minor changes
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		@@ -17,6 +17,7 @@
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import pp.mdga.message.client.ClientMessage;
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import java.util.ArrayList;
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import java.util.UUID;
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import static org.junit.Assert.*;
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@@ -145,9 +146,9 @@ public void send(ClientMessage msg) {
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        endOfTurn = new EndOfTurnMessage();
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        lobbyAccept = new LobbyAcceptMessage();
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        lobbyDeny = new LobbyDenyMessage();
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        lobbyPlayerJoin = new LobbyPlayerJoinedMessage(from,player);
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        lobbyPlayerJoin = new LobbyPlayerJoinedMessage(from, player);
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        lobbyPlayerLeave = new LobbyPlayerLeaveMessage(from);
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        moveMessage = new MoveMessage(,false, 20);//Todo
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        moveMessage = new MoveMessage(, false, 20);//Todo
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        noTurn = new NoTurnMessage();
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        interruptMessage = new PauseGameMessage();
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        playCardSwap = PlayCardMessage.swap();//Todo
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@@ -155,7 +156,7 @@ public void send(ClientMessage msg) {
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        playCardTurbo = PlayCardMessage.turbo(1);//Todo
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        possibleCard = new PossibleCardMessage();
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        possiblePieceShield = PossiblePieceMessage.shieldPossiblePieces(new ArrayList<>()); //TODO
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        possiblePieceSwap = PossiblePieceMessage.swapPossiblePieces(new ArrayList<>(),new ArrayList<>()); //TODO
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        possiblePieceSwap = PossiblePieceMessage.swapPossiblePieces(new ArrayList<>(), new ArrayList<>()); //TODO
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        possiblePiece = new PossiblePieceMessage();
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        rankingResponse = new RankingResponseMessage();
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        rankingRollAgain = new RankingRollAgainMessage();
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@@ -349,7 +350,7 @@ public void testClientGameToCeremony() {
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    }
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    /**
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     * UC-ClientState-05: Test the transition from ClientGame sub-states to Interrupt.
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     * UC-ClientState-05: Test the transition from ClientGame substates to Interrupt.
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     */
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    @Test
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    public void testClientGameSubStatesToInterrupt() {
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@@ -374,7 +375,7 @@ public void testGameToDialogs() {
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        assertEquals(clientGameLogic.getState(), gameState);
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        //receives a GameClosedMessage
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        clientGameLogic.received();//TODO
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        //clientGameLogic.received();//TODO
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        assertEquals(clientGameLogic.getState(), dialogs);
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        assertEquals(dialogs.getState(), startDialog);
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@@ -452,7 +453,7 @@ public void testInterruptToDialogs() {
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        assertEquals(clientGameLogic.getState(), interrupt);
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        //Todo send the server-closed
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        clientGameLogic.received();
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        //clientGameLogic.received();
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        //tests if the client is in the startDialog
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        assertEquals(clientGameLogic.getState(), dialogs);
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@@ -881,7 +882,7 @@ public void testWaitToGameEndState() {
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    }
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    /**
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     * UC-ClientState-25: Test the transition from Turn sub-states to GameEndState.
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     * UC-ClientState-25: Test the transition from Turn substates to GameEndState.
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     */
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    @Test
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    public void testTurnSubStatesToGameEndState() {
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@@ -944,7 +945,7 @@ public void testTurnSubStatesToGameEndState() {
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    }
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    /**
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     * UC-ClientState-26: Test the transition from Turn sub-states to Wait.
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     * UC-ClientState-26: Test the transition from Turn substates to Wait.
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     */
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    @Test
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    public void testTurnSubStatesToWait() {
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@@ -1134,7 +1135,7 @@ public void testTurnSubStatesToWait() {
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    }
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    /**
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     * UC-ClientState-27: Test the transition from Turn sub-states to Spectator.
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     * UC-ClientState-27: Test the transition from Turn substates to Spectator.
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     */
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    @Test
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    public void testTurnSubStatesToSpectator() {
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@@ -1255,7 +1256,7 @@ public void testSpectatorToGameEndState() {
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    }
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    /**
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     * UC-ClientState-29: Test the transition from PowerCard sub-states to PlayPowerCard.
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     * UC-ClientState-29: Test the transition from PowerCard substates to PlayPowerCard.
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     */
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    @Test
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    public void testPowerCardSubStatesToPlayPowerCard() {
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@@ -1315,7 +1316,7 @@ public void testPowerCardSubStatesToPlayPowerCard() {
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    }
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    /**
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     * UC-ClientState-30: Test the transition from PowerCard sub-states to RollDice.
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     * UC-ClientState-30: Test the transition from PowerCard substates to RollDice.
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     * <p>
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     * tests the transition from ChoosePowerCard from PowerCard to RollDice
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     */
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@@ -126,7 +126,7 @@ public void testMove() {
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        // TODO:
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        //sends the server in selectPiece
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        serverGameLogic.setCurrentState(serverGameLogic.getGameState());
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        GameState gameState =serverGameLogic.getGameState();
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        GameState gameState = serverGameLogic.getGameState();
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        //sets the active Player to host
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        game.setActiveColor(hostColor);
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@@ -149,6 +149,17 @@ public void testMove() {
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    @Test
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    public void testCantMove() {
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        // TODO: Implement test logic for when a piece can't move
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        //send server in selectPiece-state
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        //set active player
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        //set die-class
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        //send request Die-message
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        //send ..........
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        //test
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    }
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    /**
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