added highlighting -> bug all assets are transparent
This commit is contained in:
@@ -30,6 +30,7 @@ public static void main(String[] args) {
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settings.setCenterWindow(true);
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settings.setWidth(1280);
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settings.setHeight(720);
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settings.setVSync(false);
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MdgaApp app = new MdgaApp();
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app.setSettings(settings);
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@@ -66,29 +67,27 @@ public void simpleInitApp() {
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testList_1.add(UUID.randomUUID());
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testList_1.add(test1_1);
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testList_1.add(test0_1);
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boardView.init();
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boardView.addPlayer(Color.AIRFORCE, testList);
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boardView.movePieceStart(test0, 0);
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boardView.movePiece(test0, 0, 1);
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boardView.movePiece(test0, 1, 6);
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// boardView.movePieceStart(test0, 0);
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// boardView.movePiece(test0, 0, 1);
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// boardView.movePiece(test0, 1, 6);
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// boardView.throwPiece(test0);
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boardView.shieldPiece(test0);
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// boardView.shieldPiece(test0);
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boardView.addPlayer(Color.CYBER, testList_1);
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boardView.movePieceStart(test0_1, 10);
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boardView.movePiece(test0_1, 10,14);
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boardView.movePiece(test0_1, 14,15);
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// boardView.addPlayer(Color.CYBER, testList_1);
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// boardView.movePieceStart(test0_1, 10);
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// boardView.movePiece(test0_1, 10,14);
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// boardView.movePiece(test0_1, 14,15);
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// boardView.test(test0);
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boardView.highlight(test0);
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// boardView.moveHomePiece(test0, Color.AIRFORCE, 0);
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// boardView.moveHomePiece(test0, 0);
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// boardView.moveHomePiece(test0, Color.AIRFORCE,0);
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}
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@Override
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@@ -27,7 +27,7 @@ enum BoardAsset {
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tank,
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turboCard,
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// world(1.2f),
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world("./world_new/world_new.obj", "./world_new/world_new_diff.png", 1.2f),
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world("./world_new/world_export_new.obj", "./world_new/world_new_diff.png", 1.2f),
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shield_ring("./shield_ring/shield_ring.obj", null),
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tree_small("./tree_small/tree_small.obj", "./tree_small/tree_small_diff.png"),
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tree_big("./tree_big/tree_big.obj", "./tree_big/tree_big_diff.png");
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@@ -1,8 +1,10 @@
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package pp.mdga.client.board;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import pp.mdga.client.MdgaApp;
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@@ -29,8 +31,11 @@ public class BoardHandler {
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private Map<Color, List<PieceControl>> waitingPiecesMap;
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private Map<UUID, Color> pieceColor;
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private final Node node;
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private final OutlineHandler outlineHandler;
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public BoardHandler(MdgaApp app) {
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assert (app != null) : "app is null";
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if(app == null) throw new RuntimeException("app is null");
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this.app = app;
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@@ -41,14 +46,15 @@ public BoardHandler(MdgaApp app) {
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this.waitingNodesMap = new HashMap<>();
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this.waitingPiecesMap = new HashMap<>();
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this.pieceColor = new HashMap<>();
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this.node = new Node();
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this.outlineHandler = new OutlineHandler(app, app.getRootNode());
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initMap();
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// app.getRootNode().attachChild(node);
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}
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private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
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List<AssetOnMap> inMap = addItemToMapList(colorAssetsMap, col, assetOnMap);
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assert (inMap.size() <= 4) : "BoardView: to many assets for " + col;
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if (inMap.size() > 4) throw new RuntimeException("to many assets for " + col);
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}
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private void initMap() {
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@@ -97,6 +103,7 @@ private Spatial createModel(BoardAsset asset, Vector3f pos, float rot) {
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
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model.setMaterial(mat);
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// node.attachChild(model);
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app.getRootNode().attachChild(model);
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return model;
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}
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@@ -123,7 +130,7 @@ private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl)
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private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
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List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl()));
