Updated 'GameState' class.
Updated the 'GameState' class by changing the data types of 'determineStartPlayerState, 'animationState' and 'turnState' attributes in it.
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		@@ -25,9 +25,9 @@ public class GameState extends ServerState {
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     * Create GameState states.
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     */
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    private GameAutomatonState currentState;
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    private final GameAutomatonState determineStartPlayerState;
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    private final GameAutomatonState animationState;
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    private final GameAutomatonState turnState;
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    private final DetermineStartPlayerState determineStartPlayerState;
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    private final AnimationState animationState;
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    private final TurnState turnState;
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    /**
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     * Constructor.
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@@ -122,27 +122,27 @@ public GameAutomatonState getCurrentState() {
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    /**
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     * This method will be used to return determineStartPlayerState attribute of GameState class.
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     *
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     * @return determineStartPlayerState as a GameAutomatonState object.
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     * @return determineStartPlayerState as a DetermineStartPlayerState object.
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     */
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    public GameAutomatonState getDetermineStartPlayerState() {
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    public DetermineStartPlayerState getDetermineStartPlayerState() {
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        return this.determineStartPlayerState;
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    }
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    /**
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     * This method will be used to return animationState attribute of GameState class.
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     *
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     * @return animationState as a GameAutomatonState object.
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     * @return animationState as a AnimationState object.
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     */
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    public GameAutomatonState getAnimationState() {
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    public AnimationState getAnimationState() {
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        return this.animationState;
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    }
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    /**
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     * This method will be used to return turnState attribute of GameState class.
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     *
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     * @return turnState as a GameAutomatonState object.
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     * @return turnState as a TurnState object.
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     */
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    public GameAutomatonState getTurnState() {
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    public TurnState getTurnState() {
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        return this.turnState;
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    }
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