Fix shadercode
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@@ -1,8 +1,10 @@
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// Use 'in' for vertex attributes
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#version 150
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// Vertex attributes
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in vec4 inPosition;
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in vec2 inTexCoord;
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// Use 'out' for passing data to the fragment shader
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// Output to fragment shader
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out vec2 texCoord;
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void main() {
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