deleted unused modules; converted music

This commit is contained in:
Cedric Beck
2024-12-13 20:26:08 +01:00
parent c7cba412fe
commit a3e6db6573
62 changed files with 12 additions and 6075 deletions

View File

@@ -7,15 +7,15 @@
* These music assets are used to control the music that plays in different parts of the game, such as menus and in-game music.
*/
enum MusicAsset {
MAIN_MENU("Spaceship.wav", true, 1.0f),
LOBBY("DeadPlanet.wav", true, 1.0f),
CEREMONY("80s,Disco,Life.wav", true, 1.0f),
GAME_1("NeonRoadTrip.wav", 0.5f),
GAME_2("NoPressureTrance.wav", 0.5f),
GAME_3("TheSynthRave.wav", 0.5f),
GAME_4("LaserParty.wav", 0.5f),
GAME_5("RetroNoir.wav", 0.5f),
GAME_6("SpaceInvaders.wav", 0.5f),
MAIN_MENU("Spaceship.ogg", true, 1.0f),
LOBBY("DeadPlanet.ogg", true, 1.0f),
CEREMONY("80s,Disco,Life.ogg", true, 1.0f),
GAME_1("NeonRoadTrip.ogg", 0.5f),
GAME_2("NoPressureTrance.ogg", 0.5f),
GAME_3("TheSynthRave.ogg", 0.5f),
GAME_4("LaserParty.ogg", 0.5f),
GAME_5("RetroNoir.ogg", 0.5f),
GAME_6("SpaceInvaders.ogg", 0.5f),
BIRDS("nature-ambience.ogg", true, 1.0f);
private final String path;