToPlayPowerCard() {
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@@ -1315,7 +1316,7 @@ public void testPowerCardSubStatesToPlayPowerCard() {
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}
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/**
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* UC-ClientState-30: Test the transition from PowerCard sub-states to RollDice.
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* UC-ClientState-30: Test the transition from PowerCard substates to RollDice.
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* <p>
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* tests the transition from ChoosePowerCard from PowerCard to RollDice
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*/
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@@ -149,6 +149,17 @@ public void testMove() {
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@Test
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public void testCantMove() {
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// TODO: Implement test logic for when a piece can't move
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//send server in selectPiece-state
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//set active player
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//set die-class
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//send request Die-message
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//send ..........
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//test
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}
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/**
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@@ -1,14 +1,7 @@
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package pp.mdga.server.serverState;
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import org.junit.*;
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import pp.mdga.client.gameState.AnimationState;
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import pp.mdga.client.gameState.turnState.PlayPowerCardState;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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import pp.mdga.game.Game;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.game.Player;
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import pp.mdga.game.*;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.message.client.*;
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import pp.mdga.server.*;
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@@ -50,7 +43,6 @@ public class ServerStateTest {
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private SelectTSKMessage selectTSK;
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private StartGameMessage startGame;
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//TODO declare two players
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private Player playerHost;
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@@ -78,9 +70,8 @@ public class ServerStateTest {
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//todo declare a card for client
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private BonusCard bonusCardClient;
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//TODO declare the states here
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private AnimationState animation;
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private AnimationState animationState;
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private CeremonyState ceremonyState;
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private ChoosePieceState choosePieceState;
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private DetermineStartPlayerState determineStartPlayerState;
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@@ -89,17 +80,17 @@ public class ServerStateTest {
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private InterruptState interruptState;
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private LobbyState lobbyState;
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private MovePieceState movePieceState;
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private NoPieceState noPiece;
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private NoPieceState noPieceState;
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private NoTurnState noTurnState;
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private PlayPowerCardState playPowerCard;
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private PlayPowerCardState playPowerCardState;
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private PowerCardState powerCardState;
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private RollDiceState rollDiceState;
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private SecondRollState secondRoll;
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private SelectPieceState selectPiece;
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private SecondRollState secondRollState;
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private SelectPieceState selectPieceState;
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private StartPieceState startPieceState;
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private ThirdRollState thirdRoll;
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private ThirdRollState thirdRollState;
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private TurnState turnState;
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private WaitingPieceState waitingPiece;
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private WaitingPieceState waitingPieceState;
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/**
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* this method is used to initialize the attributes of this test-class
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@@ -120,6 +111,11 @@ public void send(int id, ServerMessage message) {
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public void broadcast(ServerMessage message) {
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}
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@Override
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public void disconnectClient(int id) {
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}
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}, game);
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animationEnd = new AnimationEndMessage();
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@@ -140,27 +136,26 @@ public void broadcast(ServerMessage message) {
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selectTSK = new SelectTSKMessage();
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startGame = new StartGameMessage();
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//initialize the states here
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thirdRoll = rollDiceState.getThirdRollState();
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secondRoll = rollDiceState.getSecondRollState();
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thirdRollState = rollDiceState.getThirdRollState();
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secondRollState = rollDiceState.getSecondRollState();
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firstRollState = rollDiceState.getThirdRollState();
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noPiece = choosePieceState.getNoPieceState();
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noPieceState = choosePieceState.getNoPieceState();
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noTurnState = choosePieceState.getNoTurnState();
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waitingPiece = choosePieceState.getWaitingPieceState();
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waitingPieceState = choosePieceState.getWaitingPieceState();
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startPieceState = choosePieceState.getStartPieceState();
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selectPiece =choosePieceState.getSelectPieceState();
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selectPieceState = choosePieceState.getSelectPieceState();
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powerCardState = turnState.getPowerCardState();
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playPowerCard = turnState.getPlayPowerCardState();
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playPowerCardState = turnState.getPlayPowerCardState();
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rollDiceState = turnState.getRollDiceState();
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choosePieceState = turnState.getChoosePieceState();
