added highlighting -> bug all assets are transparent
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@@ -0,0 +1,10 @@
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varying vec2 texCoord;
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uniform sampler2D m_Texture;
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uniform sampler2D m_NormalsTexture;
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uniform sampler2D m_DepthTexture;
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void main(){
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vec4 color = texture2D(m_Texture, texCoord);
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gl_FragColor=color;
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}
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