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assert(homeNodes.size() <= 4) : "BoardView: too many homeNodes for " + color;
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if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
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}
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private float getRotationMove(Vector3f prev, Vector3f next) {
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@@ -164,11 +171,11 @@ private <T, E> List<T> removeItemFromMapList(Map<E,List<T>> map, E key, T item){
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//public methods****************************************************************************************************
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public void addPlayer(Color color, List<UUID> uuid) {
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List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
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assert (playerAssets != null) : "Assets for Player color are not defined";
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assert (uuid.size() == playerAssets.size()) : "UUID array and playerAssets are not the same size";
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if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
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if (uuid.size() != playerAssets.size()) throw new RuntimeException("UUID array and playerAssets are not the same size");
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List<NodeControl> waitNodes = waitingNodesMap.get(color);
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assert(waitNodes.size() == playerAssets.size()) : "BoardHandler: waitNodes size does not match playerAssets size";
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if (waitNodes.size() != playerAssets.size()) throw new RuntimeException("waitNodes size does not match playerAssets size");
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for (int i = 0; i < playerAssets.size(); i++){
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@@ -186,12 +193,13 @@ public void addPlayer(Color color, List<UUID> uuid) {
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public void moveHomePiece(UUID uuid, int index){
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Color color = pieceColor.get(uuid);
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assert(color != null) : "BoardHandler: uuid is not mapped to a color";
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if(color == null) throw new RuntimeException("uuid is not mapped to a color");
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List<NodeControl> homeNodes = homeNodesMap.get(color);
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assert(homeNodesMap.size() == 4) : "BoardView: HomeNodes for " + color + " are not defined";
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if(homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
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PieceControl pieceControl = pieces.get(uuid);
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NodeControl nodeControl = homeNodes.get(index);
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@@ -206,7 +214,7 @@ public void moveHomePiece(UUID uuid, int index){
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public void movePieceStart(UUID uuid, int nodeIndex){
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Color color = pieceColor.get(uuid);
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assert(color != null) : "BoardHandler: uuid is not mapped to a color";
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if(color == null) throw new RuntimeException("uuid is not mapped to a color");
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PieceControl pieceControl = pieces.get(uuid);
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movePieceToNode(pieceControl, infield.get(nodeIndex));
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@@ -220,7 +228,8 @@ public void movePiece(UUID uuid, int curIndex, int moveIndex){
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public void throwPiece(UUID uuid){
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Color color = pieceColor.get(uuid);
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assert(color != null) : "BoardHandler: uuid is not mapped to a color";
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if(color == null) throw new RuntimeException("uuid is not mapped to a color");
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PieceControl pieceControl = pieces.get(uuid);
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List<NodeControl> waitNodes = waitingNodesMap.get(color);
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@@ -246,8 +255,8 @@ public void swapPieces(UUID piece1, UUID piece2){
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PieceControl piece1_control = pieces.get(piece1);
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PieceControl piece2_control = pieces.get(piece2);
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assert(piece1_control != null) : "BoardHandler: swap: piece1 UUID is not valid";
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assert(piece2_control != null) : "BoardHandler: swap: piece2 UUID is not valid";
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if(piece1_control == null) throw new RuntimeException("piece1 UUID is not valid");
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if(piece2_control == null) throw new RuntimeException("piece2 UUID is not valid");
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float rot1 = piece1_control.getRotation();
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float rot2 = piece2_control.getRotation();
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@@ -262,20 +271,28 @@ public void swapPieces(UUID piece1, UUID piece2){
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piece2_control.setLocation(pos1);
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}
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public void test(UUID uuid){
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System.out.println((float) Math.toDegrees(Math.atan2(1,0)));
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System.out.println((float) Math.toDegrees(Math.atan2(-1,0)));
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System.out.println((float) Math.toDegrees(Math.atan2(0,1)));
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System.out.println((float) Math.toDegrees(Math.atan2(0,-1)));
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public void init(){
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initMap();
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}
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public void shutdown(){
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//TODO
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//Wrapper node
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System.out.println(pieces.get(uuid).getRotation());
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//komische lichter
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}
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pieces.get(uuid).setRotation(-90);
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System.out.println(pieces.get(uuid).getRotation());
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//List<Pieces>
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//List<NodesIndexe>