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movePieceState = turnState.getMovePieceState();
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determineStartPlayerState = gameState.getDetermineStartPlayerState();
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turnState = gameState.getTurnState();
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animation = gameState.getAnimationState();
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animationState = gameState.getAnimationState();
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lobbyState = (LobbyState) serverGameLogic.getLobbyState();
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gameState = (GameState) serverGameLogic.getGameState();
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@@ -178,7 +173,7 @@ public void broadcast(ServerMessage message) {
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IDPlayerClient = 2;
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playerClientColor = Color.ARMY;
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playerClient.setColor(playerClientColor);
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playerClient.addHandCards(bonusCardClient);
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playerClient.addHandCard(bonusCardClient);
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game.addPlayer(IDPlayerClient, playerClient); //TODO random uuid
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//initialize a piece for client
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@@ -200,7 +195,6 @@ public void broadcast(ServerMessage message) {
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//initialize the powerCard
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bonusCardClient = BonusCard.SHIELD;
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}
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/**
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@@ -222,7 +216,7 @@ public void testLobbyToDetermineStartPlayer() {
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serverGameLogic.setCurrentState(lobbyState);
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assertEquals(serverGameLogic.getCurrentState(), lobbyState);
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//send all other messages, which dont indicate a state change
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//send all other messages, which don't indicate a state change
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(deselectTSK, IDPlayerClient);
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serverGameLogic.received(disconnected, IDPlayerClient);
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@@ -241,7 +235,6 @@ public void testLobbyToDetermineStartPlayer() {
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serverGameLogic.received(selectTSK, IDPlayerClient);
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//serverGameLogic.received(startGame, IDPlayerClient);
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//tests if the server is still in the lobby-state
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assertEquals(serverGameLogic.getLobbyState(), lobbyState);
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@@ -271,7 +264,7 @@ public void testStayInLobby() {
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serverGameLogic.setCurrentState(lobbyState);
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assertEquals(serverGameLogic.getCurrentState(), lobbyState);
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//serverGameLogic gets all messages, which dont indicate a state change
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//serverGameLogic gets all messages, which don't indicate a state change
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(deselectTSK, IDPlayerClient);
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//serverGameLogic.received(disconnected, IDPlayerClient);
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@@ -489,7 +482,7 @@ public void testDetermineStartPlayerToAnimation() {
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//tests if the Server is in animationState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState() ,animation);
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assertEquals(gameState.getCurrentState(), animationState);
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}
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/**
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@@ -503,13 +496,13 @@ public void testAnimationToPowerCard() {
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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//sends the gameState in Animation
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gameState.setCurrentState(animation);
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assertEquals(gameState.getCurrentState() ,animation);
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gameState.setCurrentState(animationState);
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assertEquals(gameState.getCurrentState(), animationState);
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//receives one animation endMessage and tests if the server is still in the Animation-state
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serverGameLogic.received(animationEnd, IDPlayerClient);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState() ,animation);
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assertEquals(gameState.getCurrentState(), animationState);
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//receives another animation endMessage
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serverGameLogic.received(animationEnd, IDPlayerClient);
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@@ -535,8 +528,8 @@ public void testTurnToAnimation() {
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the server in Animation
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turnState.setCurrentState(animation);
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assertEquals(turnState.getState(),animation);
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turnState.setCurrentState(movePieceState);
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assertEquals(turnState.getCurrentState(), movePieceState);
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//set dices-eyes in game !=6
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game.setDiceEyes(4);
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@@ -544,17 +537,17 @@ public void testTurnToAnimation() {
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//serverGameLogic receives animationEndMessages
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serverGameLogic.received(animationEnd, IDPlayerClient);
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//tests if the server is still in Animation-State
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//tests if the server is still in movePieceState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getState(),animation);
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assertEquals(turnState.getCurrentState(), movePieceState);
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//sends the second animationEndMessage
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serverGameLogic.received(animationEnd, IDPlayerHost);
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//tests if the server is in the AnimationState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState() ,animation);
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assertEquals(gameState.getCurrentState(), animationState);
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}
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/**
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@@ -643,7 +636,7 @@ public void testPowerCardToPlayPowerCard() {
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//tests if the server is in PlayPowerCard
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState() ,playPowerCard);
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assertEquals(turnState.getCurrentState(), playPowerCardState);
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}
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/**
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@@ -661,14 +654,14 @@ public void testPlayPowerCardToRollDice() {
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assertEquals(gameState.getCurrentState(), turnState);
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//sends the TurnState in PowerCard
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turnState.setCurrentState(playPowerCard);
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assertEquals(turnState.getCurrentState() ,playPowerCard);
