Updated 'GameState' class.
Updated the 'GameState' class by changing the data types of 'determineStartPlayerState, 'animationState' and 'turnState' attributes in it.
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@@ -25,9 +25,9 @@ public class GameState extends ServerState {
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* Create GameState states.
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* Create GameState states.
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*/
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*/
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private GameAutomatonState currentState;
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private GameAutomatonState currentState;
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private final GameAutomatonState determineStartPlayerState;
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private final DetermineStartPlayerState determineStartPlayerState;
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private final GameAutomatonState animationState;
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private final AnimationState animationState;
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private final GameAutomatonState turnState;
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private final TurnState turnState;
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/**
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/**
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* Constructor.
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* Constructor.
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@@ -122,27 +122,27 @@ public GameAutomatonState getCurrentState() {
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/**
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/**
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* This method will be used to return determineStartPlayerState attribute of GameState class.
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* This method will be used to return determineStartPlayerState attribute of GameState class.
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*
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*
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* @return determineStartPlayerState as a GameAutomatonState object.
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* @return determineStartPlayerState as a DetermineStartPlayerState object.
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*/
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*/
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public GameAutomatonState getDetermineStartPlayerState() {
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public DetermineStartPlayerState getDetermineStartPlayerState() {
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return this.determineStartPlayerState;
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return this.determineStartPlayerState;
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}
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}
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/**
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/**
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* This method will be used to return animationState attribute of GameState class.
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* This method will be used to return animationState attribute of GameState class.
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*
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*
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* @return animationState as a GameAutomatonState object.
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* @return animationState as a AnimationState object.
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*/
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*/
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public GameAutomatonState getAnimationState() {
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public AnimationState getAnimationState() {
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return this.animationState;
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return this.animationState;
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}
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}
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/**
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/**
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* This method will be used to return turnState attribute of GameState class.
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* This method will be used to return turnState attribute of GameState class.
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*
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*
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* @return turnState as a GameAutomatonState object.
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* @return turnState as a TurnState object.
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*/
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*/
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public GameAutomatonState getTurnState() {
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public TurnState getTurnState() {
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return this.turnState;
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return this.turnState;
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}
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}
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