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public void highlight(UUID uuid){
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outlineHandler.outlineOwn(pieces.get(uuid).getSpatial());
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}
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public void unHighlight(UUID uuid){
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outlineHandler.deOutline(pieces.get(uuid).getSpatial());
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}
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}
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@@ -0,0 +1,79 @@
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package pp.mdga.client.board;
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import com.jme3.asset.AssetManager;
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import com.jme3.material.Material;
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import com.jme3.material.MaterialDef;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.post.Filter;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.texture.FrameBuffer;
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public class OutlineFilter extends Filter {
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private OutlinePreFilter outlinePreFilter;
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private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
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private float outlineWidth = 1;
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public OutlineFilter(OutlinePreFilter outlinePreFilter) {
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super("OutlineFilter");
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this.outlinePreFilter = outlinePreFilter;
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}
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@Override
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protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
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MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
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material = new Material(matDef);
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material.setVector2("Resolution", new Vector2f(w, h));
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material.setColor("OutlineColor", outlineColor);
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material.setFloat("OutlineWidth", outlineWidth);
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}
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@Override
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protected void preFrame(float tpf) {
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super.preFrame(tpf);
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material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
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// System.out.println("OutlineFilter.preFrame()");
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}
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@Override
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protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
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super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
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// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
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// System.out.println("OutlineFilter.postFrame()");
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}
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@Override
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protected Material getMaterial() {
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return material;
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}
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public ColorRGBA getOutlineColor() {
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return outlineColor;
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}
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public void setOutlineColor(ColorRGBA outlineColor) {
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this.outlineColor = outlineColor;
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if (material != null) {
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material.setColor("OutlineColor", outlineColor);
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}
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}
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public float getOutlineWidth() {
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return outlineWidth;
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}
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public void setOutlineWidth(float outlineWidth) {
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this.outlineWidth = outlineWidth;
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if (material != null) {
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material.setFloat("OutlineWidth", outlineWidth);
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}
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}
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public OutlinePreFilter getOutlinePreFilter() {
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return outlinePreFilter;
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}
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}
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@@ -0,0 +1,43 @@
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package pp.mdga.client.board;
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import com.jme3.math.ColorRGBA;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.mdga.client.MdgaApp;
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public class OutlineHandler {
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private SelectObjectOutliner outlineOwn;
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private SelectObjectOutliner outlineEnemy;
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private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
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private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
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private static final int OUTLINE_THICKNESS = 4;
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public OutlineHandler(MdgaApp app, Node rootNode){
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FilterPostProcessor fpp = new FilterPostProcessor(app.getAssetManager());
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app.getViewPort().addProcessor(fpp);
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this.outlineOwn = new SelectObjectOutliner();
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this.outlineOwn.initOutliner(SelectObjectOutliner.OUTLINER_TYPE_FILTER, OUTLINE_THICKNESS, OUTLINE_OWN_COLOR, rootNode, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
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// this.outlineEnemy = new SelectObjectOutliner();
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// this.outlineEnemy.initOutliner(SelectObjectOutliner.OUTLINER_TYPE_FILTER, OUTLINE_THICKNESS, OUTLINE_ENEMY_COLOR, rootNode, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
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}