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turnState.setCurrentState(playPowerCardState);
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assertEquals(turnState.getCurrentState(), playPowerCardState);
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//receive first AnimationEndMessage IDPlayerClient the host
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serverGameLogic.received(animationEnd, IDPlayerClient);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState() ,playPowerCard);
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assertEquals(turnState.getCurrentState(), playPowerCardState);
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//receive second AnimationEndMessage
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serverGameLogic.received(animationEnd, IDPlayerClient);
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@@ -835,7 +828,7 @@ public void testSecondRollToRollDiceEndState() {
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assertEquals(turnState.getCurrentState(), rollDiceState);
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//sends the RollDiceState in SecondRoll
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rollDiceState.setCurrentState(secondRoll);
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rollDiceState.setCurrentState(secondRollState);
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assertEquals(rollDiceState.getCurrentState(), secondRollState);
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//Todo
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@@ -866,7 +859,7 @@ public void testSecondRollToThirdRoll() {
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assertEquals(turnState.getCurrentState(), rollDiceState);
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//sends the RollDiceState in SecondRoll
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rollDiceState.setCurrentState(secondRoll);
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rollDiceState.setCurrentState(secondRollState);
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assertEquals(rollDiceState.getCurrentState(), secondRollState);
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//Todo player has no figures to move and had no 6
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@@ -897,7 +890,7 @@ public void testThirdRollToRollDiceEndState() {
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assertEquals(turnState.getCurrentState(), rollDiceState);
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//sends the RollDiceState in ThirdRoll
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rollDiceState.setCurrentState(thirdRoll);
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rollDiceState.setCurrentState(thirdRollState);
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assertEquals(rollDiceState.getCurrentState(), thirdRollState);
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//Todo
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@@ -928,7 +921,7 @@ public void testThirdRollToTurnEndState() {
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assertEquals(turnState.getCurrentState(), rollDiceState);
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//sends the RollDiceState in ThirdRoll
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rollDiceState.setCurrentState(thirdRoll);
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rollDiceState.setCurrentState(thirdRollState);
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assertEquals(rollDiceState.getCurrentState(), thirdRollState);
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//Todo
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@@ -953,7 +946,7 @@ public void testNoPieceToWaitingPiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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choosePieceState.setCurrentState(noPiece);
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choosePieceState.setCurrentState(noPieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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//TODO
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@@ -963,7 +956,6 @@ public void testNoPieceToWaitingPiece() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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}
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/**
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@@ -985,7 +977,7 @@ public void testNoPieceToNoTurn() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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choosePieceState.setCurrentState(noPiece);
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choosePieceState.setCurrentState(noPieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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//TODO
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@@ -1041,7 +1033,7 @@ public void testStayInWaitingPiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in WaitingPiece
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choosePieceState.setCurrentState(waitingPiece);
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choosePieceState.setCurrentState(waitingPieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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//TODO
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@@ -1072,7 +1064,7 @@ public void testWaitingPieceToMovePiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in WaitingPiece
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choosePieceState.setCurrentState(waitingPiece);
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choosePieceState.setCurrentState(waitingPieceState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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//TODO
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@@ -1097,7 +1089,7 @@ public void testNoPieceToSelectPiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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choosePieceState.setCurrentState(noPiece);
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choosePieceState.setCurrentState(noPieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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//TODO
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@@ -1128,7 +1120,7 @@ public void testNoPieceToStartPiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in NoPiece
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choosePieceState.setCurrentState(noPiece);
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choosePieceState.setCurrentState(noPieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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//TODO
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@@ -1159,7 +1151,7 @@ public void testStayInSelectPiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in SelectPiece
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choosePieceState.setCurrentState(selectPiece);
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choosePieceState.setCurrentState(selectPieceState);
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assertEquals(choosePieceState.getCurrentState(), selectPieceState);
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//TODO
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@@ -1190,7 +1182,7 @@ public void testSelectPieceToMovePiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in SelectPiece
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choosePieceState.setCurrentState(selectPiece);
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choosePieceState.setCurrentState(selectPieceState);
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assertEquals(choosePieceState.getCurrentState(), selectPieceState);
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//TODO
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@@ -1220,7 +1212,7 @@ public void testStayInStartPiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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//sends the server in StartPiece
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choosePieceState.setCurrentState(startPiece);
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choosePieceState.setCurrentState(startPieceState);
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assertEquals(choosePieceState.getCurrentState(), startPieceState);
|
||||
|
||||
//TODO
|
||||
@@ -1251,7 +1243,7 @@ public void testStartPieceToMovePiece() {
|
||||
assertEquals(turnState.getCurrentState(), choosePieceState);
|
||||
|
||||
//sends the server in StartPiece
|
||||
choosePieceState.setCurrentState(startPiece);
|
||||
choosePieceState.setCurrentState(startPieceState);
|
||||
assertEquals(choosePieceState.getCurrentState(), startPieceState);
|
||||
|
||||
//TODO
|
||||
|
||||
Reference in New Issue
Block a user