added highlighting -> bug all assets are transparent
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MaterialDef Cartoon Edge {
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MaterialParameters {
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Int NumSamples
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Int NumSamplesDepth
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Texture2D Texture
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Texture2D NormalsTexture
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Texture2D DepthTexture
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}
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Technique {
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VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert
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FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePre.frag
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WorldParameters {
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}
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert
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FragmentShader GLSL100: Shaders/outline/OutlinePre.frag
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WorldParameters {
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}
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}
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}
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