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public void outlineOwn(Spatial spatial){
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this.outlineOwn.select(spatial);
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}
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public void outlineEnemy(Spatial spatial){
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// this.outlineEnemy.select(spatial);
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}
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public void deOutline(Spatial spatial){
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this.outlineOwn.deselect(spatial);
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this.outlineEnemy.deselect(spatial);
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}
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}
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@@ -0,0 +1,67 @@
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package pp.mdga.client.board;
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import com.jme3.asset.AssetManager;
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import com.jme3.material.Material;
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import com.jme3.post.Filter;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture;
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public class OutlinePreFilter extends Filter {
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private Pass normalPass;
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private RenderManager renderManager;
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/**
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* Creates a OutlinePreFilter
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*/
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public OutlinePreFilter() {
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super("OutlinePreFilter");
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}
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@Override
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protected boolean isRequiresDepthTexture() {
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return true;
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}
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@Override
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protected void postQueue(RenderQueue queue) {
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Renderer r = renderManager.getRenderer();
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r.setFrameBuffer(normalPass.getRenderFrameBuffer());
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renderManager.getRenderer().clearBuffers(true, true, false);
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}
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@Override
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protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
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super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
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}
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@Override
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protected Material getMaterial() {
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return material;
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}
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public Texture getOutlineTexture() {
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return normalPass.getRenderedTexture();
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}
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@Override
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protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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this.renderManager = renderManager;
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normalPass = new Pass();
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normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
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material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
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}
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@Override
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protected void cleanUpFilter(Renderer r) {
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normalPass.cleanup(r);
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}
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}
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@@ -6,12 +6,15 @@
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import pp.mdga.client.MdgaApp;
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public class PieceControl extends AbstractControl {
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private float rotation;
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@@ -20,12 +23,15 @@ public class PieceControl extends AbstractControl {
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private Spatial shieldRing;
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private Node rootNode;
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private Material shield_mat;
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private MdgaApp app;
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private static final float SHIELD_SPEED = 1f;
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private static final float SHIELD_TRANSPARENCY = 0.6f;
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private static final ColorRGBA SHIELD_COLOR = new ColorRGBA(0, 0.9f, 1, SHIELD_TRANSPARENCY);
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private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
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private static final float SHIELD_Z = 0f;
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private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.White;
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private static final int OUTLINE_THICKNESS = 4;
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public PieceControl(float initRotation, AssetManager assetManager, Node rootNode){
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super();
|
||||
@@ -34,25 +40,18 @@ public PieceControl(float initRotation, AssetManager assetManager, Node rootNode
|
||||
this.shieldRing = null;
|
||||
this.rootNode = rootNode;
|
||||
|
||||
|
||||
this.shield_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
this.shield_mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
}
|
||||
|
||||
public float getRotation() {
|
||||
return (float) Math.toDegrees(this.spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
// return rotation;
|
||||
}
|
||||
|
||||
public void setRotation(float rot){
|
||||
Quaternion quaternion = new Quaternion();
|
||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
|
||||
|
||||
this.spatial.setLocalRotation(quaternion);
|
||||
|
||||
|
||||
|
||||
// this.getSpatial().rotate(0, 0, (float) Math.toRadians(rot));
|
||||
}
|
||||
|
||||
public Vector3f getLocation(){
|
||||
@@ -110,4 +109,12 @@ public void suppressShield(){
|
||||
assert(shieldRing != null) : "PieceControl: shieldRing is not set";
|
||||
shield_mat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
|
||||
}
|
||||
|
||||
public void setMaterial(Material mat){
|
||||
this.spatial.setMaterial(mat);
|
||||
}
|
||||
|
||||
public Material getMaterial(){
