Updated 'LobbyState' class.
Updated the 'LobbyState' class by sending a broadcast message after all players are ready. In Addition, the 'ServerStartGameMessage' getting the 'Board' object.
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@@ -109,6 +109,7 @@ public void received(LobbyReadyMessage msg, int from) {
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}
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}
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this.logic.getGame().setAllReady(true);
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this.logic.getGame().setAllReady(true);
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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}
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}
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/**
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/**
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@@ -149,7 +150,7 @@ public void received(LeaveGameMessage msg, int from) {
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@Override
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@Override
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public void received(StartGameMessage msg, int from) {
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public void received(StartGameMessage msg, int from) {
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if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
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if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
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this.logic.getServerSender().broadcast(new ServerStartGameMessage());
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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this.logic.setCurrentState(this.logic.getGameState());
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this.logic.setCurrentState(this.logic.getGameState());
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}
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}
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}
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}
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