Fix errors
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@@ -168,7 +168,7 @@ public void enter(MdgaState state) {
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app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
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app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
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app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
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app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
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lobbyView.setReady(Color.ARMY, false);
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lobbyView.setReady(Color.ARMY, true);
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}
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}
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}
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}
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}
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}
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@@ -46,9 +46,9 @@ public GameView(MdgaApp app) {
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super(app);
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super(app);
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cheatButton = new ButtonRight(app, settingsNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
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cheatButton = new ButtonRight(app, settingsNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
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leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
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leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
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confirmButton = new ButtonRight(app, settingsNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
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confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
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fpp = new FilterPostProcessor(app.getAssetManager());
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fpp = new FilterPostProcessor(app.getAssetManager());
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this.camera = new CameraHandler(app, fpp);
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this.camera = new CameraHandler(app, fpp);
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@@ -150,12 +150,12 @@ public void setReady(Color color, boolean isReady) {
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button.setReady(isReady);
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button.setReady(isReady);
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if(button.getTaken() != LobbyButton.Taken.SELF) {
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app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
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}
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if(!isReady) {
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if(!isReady) {
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app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
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app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
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} else {
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if(button.getTaken() != LobbyButton.Taken.SELF) {
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app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
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}
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}
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}
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}
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}
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