|
||||
return ((Geometry) this.spatial).getMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author xxx
|
||||
*/
|
||||
public class SelectObjectOutliner {
|
||||
|
||||
private FilterPostProcessor fpp;
|
||||
private RenderManager renderManager;
|
||||
private AssetManager assetManager;
|
||||
private Camera cam;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public static int OUTLINER_TYPE_FILTER=0;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public static int OUTLINER_TYPE_MATERIAL=1;
|
||||
private Material wireMaterial;
|
||||
private Node modelNode;
|
||||
int outlinerType=OUTLINER_TYPE_FILTER;
|
||||
private int width=5;
|
||||
private ColorRGBA color=ColorRGBA.Yellow;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public SelectObjectOutliner()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param type of filter: OUTLINER_TYPE_FILTER or OUTLINER_TYPE_MATERIAL
|
||||
* @param width of the selection border
|
||||
* @param color of the selection border
|
||||
* @param modelNode direct node containing the spacial. Wil be used to add geometry in OUTLINER_TYPE_MATERIAL node.
|
||||
* @param fpp - FilterPostProcessor to handle filtering
|
||||
* @param renderManager
|
||||
* @param assetManager
|
||||
* @param cam - main cam
|
||||
*/
|
||||
public void initOutliner(int type, int width, ColorRGBA color, Node modelNode, FilterPostProcessor fpp, RenderManager renderManager,AssetManager assetManager, Camera cam)
|
||||
{
|
||||
outlinerType=type;
|
||||
this.fpp=fpp;
|
||||
this.renderManager=renderManager;
|
||||
this.assetManager=assetManager;
|
||||
this.cam=cam;
|
||||
this.modelNode=modelNode;
|
||||
this.width=width;
|
||||
this.color=color;
|
||||
if(outlinerType==OUTLINER_TYPE_MATERIAL)
|
||||
{
|
||||
wireMaterial= new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
wireMaterial.setColor("Color", color);//color
|
||||
wireMaterial.getAdditionalRenderState().setWireframe(true); //we want wireframe
|
||||
wireMaterial.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);//that's just because we add an alpha pulse to the selection later, this is not mandatory
|
||||
wireMaterial.getAdditionalRenderState().setLineWidth(width); //you can play with this param to increase the line thickness
|
||||
wireMaterial.getAdditionalRenderState().setPolyOffset(-3f,-3f); //this is trick one, offsetting the polygons
|
||||
wireMaterial.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Front); // trick 2 we hide the front faces to not see the wireframe on top of the geom
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param model to be delected
|
||||
*/
|
||||
public void deselect(Spatial model)
|
||||
{
|
||||
if(outlinerType==OUTLINER_TYPE_FILTER)
|
||||
hideOutlineFilterEffect(model);
|
||||
else
|
||||
hideOutlineMaterialEffect(model);
|
||||
|
||||
model.setUserData("OutlineSelected", false);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param model to delected
|
||||
*/
|
||||
public void select(Spatial model)
|
||||
{
|
||||
if(outlinerType==OUTLINER_TYPE_FILTER)
|
||||
showOutlineFilterEffect( model, width, color);
|
||||
else
|
||||
showOutlineMaterialEffect( model, width, color);
|
||||
|
||||
model.setUserData("OutlineSelected", true);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param model
|
||||
* @return
|
||||
*/
|
||||
public boolean isSelected(Spatial model)
|
||||
{
|
||||
if(model.getUserData("OutlineSelected")!=null && ((Boolean)model.getUserData("OutlineSelected"))==true)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
private void hideOutlineMaterialEffect(Spatial model) {
|
||||
|
||||
Spatial geo= (Spatial)model.getUserData("OutlineGeo");
|
||||
if (geo != null)
|
||||
modelNode.detachChild(geo);
|
||||
}
|
||||
private void showOutlineMaterialEffect(Spatial model, int width, ColorRGBA color) {
|
||||
|
||||
Spatial geo=model.clone(false);
|
||||
geo.setMaterial(wireMaterial);
|
||||
model.setUserData("OutlineGeo", geo);
|
||||
modelNode.attachChild(geo);
|
||||
}
|
||||
private void hideOutlineFilterEffect(Spatial model) {
|
||||
OutlineFilter outlineFilter = model.getUserData("OutlineFilter");
|
||||
if (outlineFilter != null) {
|
||||
outlineFilter.setEnabled(false);
|
||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
|
||||
Filter outlineFilter = model.getUserData("OutlineFilter");
|
||||
OutlinePreFilter outlinePreFilter;
|
||||
if (outlineFilter == null) {
|
||||
ViewPort outlineViewport = renderManager.createPreView("outlineViewport", cam);
|
||||
FilterPostProcessor outlinefpp = new FilterPostProcessor(assetManager);
|
||||
outlinePreFilter = new OutlinePreFilter();
|
||||
outlinefpp.addFilter(outlinePreFilter);
|
||||
outlineViewport.attachScene(model);
|
||||
outlineViewport.addProcessor(outlinefpp);
|
||||
//
|
||||
outlineFilter = new OutlineFilter(outlinePreFilter);
|
||||
((OutlineFilter)outlineFilter).setOutlineColor(color);
|
||||
((OutlineFilter)outlineFilter).setOutlineWidth(width);
|
||||
model.setUserData("OutlineFilter", outlineFilter);
|
||||
|
||||
fpp.addFilter(outlineFilter);
|
||||
} else {
|
||||
outlineFilter.setEnabled(true);
|
||||
//
|
||||
((OutlineFilter)outlineFilter).getOutlinePreFilter().setEnabled(true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
public class GuiView {
|
||||
public class GuiHandler {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform vec2 m_Resolution;
|
||||
uniform vec4 m_OutlineColor;
|
||||
uniform float m_OutlineWidth;
|
||||
|
||||
void main() {
|
||||
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
//如果是背景
|
||||
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
|
||||
gl_FragColor = m_OutlineColor;
|
||||
}else{
|
||||
gl_FragColor = color;
|
||||
}
|
||||
//debug
|
||||
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
MaterialDef Cartoon Edge {
|
||||
|
||||
MaterialParameters {
|
||||
Int NumSamples
|
||||
Int NumSamplesDepth
|
||||
Texture2D Texture
|
||||
Texture2D OutlineDepthTexture
|
||||
Texture2D DepthTexture
|
||||
Vector2 Resolution
|
||||
Color OutlineColor
|
||||
Float OutlineWidth
|
||||
}
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL100: MatDefs/SelectObjectOutliner/Post15.vert
|
||||
FragmentShader GLSL100: MatDefs/SelectObjectOutliner/Outline.frag
|
||||
|
||||
WorldParameters {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_NormalsTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
|
||||
void main(){
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
gl_FragColor=color;
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
MaterialDef Cartoon Edge {
|
||||
|
||||
MaterialParameters {
|
||||
Int NumSamples
|
||||
Int NumSamplesDepth
|
||||
Texture2D Texture
|
||||
Texture2D NormalsTexture
|
||||
Texture2D DepthTexture
|
||||
}
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert
|
||||
FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePre.frag
|
||||
|
||||
WorldParameters {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
|
||||
FragmentShader GLSL100: Shaders/outline/OutlinePre.frag
|
||||
|
||||
WorldParameters {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
in vec4 inPosition;
|
||||
in vec2 inTexCoord;
|
||||
|
||||
out vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
vec2 pos = inPosition.xy * 2.0 - 1.0;
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
texCoord = inTexCoord;
|
||||
}
|
||||
18861
Projekte/mdga/client/src/main/resources/world_new/world_export_new.obj
Normal file
18861
Projekte/mdga/client/src/main/resources/world_new/world_export_new.obj
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user